Update local_lights_tower.sqf

This commit is contained in:
Andrew Gregory
2013-09-08 00:47:31 +01:00
parent 365d878eb1
commit 5140d88364

View File

@@ -1,26 +1,21 @@
/*
DayZ Epoch Lighting System
DayZ Epoch Lighting System -Illuminant Tower Lights
Made for DayZ Epoch please ask permission to use/edit/distrubute email axeman@thefreezer.co.uk.
*/
private ["_nrTowers","_rng","_nrstGen","_lCol","_lbrt","_lamb","_twrCl","_doLit"];
private ["_nrTowers","_rng","_nrstTrig","_lCol","_lbrt","_lamb","_twrCl","_doLit"/*,"_rndLights"*/];
_rng = (_this select 0)*2;
_nrstGen = _this select 1;
_nrstTrig = _this select 1;
//_rndLights = _this select 2;
_lCol = [1, 0.88, 0.73];
_lbrt = 0.04;
_lamb = [1, 0.88, 0.73];
_twrCl = "Land_Ind_IlluminantTower";
_nrTowers = nearestObjects [_nrstGen, [_twrCl], _rng];
_nrTowers = nearestObjects [_nrstTrig, [_twrCl], _rng];
if(count _nrTowers >0)then{
{
_doLit=false;
if((_x getVariable ["axeTLight", 0])<1)then{
_doLit=true;
[_lCol,_lbrt,_lamb,[_x],[true]] call axe_towerLight;
_x setVariable ["axeTLight", 1, false];
};
[_lCol,_lbrt,_lamb,[_x],[_doLit]] call axe_towerLight;
_x setVariable ["axeTLight", 1, false];
}forEach _nrTowers;
};