Update player_spawn_2.sqf

This commit is contained in:
A Man
2020-04-02 18:10:03 +02:00
parent 7919d7d6ca
commit 51addea1dc

View File

@@ -1,6 +1,6 @@
private ["_hunger","_thirst","_timeOut","_result","_randomSpot","_distance","_mylastPos","_lastTemp","_rnd","_messTimer","_PlayerNearby","_ZedsNearby","_saveTime"]; private ["_isOK", "_startcombattimer", "_myPos", "_wpnType", "_ismelee","_radsound", "_bloodloss","_NutritionLoss", "_Nutrition","_outsideMap","_lastUpdate","_tempPos","_lowBlood","_start", "_refObj", "_size", "_vel", "_speed","_isPZombie", "_radTimer", "_timer", "_timer30", "_timer150", "_timerMonitor","_hunger","_thirst","_result","_randomSpot","_distance","_mylastPos","_lastTemp","_rnd","_messTimer","_saveTime"];
disableSerialization; disableSerialization;
_timeOut = 0;
_messTimer = 0; _messTimer = 0;
_lastTemp = dayz_temperatur; _lastTemp = dayz_temperatur;
_isPZombie = player isKindOf "PZombie_VB"; _isPZombie = player isKindOf "PZombie_VB";
@@ -14,7 +14,7 @@ _timerMonitor = diag_ticktime;
player setVariable ["temperature",dayz_temperatur,true]; player setVariable ["temperature",dayz_temperatur,true];
player setVariable["friendlies",DZE_Friends,true]; player setVariable["friendlies",DZE_Friends,true];
[0,0] call player_humanityChange; //[0,0] call player_humanityChange;
//player addMagazine "Hatchet_swing"; //player addMagazine "Hatchet_swing";
//player addWeapon "MeleeHatchet"; //player addWeapon "MeleeHatchet";
@@ -59,18 +59,6 @@ while {1 == 1} do {
dayz_areaAffect = _size; dayz_areaAffect = _size;
if (_speed > 0.1) then {
_timeOut = _timeOut + 1;
};
if (_timeOut > 150) then {
_humanity = player getVariable ["humanity",0];
if (_humanity < 1) then {
[round(_timeOut / 10),0] call player_humanityChange;
};
_timeOut = 0;
};
//reset OpenTarget variable if the timer has run out. //reset OpenTarget variable if the timer has run out.
if (OpenTarget_Time > 0 && {diag_tickTime - OpenTarget_Time >= dayz_OpenTarget_TimerTicks}) then if (OpenTarget_Time > 0 && {diag_tickTime - OpenTarget_Time >= dayz_OpenTarget_TimerTicks}) then
{ {
@@ -91,6 +79,8 @@ while {1 == 1} do {
//Every 30 seconds force the client to update the server of all medical Values //Every 30 seconds force the client to update the server of all medical Values
if ((diag_tickTime - _timer30) > 30) then { if ((diag_tickTime - _timer30) > 30) then {
[] spawn { [] spawn {
private "_medical";
_medical = player call player_sumMedical; _medical = player call player_sumMedical;
PVDZ_playerMedicalSync = [player,_medical]; PVDZ_playerMedicalSync = [player,_medical];
@@ -111,9 +101,9 @@ while {1 == 1} do {
// Check for radiation // Check for radiation
DZE_InRadiationZone = false; DZE_InRadiationZone = false;
_outsideMap = ((dayz_myPosition select 0) < dayz_minpos || (dayz_myPosition select 1) < dayz_minpos || (dayz_myPosition select 0) > dayz_maxpos || (dayz_myPosition select 1) > dayz_maxpos); _outsideMap = ((dayz_myPosition select 0) < dayz_minpos || {(dayz_myPosition select 1) < dayz_minpos} || {(dayz_myPosition select 0) > dayz_maxpos} || {(dayz_myPosition select 1) > dayz_maxpos});
if ((_outsideMap || DZE_Quarantine) && {!r_player_dead} && {!isNull (findDisplay 46)} && {player distance (getMarkerPos "respawn_west") > 15}) then { if ((_outsideMap || {DZE_Quarantine}) && {!r_player_dead} && {!isNull (findDisplay 46)} && {player distance (getMarkerPos "respawn_west") > 15}) then {
DZE_InRadiationZone = true; DZE_InRadiationZone = true;
}; };
