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https://github.com/EpochModTeam/DayZ-Epoch.git
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Add logging for non-existent loot group small
This can probably be removed for release but for now I noticed HangarSmall doesn't exist, perhaps others as well.
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@@ -65,23 +65,26 @@ foreach _lootPos;
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if (isArray (_config >> "lootPosSmall")) then {
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_lootPos = getArray (_config >> "lootPosSmall");
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_lootGroup = Loot_GetGroup((getText(_config >> "lootGroup")) + "Small");
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{
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//Get the world position of the spawn position
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_worldPos = _this modelToWorld _x;
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_worldPos set [2, 0 max (_worldPos select 2)];
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//Delete existing lootpiles within 1m of spawn location
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if (_lootGroup >= 1) then {
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{
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deleteVehicle _x;
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dayz_currentWeaponHolders = dayz_currentWeaponHolders - 1;
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//Get the world position of the spawn position
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_worldPos = _this modelToWorld _x;
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_worldPos set [2, 0 max (_worldPos select 2)];
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//Delete existing lootpiles within 1m of spawn location
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{
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deleteVehicle _x;
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dayz_currentWeaponHolders = dayz_currentWeaponHolders - 1;
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}
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foreach (_worldPos nearObjects ["ReammoBox", 1]);
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if (_lootChance > random 1 && {dayz_currentWeaponHolders < dayz_maxMaxWeaponHolders}) then
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{
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Loot_SpawnGroup(_lootGroup, _worldPos);
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};
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}
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foreach (_worldPos nearObjects ["ReammoBox", 1]);
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if (_lootChance > random 1 && {dayz_currentWeaponHolders < dayz_maxMaxWeaponHolders}) then
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{
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Loot_SpawnGroup(_lootGroup, _worldPos);
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};
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}
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foreach _lootPos;
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foreach _lootPos;
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} else {
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diag_log format["Loot group small: %1 does not exist", ((getText(_config >> "lootGroup")) + "Small")];
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};
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};
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