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Update all cutText to dayz_rollingMessages
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@@ -5,7 +5,7 @@ _vehicle = _this select 3;
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{dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
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_PlayerNear = {isPlayer _x} count ((getPosATL _vehicle) nearEntities ["CAManBase", 10]) > 1;
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if (_PlayerNear) exitWith {dayz_myCursorTarget = objNull; cutText [localize "str_pickup_limit_5", "PLAIN DOWN"];};
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if (_PlayerNear) exitWith {dayz_myCursorTarget = objNull; localize "str_pickup_limit_5" call dayz_rollingMessages;};
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dayz_myCursorTarget = _vehicle;
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_hitpoints = _vehicle call vehicle_getHitpoints;
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