Update all cutText to dayz_rollingMessages

This commit is contained in:
ebaydayz
2016-04-16 15:47:49 -04:00
parent 993ce14da6
commit 5157228e67
137 changed files with 604 additions and 621 deletions

View File

@@ -1,6 +1,6 @@
private ["_vehicle","_started","_finished","_animState","_isMedic","_soundObject"];
if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_99","PLAIN DOWN"]};
if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_99" call dayz_rollingMessages;};
DZE_ActionInProgress = true;
player removeAction s_player_fillgen;
@@ -19,7 +19,7 @@ r_doLoop = true;
_started = false;
_finished = false;
cutText [localize "str_epoch_player_100","PLAIN DOWN"];
localize "str_epoch_player_100" call dayz_rollingMessages;
[player,50,true,(getPosATL player)] spawn player_alertZombies;
@@ -46,7 +46,7 @@ if(!_finished) then {
[objNull, player, rSwitchMove,""] call RE;
player playActionNow "stop";
};
cutText [localize "str_epoch_player_26","PLAIN DOWN"];
localize "str_epoch_player_26" call dayz_rollingMessages;
};
if (_finished) then {
@@ -59,7 +59,7 @@ if (_finished) then {
// Stop generator
_vehicle setVariable ["GeneratorRunning", false,true];
cutText [localize "str_epoch_player_101","PLAIN DOWN"];
localize "str_epoch_player_101" call dayz_rollingMessages;
};