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Update all cutText to dayz_rollingMessages
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@@ -437,7 +437,7 @@ while {1 == 1} do {
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//Two primary guns pickup exploit fix
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if ((primaryWeapon player != "") && (!(primaryWeapon player in MeleeWeapons)) && (dayz_onBack != "") && (!(dayz_onBack in MeleeWeapons)) && (isNull (findDisplay 106)) &&
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(animationState player != "amovpknlmstpslowwrfldnon_amovpknlmstpsraswrfldnon" OR animationState player != "amovpercmstpslowwrfldnon_amovpercmstpsraswrfldnon" OR animationState player != "amovpercmstpslowwrfldnon_amovpercmstpsraswrfldnon")) then {
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cutText [localize "str_player_ammo_2primary","PLAIN DOWN"];
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localize "str_player_ammo_2primary" call dayz_rollingMessages;
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player playActionNow "stop";
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player action ["dropWeapon", player, primaryWeapon player];
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//sleep 3;
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