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little fixes, (typo, distance change)
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@@ -1,6 +1,6 @@
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disableSerialization;
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_display = (_this select 0);
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_close = {locked _x} count (nearestObjects [player, ["AllVehicle"], 10]) > 0;
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_close = {locked _x} count (nearestObjects [player, ["AllVehicles"], 5]) > 0;
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if(_close) then {
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_display closeDisplay 1;
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