mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-04-18 10:16:39 +03:00
Update all cutText to dayz_rollingMessages
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@@ -14,7 +14,7 @@ _vehicle removeAction (_this select 2);
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s_player_fishing = -1;
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s_player_fishing_veh = -1;
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if(dayz_fishingInprogress) exitWith { cutText [localize "str_fishing_inprogress", "PLAIN DOWN"];};
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if(dayz_fishingInprogress) exitWith { localize "str_fishing_inprogress" call dayz_rollingMessages;};
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dayz_fishingInprogress = true;
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//line distance
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@@ -63,7 +63,7 @@ for "_i" from 1 to 10 do {
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if (!_isOk) exitWith {
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dayz_fishingInprogress = false;
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cutText [localize "str_fishing_watercheck" , "PLAIN DOWN"];
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localize "str_fishing_watercheck" call dayz_rollingMessages;
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};
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_counter = 0;
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@@ -76,14 +76,14 @@ player playActionNow "GestureSwing";
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r_interrupt = false;
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while {_isOk} do {
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if(dayz_isSwimming) exitWith {cutText [localize "str_player_26", "PLAIN DOWN"];_isOk = false;};
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if(dayz_isSwimming) exitWith {localize "str_player_26" call dayz_rollingMessages;_isOk = false;};
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if !((currentWeapon player) in Dayz_fishingItems or (player != vehicle player and !((vehicle player) isKindOf "Ship"))) exitwith {
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cutText [localize "str_fishing_canceled", "PLAIN DOWN"];
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localize "str_fishing_canceled" call dayz_rollingMessages;
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_isOk = false;
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};
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if (r_interrupt) then {
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_isOk = false;
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cutText [localize "str_fishing_canceled", "PLAIN DOWN"];
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localize "str_fishing_canceled" call dayz_rollingMessages;
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} else {
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//make sure the player isnt swimming
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uiSleep 2; // wait for animation
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@@ -117,7 +117,7 @@ while {_isOk} do {
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_itemtodrop = _itemOut;
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_item addMagazineCargoGlobal [_itemtodrop,1];
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//Let the player know what he caught
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cutText [format [localize "str_fishing_success",_text], "PLAIN DOWN"];
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format[localize "str_fishing_success",_text] call dayz_rollingMessages;
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} else {
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call gear_ui_init;
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//Remove melee magazines (BIS_fnc_invAdd fix)
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@@ -125,9 +125,9 @@ while {_isOk} do {
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_result = [player,_itemOut] call BIS_fnc_invAdd;
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if (_result) then {
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//Let the player know what he caught
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cutText [format [localize "str_fishing_success",_text], "PLAIN DOWN"];
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format[localize "str_fishing_success",_text] call dayz_rollingMessages;
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} else {
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cutText [format [localize "str_fishing_noroom",_text], "PLAIN DOWN"];
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format[localize "str_fishing_noroom",_text] call dayz_rollingMessages;
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};
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//adding melee mags back if needed
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call dayz_meleeMagazineCheck;
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@@ -138,17 +138,17 @@ while {_isOk} do {
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_isOk = false;
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} else {
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switch (true) do {
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case (_counter == 0) : { cutText [format [localize "str_fishing_cast",_num], "PLAIN DOWN"]; };
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case (_counter == 4) : { cutText [localize "str_fishing_pull", "PLAIN DOWN"]; player playActionNow "GesturePoint"; };
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case (_counter == 8) : { cutText [localize "str_fishing_pull", "PLAIN DOWN"]; player playActionNow "GesturePoint"; };
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default { cutText [localize "str_fishing_nibble", "PLAIN DOWN"]; };
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case (_counter == 0) : { format[localize "str_fishing_cast",_num] call dayz_rollingMessages; };
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case (_counter == 4) : { localize "str_fishing_pull" call dayz_rollingMessages; player playActionNow "GesturePoint"; };
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case (_counter == 8) : { localize "str_fishing_pull" call dayz_rollingMessages; player playActionNow "GesturePoint"; };
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default { localize "str_fishing_nibble" call dayz_rollingMessages; };
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};
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_counter = _counter + 1;
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if (_counter == 12) then {
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_isOk = false;
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uiSleep 1;
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cutText [localize "str_fishing_failed", "PLAIN DOWN"];
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localize "str_fishing_failed" call dayz_rollingMessages;
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};
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};
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};
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