Update all cutText to dayz_rollingMessages

This commit is contained in:
ebaydayz
2016-04-16 15:47:49 -04:00
parent 993ce14da6
commit 5157228e67
137 changed files with 604 additions and 621 deletions

View File

@@ -20,4 +20,4 @@ uiSleep 3;
// allow menu again
s_player_callzombies = -1;
// cutText [localize "STR_EPOCH_ACTIONS_1","PLAIN DOWN"];
// localize "STR_EPOCH_ACTIONS_1" call dayz_rollingMessages;

View File

@@ -87,7 +87,7 @@ if !(alive _item) then {
_control ctrlShow true;
cutText [format[(localize "str_player_consumed"),(getText (configFile >> "CfgVehicles" >> _animalType >> "displayName"))], "PLAIN DOWN"];
format[localize "str_player_consumed",getText(configFile >> "CfgVehicles" >> _animalType >> "displayName")] call dayz_rollingMessages;
player switchmove "";
};

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@@ -25,4 +25,4 @@ if(_NVOn == "ON") then {
} else {
player setVariable ["NV", ["ON", _newap]];
};
cutText [format["%1 %2","NV",_newap], "PLAIN DOWN"];
format["%1 %2","NV",_newap] call dayz_rollingMessages;

View File

@@ -22,7 +22,7 @@ _index = 0;
// set rgb + m
player setVariable [_NVx, _NV];
cutText [format["%1 %2",_NVx,_NV], "PLAIN DOWN"];
format["%1 %2",_NVx,_NV] call dayz_rollingMessages;
_NV = player getvariable ["NV",["OFF", 0.1]];
_NVOn = (_NV select 0);