Update all cutText to dayz_rollingMessages

This commit is contained in:
ebaydayz
2016-04-16 15:47:49 -04:00
parent 993ce14da6
commit 5157228e67
137 changed files with 604 additions and 621 deletions

View File

@@ -1,6 +1,6 @@
private ["_vehicle","_started","_finished","_animState","_isMedic","_configVeh","_nameText","_towTruck","_inTow"];
if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_96","PLAIN DOWN"]};
if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_96" call dayz_rollingMessages;};
DZE_ActionInProgress = true;
player removeAction s_player_towing;
@@ -68,7 +68,7 @@ if(_inTow) then {
detach _vehicle;
_towTruck setVariable ["DZEinTow", false, true];
_towTruck setVariable ["DZEvehicleInTow", objNull, true];
cutText [format[(localize "str_epoch_player_178"),_nameText], "PLAIN DOWN"];
format[localize "str_epoch_player_178",_nameText] call dayz_rollingMessages;
_vehicle setvelocity [0,0,1];
};
@@ -77,7 +77,7 @@ if(_inTow) then {
_towTruck setVariable ["DZEvehicleInTow", objNull, true];
};
} else {
cutText [localize "str_epoch_player_102","PLAIN DOWN"];
localize "str_epoch_player_102" call dayz_rollingMessages;
};
DZE_ActionInProgress = false;
s_player_towing = -1;