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Merge pull request #1082 from Fank/Feature/1072
Added DZE_StaticConstructionCount
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@@ -390,9 +390,14 @@ if (_hasrequireditem) then {
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_limit = 3;
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if(isNumber (configFile >> "CfgVehicles" >> _classname >> "constructioncount")) then {
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if (DZE_StaticConstructionCount > 0) then {
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_limit = DZE_StaticConstructionCount;
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}
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else {
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if (isNumber (configFile >> "CfgVehicles" >> _classname >> "constructioncount")) then {
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_limit = getNumber(configFile >> "CfgVehicles" >> _classname >> "constructioncount");
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};
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};
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_isOk = true;
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_proceed = false;
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@@ -36,8 +36,13 @@ _isMine = _objType in ["Land_iron_vein_wreck","Land_silver_vein_wreck","Land_gol
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_isModular = _obj isKindOf "ModularItems";
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_limit = 3;
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if(isNumber (configFile >> "CfgVehicles" >> _objType >> "constructioncount")) then {
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_limit = getNumber(configFile >> "CfgVehicles" >> _objType >> "constructioncount");
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if (DZE_StaticConstructionCount > 0) then {
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_limit = DZE_StaticConstructionCount;
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}
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else {
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if (isNumber (configFile >> "CfgVehicles" >> _objType >> "constructioncount")) then {
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_limit = getNumber(configFile >> "_objType" >> _classname >> "constructioncount");
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};
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};
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_findNearestPoles = nearestObjects[player, ["Plastic_Pole_EP1_DZ"], 30];
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@@ -505,6 +505,9 @@ if(isNil "DZE_HeliLift") then {
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if(isNil "DZE_DamageBeforeMaint") then {
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DZE_DamageBeforeMaint = 0.09;
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};
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if(isNil "DZE_StaticConstructionCount") then {
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DZE_StaticConstructionCount = 0;
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};
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// needed on server
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