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Update all cutText to dayz_rollingMessages
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@@ -25,4 +25,4 @@ if(_NVOn == "ON") then {
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} else {
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player setVariable ["NV", ["ON", _newap]];
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};
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cutText [format["%1 %2","NV",_newap], "PLAIN DOWN"];
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format["%1 %2","NV",_newap] call dayz_rollingMessages;
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