mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Update infectious waterholes init
Vanilla commits:a61088d9e80d18630c11
This commit is contained in:
@@ -1,5 +1,4 @@
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//Start server selection for infectedWaterHoles.
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//Start server selection for infectedWaterHoles.
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if (isServer) then {
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private ["_WaterHoleArray","_ShuffleArray"];
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private ["_WaterHoleArray","_ShuffleArray"];
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_WaterHoleArray = [
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_WaterHoleArray = [
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@@ -29,29 +28,29 @@ if (isServer) then {
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infectedWaterHoles = [];
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infectedWaterHoles = [];
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diag_log format["INFO: Choosing waterholes to be infectious",true];
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{
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{
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if ((random 1) < 0.5) then {
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if ((random 1) < 0.5) then {
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infectedWaterHoles set [count infectedWaterHoles, _x]; // set
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infectedWaterHoles set [count infectedWaterHoles, _x]; // set
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};
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};
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uiSleep 0.01;
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} count _infectedWaterHoles;
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} count _infectedWaterHoles;
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//Send the random array to everyone.
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//Send the random array to everyone.
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publicVariable "infectedWaterHoles";
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publicVariable "infectedWaterHoles";
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diag_log format["INFO: Chosen waterholes to be infectious - %1",infectedWaterHoles];
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diag_log format["INFO: Chosen waterholes to be infectious - %1",infectedWaterHoles];
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};
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/*
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//Setup on each client witch water holes have been chosen by the server to be infected
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//Setup on each client witch water holes have been chosen by the server to be infected
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if (!isDedicated) then {
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if (!isServer) then {
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waitUntil { uiSleep 0.1; !isNil "infectedWaterHoles" };
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waitUntil { sleep 0.1; !isNil "infectedWaterHoles" };
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{
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{
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call compile preprocessFileLineNumbers ("\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\"+_x+".sqf");
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call compile preprocessFileLineNumbers ("\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\"+_x+".sqf");
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} count infectedWaterHoles;
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} count infectedWaterHoles;
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diag_log (infectedWaterHoles);
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};
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};
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*/
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@@ -1963,7 +1963,13 @@ class FSM
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"" \n
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"" \n
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"//Other Counters" \n
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"//Other Counters" \n
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" dayz_currentGlobalAnimals = count entities ""CAAnimalBase"";" \n
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" dayz_currentGlobalAnimals = count entities ""CAAnimalBase"";" \n
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" dayz_currentGlobalZombies = count entities ""zZombie_Base"";"/*%FSM</STATEINIT""">*/;
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" dayz_currentGlobalZombies = count entities ""zZombie_Base"";" \n
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"" \n
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"{" \n
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" call compile preprocessFileLineNumbers (""\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\""+_x+"".sqf""); " \n
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"} count infectedWaterHoles;" \n
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" " \n
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"diag_log (infectedWaterHoles);"/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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class Links
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{
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{
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@@ -115,10 +115,9 @@ if (isServer) then {
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
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//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
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if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
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if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
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};
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//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
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//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
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if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
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if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
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};
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// Lootable objects from CfgTownGeneratorDefault.hpp
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// Lootable objects from CfgTownGeneratorDefault.hpp
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if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
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if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
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@@ -115,10 +115,9 @@ if (isServer) then {
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
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//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
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if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
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if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
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};
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//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
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//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
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if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
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if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
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};
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// Lootable objects from CfgTownGeneratorDefault.hpp
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// Lootable objects from CfgTownGeneratorDefault.hpp
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if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
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if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
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@@ -115,10 +115,9 @@ if (isServer) then {
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
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//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
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if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
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if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
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};
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//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
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//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
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if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
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if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
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};
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// Lootable objects from CfgTownGeneratorDefault.hpp
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// Lootable objects from CfgTownGeneratorDefault.hpp
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if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
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if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
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@@ -115,10 +115,9 @@ if (isServer) then {
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
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//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
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if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
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if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
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};
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//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
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//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
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if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
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if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
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};
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// Lootable objects from CfgTownGeneratorDefault.hpp
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// Lootable objects from CfgTownGeneratorDefault.hpp
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if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
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if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
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@@ -115,10 +115,9 @@ if (isServer) then {
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
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//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
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if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
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if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
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};
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//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
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//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
