mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
Fix incorrect backpack space calculation
Fixes not being able to purchase into a half full backpack and free slot counts text incorrect when buying into backpack.
This commit is contained in:
@@ -2,7 +2,7 @@ private ["_selection","_return","_toBuyWeaps","_toBuyMags","_toBuyBags","_toolsT
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,"_currentSec","_currentPrim","_currentTool","_p","_b","_check0","_check1","_check2","_check3","_check4","_mags","_weaps","_bags"
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,"_normalBags","_normalMags","_normalWeaps","_allowedMags","_allowedPrimary","_allowedTools","_allowedSidearm","_allowedWeapons","_allowedBackpacks"
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,"_totalSpace","_totalNewSpace","_counter","_parentClasses","_alreadyInBackpack","_kinds","_kinds2","_kinds3","_ammmounts","_ammmounts2","_ammmounts3",
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"_actualMags","_toolClasses","_duplicate","_quantity","_tool"
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"_actualMags","_toolClasses","_duplicate","_quantity","_tool","_totalBagSlots"
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];
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_selection = Z_SellingFrom;
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_return = false;
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@@ -205,7 +205,8 @@ if(_selection == 0) then{ //backpack
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}forEach _kinds2;
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_allowedWeapons = getNumber (configFile >> 'CfgVehicles' >> (typeOf _backpack) >> 'transportMaxWeapons') - count(_normalWeaps);
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_allowedMags = getNumber (configFile >> 'CfgVehicles' >> (typeOf _backpack) >> 'transportMaxMagazines') - count(_normalMags);
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_totalBagSlots = getNumber (configFile >> 'CfgVehicles' >> (typeOf _backpack) >> 'transportMaxMagazines');
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_allowedMags = _totalBagSlots - count(_normalMags);
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@@ -234,7 +235,7 @@ if(_selection == 0) then{ //backpack
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_totalSpace = _alreadyInBackpack + _totalNewSpace;
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}else {
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systemChat format[localize "STR_EPOCH_TRADE_NEED_BAG", _allowedMags];
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systemChat localize "STR_EPOCH_TRADE_NEED_BAG";
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};
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_check1 = false;
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@@ -258,10 +259,10 @@ if(_selection == 0) then{ //backpack
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systemChat format[localize "STR_EPOCH_TRADE_BAG_BAGS", _allowedBackpacks ];
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};
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if( _totalSpace <= _allowedMags)then{
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if( _totalSpace <= _totalBagSlots)then{
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_check4 = true;
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}else{
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systemChat format["Total space succeeded: Mag=1, Tool=1, Side=5, Primary=10 slots and your bag capacity is %1 where you tried %2 slots.", _allowedMags, _totalNewSpace];
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systemChat localize "STR_EPOCH_TRADE_BACKPACK_FULL";
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};
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if(_check0 && _check1 && _check2 && _check3 && _check4)then{
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@@ -1,5 +1,6 @@
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private["_selection","_returnArray","_allowedMags","_allowedWeapons","_allowedBackpacks","_allowedTools","_allowedPrimary","_allowedSidearm","_formattedText","_pic"
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,"_backpack","_vehicleWeapons","_vehicleMagazines","_vehicleBackpacks","_tempWeaponsArray","_tempBackpackArray","_tempMagazinesArray","_actualMags"];
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,"_backpack","_vehicleWeapons","_vehicleMagazines","_vehicleBackpacks","_tempWeaponsArray","_tempBackpackArray","_tempMagazinesArray","_actualMags"
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,"_normalMags","_normalWeaps","_kinds","_kinds2","_amounts","_amounts2","_counter"];
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#include "defines.sqf";
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_selection = _this select 0;
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@@ -69,13 +70,11 @@ if(_selection == 1) then{ //vehicle
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_returnArray = [_allowedMags - _vehicleMagazines, _allowedWeapons - _vehicleWeapons, _allowedBackpacks - _vehicleBackpacks];
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};
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if(_selection == 0) then{ //backpack
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_allowedWeapons = 0;
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_allowedMags = 0;
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_allowedBackpacks = 0;
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_vehicleMagazines = 0;
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_vehicleWeapons = 0;
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_totalBagSlots = 0;
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_alreadyInBackpack = 0;
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_backpack = unitBackpack player;
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if (!isNil "_backpack") then {
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if (!isNull _backpack) then {
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_pic = getText (configFile >> 'CfgVehicles' >> (typeOf _backpack) >> 'picture');
