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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-06-10 20:03:21 +03:00
Update all cutText to dayz_rollingMessages
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@@ -9,12 +9,12 @@ _hasSledgeHammer = "ItemSledge" in items player;
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_hasCrowbar = "ItemCrowbar" in items player;
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if (!_hasSledgeHammer) exitWith {
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titleText ["You need a SledgeHammer to break into this compound" , "PLAIN DOWN"];
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"You need a SledgeHammer to break into this compound" call dayz_rollingMessages;
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uiSleep 1;
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};
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if (!_hasCrowbar) exitWith {
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titleText ["You need a crowbar to break into this compound." , "PLAIN DOWN"];
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"You need a crowbar to break into this compound." call dayz_rollingMessages;
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uiSleep 1;
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};
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@@ -30,13 +30,13 @@ while {_isOk} do {
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if (!_hasSledgeHammer) exitWith {
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_proceed = nil;
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titleText ["You need a sledge hammer to break into a gate." , "PLAIN DOWN"];
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"You need a sledge hammer to break into a gate." call dayz_rollingMessages;
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uiSleep 1;
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};
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if (!_hasCrowbar) exitWith {
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_proceed = nil;
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titleText ["You need a crowbar to break into a gate." , "PLAIN DOWN"];
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"You need a crowbar to break into a gate." call dayz_rollingMessages;
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uiSleep 1;
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};
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@@ -106,13 +106,13 @@ while {_isOk} do {
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player removeWeapon "ItemSledge";
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player addMagazine "ItemSledgeHandle";
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player addMagazine "ItemSledgeHead";
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titleText ["Your SledgeHammer handle has snapped." , "PLAIN DOWN"];
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"Your SledgeHammer handle has snapped." call dayz_rollingMessages;
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};
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if ([0.04] call fn_chance) then {
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player removeWeapon "ItemCrowbar";
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player addWeapon "ItemCrowbarBent";
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titleText ["Your crowbar has bent." , "PLAIN DOWN"];
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"Your crowbar has bent." call dayz_rollingMessages;
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};
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};
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@@ -123,7 +123,7 @@ while {_isOk} do {
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_proceed = true;
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};
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titleText [format["Breaking into compound, attempt (%1 of %2).", _counter,_limit], "PLAIN DOWN"];
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format["Breaking into compound, attempt (%1 of %2).", _counter,_limit] call dayz_rollingMessages;
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uiSleep 0.03;
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};
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//Tool issues
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@@ -136,7 +136,7 @@ if (!_proceed) then {
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[objNull, player, rSwitchMove,""] call RE;
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player playActionNow "stop";
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};
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titleText ["Break in cancelled." , "PLAIN DOWN"];
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"Break in cancelled." call dayz_rollingMessages;
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};
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// Working-Factor for chopping wood.
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@@ -144,11 +144,11 @@ if (!_proceed) then {
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//Completed but no success.
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if (_proceed and !_brokein) then {
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titleText [format["Break in attempt completed with little success", _counter,_limit], "PLAIN DOWN"];
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format["Break in attempt completed with little success", _counter,_limit] call dayz_rollingMessages;
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};
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//Completed and successful
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if (_proceed and _brokein) then {
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titleText ["Break in attempt successful.", "PLAIN DOWN", 0.3];
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"Break in attempt successful." call dayz_rollingMessages;
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//Open Gate.
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_target animate ["DoorR", 1];
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