Update all cutText to dayz_rollingMessages

This commit is contained in:
ebaydayz
2016-04-16 15:47:49 -04:00
parent 993ce14da6
commit 5157228e67
137 changed files with 604 additions and 621 deletions

View File

@@ -1,7 +1,7 @@
private ["_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_traderID","_bos","_needed","_activatingPlayer","_textPartIn","_textPartOut","_started","_finished","_animState","_isMedic","_removed"];
// [part_out,part_in, qty_out, qty_in,"buy"];
if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_103","PLAIN DOWN"];};
if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_103" call dayz_rollingMessages;};
DZE_ActionInProgress = true;
_activatingPlayer = player;
@@ -26,7 +26,7 @@ if(_buy_o_sell == "buy") then {
if (_qty >= _qty_in) then {
cutText [localize "str_epoch_player_105","PLAIN DOWN"];
localize "str_epoch_player_105" call dayz_rollingMessages;
["Working",0,[3,2,8,0]] call dayz_NutritionSystem;
// force animation
@@ -66,7 +66,7 @@ if (_qty >= _qty_in) then {
[objNull, player, rSwitchMove,""] call RE;
player playActionNow "stop";
};
cutText [localize "str_epoch_player_106","PLAIN DOWN"];
localize "str_epoch_player_106" call dayz_rollingMessages;
};
if (_finished) then {
@@ -101,7 +101,7 @@ if (_qty >= _qty_in) then {
player addMagazine _part_out;
};
};
cutText [format[(localize "str_epoch_player_186"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
format[localize "str_epoch_player_186",_qty_in,_textPartIn,_qty_out,_textPartOut] call dayz_rollingMessages;
};
@@ -110,7 +110,7 @@ if (_qty >= _qty_in) then {
s_player_parts_crtl = -1;
} else {
cutText [format[(localize "str_epoch_player_183"),_textPartOut] , "PLAIN DOWN"];
format[localize "str_epoch_player_183",_textPartOut] call dayz_rollingMessages;
};
dayzTradeResult = nil;
};
@@ -118,7 +118,7 @@ if (_qty >= _qty_in) then {
} else {
_needed = _qty_in - _qty;
cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"];
format[localize "str_epoch_player_184",_needed,_textPartIn] call dayz_rollingMessages;
};
DZE_ActionInProgress = false;