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_formattedText = format [
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@@ -84,23 +83,51 @@ if(_selection == 0) then{ //backpack
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];
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(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_CONTAINERINFO) ctrlSetStructuredText parseText _formattedText;
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_tempMagazinesArray = getMagazineCargo Z_vehicle;
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_tempMagazinesArray = getMagazineCargo _backpack;
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_tempWeaponsArray = getWeaponCargo _backpack;
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_normalMags = [];
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_normalWeaps = [];
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_kinds = _tempMagazinesArray select 0;
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_amounts = _tempMagazinesArray select 1;
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{
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_vehicleMagazines = _vehicleMagazines + _x;
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}count ( _tempMagazinesArray select 1);
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_tempWeaponsArray = getWeaponCargo Z_vehicle;
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{
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_vehicleWeapons = _vehicleWeapons + _x;
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}count ( _tempWeaponsArray select 1);
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_allowedWeapons = getNumber (configFile >> 'CfgVehicles' >> (typeOf _backpack) >> 'transportMaxWeapons');
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_allowedMags = getNumber (configFile >> 'CfgVehicles' >> (typeOf _backpack) >> 'transportMaxMagazines');
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_allowedBackpacks = 0;
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_counter = 0;
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while {_counter < (_amounts select _forEachIndex)} do {
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_normalMags set [count(_normalMags), _x];
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_counter = _counter + 1;
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};
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_returnArray = [_allowedMags - _vehicleMagazines ,_allowedWeapons - _vehicleWeapons, _allowedBackpacks];
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} forEach _kinds;
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_kinds2 = _tempWeaponsArray select 0;
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_amounts2 = _tempWeaponsArray select 1;
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{
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_counter = 0;
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while {_counter < (_amounts2 select _forEachIndex)} do {
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_normalWeaps set [count(_normalWeaps), _x];
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_counter = _counter + 1;
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};
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} forEach _kinds2;
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_totalBagSlots = getNumber (configFile >> 'CfgVehicles' >> (typeOf _backpack) >> 'transportMaxMagazines');
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_currentPrim = 0;
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_currentSec = 0;
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_currentTool = 0;
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{
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_parentClasses = [(configFile >> "CfgWeapons" >> _x ),true] call BIS_fnc_returnParents;
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if ('ItemCore' in _parentClasses or 'Binocular' in _parentClasses) then {
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_currentTool = _currentTool + 1;
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} else {
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if ('PistolCore' in _parentClasses) then {
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_currentSec = _currentSec + 1;
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} else {
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_currentPrim = _currentPrim + 1;
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};
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};
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} count _normalWeaps;
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_alreadyInBackpack = (10 * _currentPrim) + (5 * _currentSec) + _currentTool + count(_normalMags);
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};
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_returnArray = [_totalBagSlots - _alreadyInBackpack, floor((_totalBagSlots - _alreadyInBackpack) / 10), _allowedBackpacks];
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};
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(findDisplay Z_AT_DIALOGWINDOW displayCtrl Z_AT_SLOTSDISPLAY) ctrlSetText format["%1/%2/%3",_returnArray select 1,_returnArray select 0,_returnArray select 2];
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@@ -15733,6 +15733,9 @@
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<English>You need a backpack.</English>
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<Russian>Вам нужен рюкзак.</Russian>
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</Key>
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<Key ID="STR_EPOCH_TRADE_BACKPACK_FULL">
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<English>Total backpack space exceeded.</English>
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</Key>
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<Key ID="STR_EPOCH_TRADE_BAG_WEPS">
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<English>Only %1 weapons fit in the backpack.</English>
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<Russian>В рюкзак поместится оружия: %1.</Russian>
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