player setVariable["posForceUpdate",true,true]; player setVariable["posForceUpdate",true,true];
@@ -153,7 +143,7 @@ while {1 == 1} do {
//Temperatur //Temperatur
2 call player_temp_calculation; //2 = sleep time of this loop //TeeChange 2 call player_temp_calculation; //2 = sleep time of this loop //TeeChange
if ((_lastTemp - dayz_temperatur) > 0.75 or (_lastTemp - dayz_temperatur) < -0.75 ) then { if ((_lastTemp - dayz_temperatur) > 0.75 || {(_lastTemp - dayz_temperatur) < -0.75}) then {
player setVariable ["temperature",dayz_temperatur,false]; player setVariable ["temperature",dayz_temperatur,false];
PVDZ_serverStoreVar = [player,"temperature",dayz_temperatur]; PVDZ_serverStoreVar = [player,"temperature",dayz_temperatur];
@@ -164,7 +154,7 @@ while {1 == 1} do {
dayz_temperatur = (dayz_temperatur min dayz_temperaturmax) max dayz_temperaturmin; dayz_temperatur = (dayz_temperatur min dayz_temperaturmax) max dayz_temperaturmin;
//can get nearby infection //can get nearby infection
if (!r_player_infected && !_isPZombie) then { if (!r_player_infected && {!_isPZombie}) then {
// Infectionriskstart // Infectionriskstart
if (dayz_temperatur < ((80 / 100) * (dayz_temperaturnormal - dayz_temperaturmin) + dayz_temperaturmin)) then { //TeeChange if (dayz_temperatur < ((80 / 100) * (dayz_temperaturnormal - dayz_temperaturmin) + dayz_temperaturmin)) then { //TeeChange
{ {
@@ -230,21 +220,17 @@ while {1 == 1} do {
// Regen some blood if player is well fed and resting // Regen some blood if player is well fed and resting
// Attention: regen _result must not trigger the "up" arrow of the blood icon // Attention: regen _result must not trigger the "up" arrow of the blood icon
if (r_player_blood < r_player_bloodTotal and dayz_hunger < SleepFood if (r_player_blood < r_player_bloodTotal && {dayz_hunger < SleepFood} && {dayz_thirst < SleepWater} && {!r_player_injured} && {!r_player_infected} && {!(r_player_Sepsis select 0)} && {!r_player_unconscious}) then {
and dayz_thirst < SleepWater and !r_player_injured
and !r_player_infected and !(r_player_Sepsis select 0)
and !r_player_unconscious) then {
_result = (1-(dayz_hunger + dayz_thirst)/(SleepWater + SleepFood)); _result = (1-(dayz_hunger + dayz_thirst)/(SleepWater + SleepFood));
switch (1==1) do {
case (_result < 0.25) : {}; // not well fed call {
case ((toArray(animationState player) select 5) == 112) : { // prone if (_result < 0.25) exitWith {}; // not well fed
if ((toArray(animationState player) select 5) == 112) exitWith { // prone
_result = _result * (1 + 10 * (r_player_bloodTotal - r_player_blood) / r_player_bloodTotal); _result = _result * (1 + 10 * (r_player_bloodTotal - r_player_blood) / r_player_bloodTotal);
}; };
case (speed player < 1) : { // still if (speed player < 1) exitWith { // still
_result = _result * (1 + 4 * sqrt((r_player_bloodTotal - r_player_blood) / r_player_bloodTotal)); _result = _result * (1 + 4 * sqrt((r_player_bloodTotal - r_player_blood) / r_player_bloodTotal));
}; };
default { // moving
};
}; };
r_player_bloodregen = r_player_bloodregen + _result; r_player_bloodregen = r_player_bloodregen + _result;
}; };
@@ -260,7 +246,7 @@ while {1 == 1} do {
player setVariable ["USEC_lowBlood",true,true]; player setVariable ["USEC_lowBlood",true,true];
}; };
} else { } else {
if (_lowBlood && !r_player_injured) then { if (_lowBlood && {!r_player_injured}) then {
player setVariable ["USEC_lowBlood",false,true]; player setVariable ["USEC_lowBlood",false,true];
r_player_lowblood = false; r_player_lowblood = false;
}; };
