Add logging for non-existent loot group small

This can probably be removed for release but for now I noticed
HangarSmall doesn't exist, perhaps others as well.
This commit is contained in:
icomrade
2016-07-24 13:15:37 -04:00
parent 61f59f32a5
commit 51287651f2

View File

@@ -65,23 +65,26 @@ foreach _lootPos;
if (isArray (_config >> "lootPosSmall")) then {
_lootPos = getArray (_config >> "lootPosSmall");
_lootGroup = Loot_GetGroup((getText(_config >> "lootGroup")) + "Small");
{
//Get the world position of the spawn position
_worldPos = _this modelToWorld _x;
_worldPos set [2, 0 max (_worldPos select 2)];
//Delete existing lootpiles within 1m of spawn location
if (_lootGroup >= 1) then {
{
deleteVehicle _x;
dayz_currentWeaponHolders = dayz_currentWeaponHolders - 1;
//Get the world position of the spawn position
_worldPos = _this modelToWorld _x;
_worldPos set [2, 0 max (_worldPos select 2)];
//Delete existing lootpiles within 1m of spawn location
{
deleteVehicle _x;
dayz_currentWeaponHolders = dayz_currentWeaponHolders - 1;
}
foreach (_worldPos nearObjects ["ReammoBox", 1]);
if (_lootChance > random 1 && {dayz_currentWeaponHolders < dayz_maxMaxWeaponHolders}) then
{
Loot_SpawnGroup(_lootGroup, _worldPos);
};
}
foreach (_worldPos nearObjects ["ReammoBox", 1]);
if (_lootChance > random 1 && {dayz_currentWeaponHolders < dayz_maxMaxWeaponHolders}) then
{
Loot_SpawnGroup(_lootGroup, _worldPos);
};
}
foreach _lootPos;
foreach _lootPos;
} else {
diag_log format["Loot group small: %1 does not exist", ((getText(_config >> "lootGroup")) + "Small")];
};
};