mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
Add dayz_authKey for safes and lockboxes
Safes and Lockboxes got updated and need dayz_authKey now. Also improved the logging of codes and who has used which codes in the logs for server admins.
This commit is contained in:
@@ -3,11 +3,11 @@
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Usage: _obj spawn player_lockVault;
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Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
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*/
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private ["_obj","_ownerID","_text","_playerNear","_ComboMatch","_objType"];
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if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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private ["_code","_lockedClass","_obj","_ownerID","_text","_ComboMatch","_objType"];
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player removeAction s_player_lockvault;
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s_player_lockvault = 1;
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@@ -37,7 +37,9 @@ if (!isNull _obj) then {
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[player,"safeclose",0,false] call dayz_zombieSpeak;
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};
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PVDZE_handleSafeGear = [player,_obj,1];
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_code = [_obj getVariable["CharacterID","0"],dayz_combination] select (_ComboMatch);
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PVDZE_handleSafeGear = [player,_obj,1,_code,dayz_authKey];
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publicVariableServer "PVDZE_handleSafeGear";
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waitUntil {!isNil "dze_waiting"}; // wait for response from server to verify safe was logged and saved before proceeding
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@@ -1,11 +1,11 @@
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/*
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_obj spawn player_packVault;
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*/
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if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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/*
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[_obj] spawn player_packVault;
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*/
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private ["_obj","_ownerID","_objectID","_objectUID","_packedClass","_text","_playerNear","_finished","_ComboMatch","_typeOf"];
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private ["_code","_obj","_ownerID","_objectID","_objectUID","_packedClass","_text","_playerNear","_finished","_ComboMatch","_typeOf"];
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_obj = _this;
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_typeOf = typeOf _obj;
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@@ -49,7 +49,9 @@ dze_waiting = nil;
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[_packedClass,objNull] call fn_waitForObject;
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PVDZE_handleSafeGear = [player,_obj,2];
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_code = [_obj getVariable["CharacterID","0"],dayz_combination] select (_ComboMatch);
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PVDZE_handleSafeGear = [player,_obj,2,_code,dayz_authKey];
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publicVariableServer "PVDZE_handleSafeGear";
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waitUntil {!isNil "dze_waiting"}; // wait for response from server to verify pack was logged and gear added before proceeding
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@@ -7,7 +7,7 @@
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if (dayz_actionInProgress) exitWith {localize "str_epoch_player_21" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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private ["_display","_displayCombo","_displayEye","_doorMethod","_hasAccess","_notNearestPlayer","_obj","_objectCharacterID"];
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private ["_display","_displayCombo","_displayEye","_doorMethod","_hasAccess","_notNearestPlayer","_obj","_objectCharacterID","_code"];
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_doorMethod = "";
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_displayCombo = findDisplay 41144;
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@@ -46,6 +46,8 @@ if (!isNull dayz_selectedDoor) then {
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if (DZE_Lock_Door == _objectCharacterID) then {
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_display closeDisplay 2;
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_code = [DZE_Lock_Door,format ["%1 - EYESCAN",_objectCharacterID]] select (_doorMethod == "EYE");
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if !(typeof _obj in ["WoodenGate_1_DZ","WoodenGate_2_DZ","WoodenGate_3_DZ","WoodenGate_4_DZ"]) then {
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[player,"combo_unlock",0,false] call dayz_zombieSpeak;
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@@ -56,10 +58,10 @@ if (!isNull dayz_selectedDoor) then {
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_obj animate ["Open_latch", 1];
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};
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PVDZE_handleSafeGear = [player,_obj,5,if (_doorMethod == "EYE") then {"EYESCAN"} else {DZE_Lock_Door}];
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PVDZE_handleSafeGear = [player,_obj,5,_code];
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publicVariableServer "PVDZE_handleSafeGear";
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} else {
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GateMethod = [DZE_Lock_Door,"EYESCAN"] select (_doorMethod == "EYE");
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GateMethod = _code;
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};
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if (_doorMethod == "Eye") then {
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@@ -3,11 +3,11 @@
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Usage: _obj spawn player_unlockVault;
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Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
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*/
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private ["_obj","_ownerID","_playerNear","_text","_objType","_ComboMatch"];
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if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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private ["_code","_unlockedClass","_obj","_ownerID","_text","_objType","_ComboMatch"];
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{player removeAction _x} count s_player_combi;
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s_player_combi = [];
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s_player_unlockvault = 1;
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@@ -43,14 +43,16 @@ if (_ComboMatch || (_ownerID == dayz_playerUID)) then {
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[player,"safeopen",0,false] call dayz_zombieSpeak;
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};
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PVDZE_handleSafeGear = [player,_obj,0];
