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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-04-18 18:26:39 +03:00
Update all cutText to dayz_rollingMessages
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@@ -22,9 +22,9 @@ _bloodDrained = false;
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_forceExit = false;
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_UID = getPlayerUID player;
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if ((isNil "_UID") or (_UID == "0")) exitWith {};
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if (!_hasEmptyBag) exitWith { cutText [localize "str_actions_medical_bagEmpty", "PLAIN DOWN"]; };
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if (!_hasEmptyBag) exitWith { localize "str_actions_medical_bagEmpty" call dayz_rollingMessages; };
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if (_bloodLevel <= 4200) exitWith {cutText [localize "str_actions_medical_bagMissingBlood", "PLAIN DOWN"];};
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if (_bloodLevel <= 4200) exitWith {localize "str_actions_medical_bagMissingBlood" call dayz_rollingMessages;};
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if (!(alive _victim)) then {
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_bloodDrained = _victim getVariable ["bloodTaken", false];
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@@ -32,7 +32,7 @@ if (!(alive _victim)) then {
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_victim setVariable ["bloodTaken", true, true];
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};
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if (_forceExit) exitWith {cutText [localize "str_actions_medical_bagMissingBlood", "PLAIN DOWN"];};
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if (_forceExit) exitWith {localize "str_actions_medical_bagMissingBlood" call dayz_rollingMessages;};
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if (vehicle player == player) then {
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//not in a vehicle
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@@ -45,7 +45,7 @@ while {r_doLoop and (_i < 25)} do {
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if (_isMedic and !_started) then {
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player removeMagazine "emptyBloodBag";
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cutText [localize "str_actions_medical_transfusion_start", "PLAIN DOWN"];
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localize "str_actions_medical_transfusion_start" call dayz_rollingMessages;
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[player,_victim,"loc",rTITLETEXT,localize "str_actions_medical_transfusion_start","PLAIN DOWN"] call RE;
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_started = true;
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};
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@@ -68,7 +68,7 @@ while {r_doLoop and (_i < 25)} do {
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_bloodAfter = (_blood - 4000);
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if ((_blood <= _bloodAfter) or (_i == 25)) then {
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cutText [localize "str_actions_medical_bagDone", "PLAIN DOWN"];
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localize "str_actions_medical_bagDone" call dayz_rollingMessages;
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[player,_victim,"loc",rTITLETEXT,localize "str_actions_medical_bagDone","PLAIN DOWN"] call RE;
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//_victim setVariable ["USEC_BloodQty", _bloodAfter, true];
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r_doLoop = false;
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@@ -80,7 +80,7 @@ while {r_doLoop and (_i < 25)} do {
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if (!_isClose) then {
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r_doLoop = false;
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r_interrupt = true;
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cutText [localize "str_actions_medical_bagInterrupted", "PLAIN DOWN"];
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localize "str_actions_medical_bagInterrupted" call dayz_rollingMessages;
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[player,_victim,"loc",rTITLETEXT,localize "str_actions_medical_bagInterrupted","PLAIN DOWN"] call RE;
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};
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};
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