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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Update all cutText to dayz_rollingMessages
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@@ -5,7 +5,7 @@
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*/
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private ["_objectID","_objectUID","_obj","_ownerID","_dir","_pos","_holder","_weapons","_magazines","_backpacks","_alreadyPacking","_lockedClass","_text","_playerNear"];
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if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_10","PLAIN DOWN"];};
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if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_10" call dayz_rollingMessages;};
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DZE_ActionInProgress = true;
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player removeAction s_player_lockvault;
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@@ -26,16 +26,16 @@ uiSleep 1;
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uiSleep 5;
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_playerNear = _obj call dze_isnearest_player;
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if (_playerNear) exitWith {DZE_ActionInProgress = false; cutText [localize "str_epoch_player_11","PLAIN DOWN"];};
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if (_playerNear) exitWith {DZE_ActionInProgress = false; localize "str_epoch_player_11" call dayz_rollingMessages;};
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_ownerID = _obj getVariable["CharacterID","0"];
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_objectID = _obj getVariable["ObjectID","0"];
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_objectUID = _obj getVariable["ObjectUID","0"];
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if((_ownerID != dayz_combination) && (_ownerID != dayz_playerUID)) exitWith {DZE_ActionInProgress = false; s_player_lockvault = -1; cutText [format[(localize "str_epoch_player_115"),_text], "PLAIN DOWN"]; };
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if((_ownerID != dayz_combination) && (_ownerID != dayz_playerUID)) exitWith {DZE_ActionInProgress = false; s_player_lockvault = -1; format[localize "str_epoch_player_115",_text] call dayz_rollingMessages; };
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_alreadyPacking = _obj getVariable["packing",0];
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if (_alreadyPacking == 1) exitWith {DZE_ActionInProgress = false; s_player_lockvault = -1; cutText [format[(localize "str_epoch_player_116"),_text], "PLAIN DOWN"]};
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if (_alreadyPacking == 1) exitWith {DZE_ActionInProgress = false; s_player_lockvault = -1; format[localize "str_epoch_player_116",_text] call dayz_rollingMessages;};
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_obj setVariable["packing",1];
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_dir = direction _obj;
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@@ -71,7 +71,7 @@ if (!isNull _obj) then {
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_holder setVariable ["MagazineCargo", _magazines, true];
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_holder setVariable ["BackpackCargo", _backpacks, true];
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cutText [format[(localize "str_epoch_player_117"),_text], "PLAIN DOWN"];
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format[localize "str_epoch_player_117",_text] call dayz_rollingMessages;
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};
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s_player_lockvault = -1;
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DZE_ActionInProgress = false;
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