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_code = [_obj getVariable["CharacterID","0"],dayz_combination] select (_ComboMatch);
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PVDZE_handleSafeGear = [player,_obj,0,_code,dayz_authKey];
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publicVariableServer "PVDZE_handleSafeGear";
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waitUntil {!isNil "dze_waiting"}; // wait for response from server to verify safe was logged before proceeding
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format[localize "STR_BLD_UNLOCKED",_text] call dayz_rollingMessages;
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} else {
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PVDZE_handleSafeGear = [player,_obj,3,dayz_combination];
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PVDZE_handleSafeGear = [player,_obj,3,dayz_combination,dayz_authKey];
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publicVariableServer "PVDZE_handleSafeGear";
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[player,"repair",0,false] call dayz_zombieSpeak;
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@@ -1,4 +1,4 @@
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private ["_backpacks","_charID","_clientID","_dir","_holder","_lockCode","_lockedClass","_magazines","_name","_obj","_objectID","_objectUID","_ownerID","_packedClass","_player","_playerUID","_pos","_status","_statusText","_type","_unlockedClass","_vector","_weapons","_message","_suppliedCode","_damage","_coins","_wealth"];
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private ["_exitReason","_clientKey","_backpacks","_charID","_clientID","_dir","_holder","_lockCode","_lockedClass","_magazines","_name","_obj","_objectID","_objectUID","_ownerID","_packedClass","_player","_playerUID","_pos","_status","_statusText","_type","_unlockedClass","_vector","_weapons","_message","_suppliedCode","_damage","_coins","_wealth"];
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_player = _this select 0;
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_obj = _this select 1;
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@@ -14,11 +14,10 @@ _objectID = _obj getVariable ["ObjectID","0"];
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_objectUID = _obj getVariable ["ObjectUID","0"];
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_ownerID = _obj getVariable ["ownerPUID","0"];
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_lockCode = _charID;
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_suppliedCode = [_charID,_this select 3] select (count _this > 3);
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_exitReason = "";
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if (count _this > 3) then {
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_suppliedCode = _this select 3;
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if (_status != 3 && {_status != 6}) then {_lockCode = _suppliedCode;};
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};
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if (_status != 3 && {_status != 6}) then {_lockCode = _suppliedCode;};
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// Player may have disconnected or died before message send. Attempt lock/unlock/pack/save procedure anyway
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if (isNull _player) then {diag_log "ERROR: server_handleSafeGear called with Null player object";};
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@@ -30,7 +29,7 @@ _statusText = call {
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if (_status == 0) exitwith {"UNLOCKED"}; // unlock safe/lockbox
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if (_status == 1) exitwith {"LOCKED"}; // lock safe/lockbox
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if (_status == 5) exitwith {"UNLOCKED"}; // unlock door
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if (_status == 4) exitwith {"LOCKED"}; // lock door
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if (_status == 4) exitwith {_lockCode = _charID; "LOCKED"}; // lock door
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if (_status == 3) exitwith {"FAILED unlocking"}; // failed unlock safe/lockbox
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if (_status == 6) exitwith {"FAILED unlocking"}; // failed unlocking door
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if (_status == 2) exitwith {"PACKED"}; // pack safe/lockbox
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@@ -44,6 +43,13 @@ if (isNull _obj) exitWith {
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};
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};
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if !(_type in DZE_DoorsLocked) then {
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_clientKey = _this select 4;
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_exitReason = [_this,_statusText,(getPosATL _obj),_clientKey,_playerUID,_player] call server_verifySender;
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};
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if (_exitReason != "") exitWith {diag_log _exitReason};
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call {
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if (_status == 0) exitwith { //Unlocking
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_unlockedClass = getText (configFile >> "CfgVehicles" >> _type >> "unlockedClass");
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@@ -131,14 +137,18 @@ call {
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if (_status < 4) then {
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_type = call {
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if (_type == "VaultStorageLocked" || {_type == "VaultStorage"}) exitwith {
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if (_type == "VaultStorageLocked" || _type == "VaultStorage") exitwith {
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if (_ownerID == _playerUID) then {_lockCode = format["%1 - Owner",_lockCode];};
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"Safe"
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};
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if (_type == "LockboxStorage") exitwith {
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"LockBox"
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};
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if (_type == "LockboxStorageLocked") exitwith {
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_lockCode = _charID call fnc_lockCode;
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if (_type == "LockboxStorage" || _type == "LockboxStorageLocked") exitwith {
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if (_ownerID == _playerUID) then {
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_lockCode = _charID call fnc_lockCode;
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_lockCode = format["%1 - Owner",_lockCode];
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} else {
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_lockCode = _charID call fnc_lockCode;
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};
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if (_status == 3) then {_suppliedCode = _suppliedCode call fnc_lockCode;};
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"LockBox"
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};
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