@@ -277,7 +263,7 @@ while {1 == 1} do {
}; };
//Save Checker //Save Checker
if (dayz_unsaved or ((diag_ticktime - dayz_lastSave) > 300)) then { if (dayz_unsaved || {(diag_ticktime - dayz_lastSave) > 300}) then {
if ((diag_ticktime - dayz_lastSave) > _saveTime) then { if ((diag_ticktime - dayz_lastSave) > _saveTime) then {
PVDZ_plr_Save = [player,nil,false,dayz_playerAchievements]; PVDZ_plr_Save = [player,nil,false,dayz_playerAchievements];
@@ -293,10 +279,10 @@ while {1 == 1} do {
}; };
// sort out pickup actions // sort out pickup actions
_isOK = (pickupInit and !canPickup) or (!pickupInit and canPickup); _isOK = (pickupInit && {!canPickup}) || {!pickupInit && {canPickup}};
if (_isOK) then { if (_isOK) then {
if (pickupInit and !canPickup) then { if (pickupInit && {!canPickup}) then {
canPickup = true; canPickup = true;
pickupInit = false; pickupInit = false;
}; };
@@ -306,26 +292,12 @@ while {1 == 1} do {
pickupInit = true; pickupInit = true;
}; };
_PlayerNearby = false;
_ZedsNearby = false;
if ({isPlayer _x} count (player nearEntities ["AllVehicles", 5]) > 1) then {
_PlayerNearby = true;
};
if (count (player nearEntities ["zZombie_Base", 10]) > 0) then {
_ZedsNearby = true;
};
_startcombattimer = player getVariable["startcombattimer", 0]; _startcombattimer = player getVariable["startcombattimer", 0];
if (_startcombattimer == 1) then { //Do not use _PlayerNearby it makes building impossible, this is handled in player_onPause.sqf just fine if (_startcombattimer == 1) then { //Do not use _PlayerNearby it makes building impossible, this is handled in player_onPause.sqf just fine
player setVariable["combattimeout", diag_tickTime + 30, false]; player setVariable["combattimeout", diag_tickTime + 30, false];
if !(player getVariable["inCombat",false]) then {player setVariable["inCombat",true,true];}; if !(player getVariable["inCombat",false]) then {player setVariable["inCombat",true,true];};
player setVariable["startcombattimer", 0, false]; player setVariable["startcombattimer", 0, false];
}; /* else {
if (_ZedsNearby && !_isPZombie) then { //this makes building a nightmare, this is handled in player_onPause.sqf just fine
player setVariable["combattimeout", diag_tickTime + 10, false];
player setVariable["startcombattimer", 0, false];
}; };
}; */
uiSleep 2; uiSleep 2;
@@ -336,7 +308,7 @@ while {1 == 1} do {
}; };
//Melee Weapons ammo fix //Melee Weapons ammo fix
if(isNil {login_ammochecked}) then { if(isNil "login_ammochecked") then {
login_ammochecked = true; login_ammochecked = true;
_wpnType = primaryWeapon player; _wpnType = primaryWeapon player;
_ismelee = (getNumber (configFile >> "CfgWeapons" >> _wpnType >> "melee") == 1); _ismelee = (getNumber (configFile >> "CfgWeapons" >> _wpnType >> "melee") == 1);
@@ -358,8 +330,10 @@ while {1 == 1} do {
//Crowbar ammo fix //Crowbar ammo fix
//"MeleeCrowbar" call dayz_meleeMagazineCheck; //"MeleeCrowbar" call dayz_meleeMagazineCheck;
_stop = diag_tickTime;
/* /*
_stop = diag_tickTime;
if ((diag_tickTime - _timerMonitor) > 60) then { if ((diag_tickTime - _timerMonitor) > 60) then {
diag_log format ["Loop Monitor - Spawn2: %1, DA: %2, SA: %3",(_stop - _start),(diag_tickTime - (player getVariable "damageActions")),(diag_tickTime - (player getVariable "selfActions"))]; diag_log format ["Loop Monitor - Spawn2: %1, DA: %2, SA: %3",(_stop - _start),(diag_tickTime - (player getVariable "damageActions")),(diag_tickTime - (player getVariable "selfActions"))];
_timerMonitor = diag_ticktime; _timerMonitor = diag_ticktime;