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Update all cutText to dayz_rollingMessages
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@@ -1,7 +1,7 @@
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private["_vehicle"];
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_vehicle = _this select 3;
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if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_37","PLAIN DOWN"];};
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if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_37" call dayz_rollingMessages;};
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DZE_ActionInProgress = true;
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{player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
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