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if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
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if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
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};
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// Lootable objects from CfgTownGeneratorDefault.hpp
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// Lootable objects from CfgTownGeneratorDefault.hpp
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if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
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if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
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@@ -115,10 +115,9 @@ if (isServer) then {
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
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//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
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if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
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if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
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};
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//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
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//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
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if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
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if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
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};
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// Lootable objects from CfgTownGeneratorDefault.hpp
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// Lootable objects from CfgTownGeneratorDefault.hpp
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if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
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if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
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@@ -115,10 +115,9 @@ if (isServer) then {
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
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//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
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if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
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if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
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};
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//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
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//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
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if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
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if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
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};
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// Lootable objects from CfgTownGeneratorDefault.hpp
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// Lootable objects from CfgTownGeneratorDefault.hpp
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if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
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if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
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@@ -115,10 +115,9 @@ if (isServer) then {
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
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//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
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if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
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if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
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};
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//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
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//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
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if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
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if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
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};
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// Lootable objects from CfgTownGeneratorDefault.hpp
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// Lootable objects from CfgTownGeneratorDefault.hpp
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if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
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if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
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@@ -115,10 +115,9 @@ if (isServer) then {
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
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//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
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if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
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if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
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};
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//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
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//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
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if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
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if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
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};
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// Lootable objects from CfgTownGeneratorDefault.hpp
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// Lootable objects from CfgTownGeneratorDefault.hpp
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if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
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if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
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@@ -115,10 +115,9 @@ if (isServer) then {
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
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//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
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if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
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if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
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};
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//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
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//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
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if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
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if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
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};
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// Lootable objects from CfgTownGeneratorDefault.hpp
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// Lootable objects from CfgTownGeneratorDefault.hpp
|
||||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
|
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
|
||||||
|
|||||||
@@ -115,10 +115,9 @@ if (isServer) then {
|
|||||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||||
};
|
|
||||||
|
|
||||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||||
|
};
|
||||||
|
|
||||||
// Lootable objects from CfgTownGeneratorDefault.hpp
|
// Lootable objects from CfgTownGeneratorDefault.hpp
|
||||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
|
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
|
||||||
|
|||||||
@@ -115,10 +115,9 @@ if (isServer) then {
|
|||||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||||
};
|
|
||||||
|
|
||||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||||
|
};
|
||||||
|
|
||||||
// Lootable objects from CfgTownGeneratorDefault.hpp
|
// Lootable objects from CfgTownGeneratorDefault.hpp
|
||||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
|
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
|
||||||
|
|||||||
@@ -115,10 +115,9 @@ if (isServer) then {
|
|||||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||||
};
|
|
||||||
|
|
||||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||||
|
};
|
||||||
|
|
||||||
// Lootable objects from CfgTownGeneratorDefault.hpp
|
// Lootable objects from CfgTownGeneratorDefault.hpp
|
||||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
|
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
|
||||||
|
|||||||
@@ -115,10 +115,9 @@ if (isServer) then {
|
|||||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||||
};
|
|
||||||
|
|
||||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||||
|
};
|
||||||
|
|
||||||
// Lootable objects from CfgTownGeneratorDefault.hpp
|
// Lootable objects from CfgTownGeneratorDefault.hpp
|
||||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
|
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
|
||||||
|
|||||||
@@ -115,10 +115,9 @@ if (isServer) then {
|
|||||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||||
};
|
|
||||||
|
|
||||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||||
|
};
|
||||||
|
|
||||||
// Lootable objects from CfgTownGeneratorDefault.hpp
|
// Lootable objects from CfgTownGeneratorDefault.hpp
|
||||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
|
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
|
||||||
|
|||||||
@@ -115,10 +115,9 @@ if (isServer) then {
|
|||||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||||
};
|
|
||||||
|
|
||||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||||
|
};
|
||||||
|
|
||||||
// Lootable objects from CfgTownGeneratorDefault.hpp
|
// Lootable objects from CfgTownGeneratorDefault.hpp
|
||||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
|
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
|
||||||
|
|||||||
@@ -116,10 +116,9 @@ if (isServer) then {
|
|||||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||||
};
|
|
||||||
|
|
||||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||||
|
};
|
||||||
|
|
||||||
// Lootable objects from CfgTownGeneratorDefault.hpp
|
// Lootable objects from CfgTownGeneratorDefault.hpp
|
||||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
|
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
|
||||||
|
|||||||
@@ -115,10 +115,9 @@ if (isServer) then {
|
|||||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||||
};
|
|
||||||
|
|
||||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||||
|
};
|
||||||
|
|
||||||
// Lootable objects from CfgTownGeneratorDefault.hpp
|
// Lootable objects from CfgTownGeneratorDefault.hpp
|
||||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
|
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
|
||||||
|
|||||||
@@ -115,10 +115,9 @@ if (isServer) then {
|
|||||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||||
};
|
|
||||||
|
|
||||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||||
|
};
|
||||||
|
|
||||||
// Lootable objects from CfgTownGeneratorDefault.hpp
|
// Lootable objects from CfgTownGeneratorDefault.hpp
|
||||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
|
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
|
||||||
|
|||||||
@@ -115,10 +115,9 @@ if (isServer) then {
|
|||||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||||
};
|
|
||||||
|
|
||||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||||
|
};
|
||||||
|
|
||||||
// Lootable objects from CfgTownGeneratorDefault.hpp
|
// Lootable objects from CfgTownGeneratorDefault.hpp
|
||||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
|
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
|
||||||
|
|||||||
@@ -115,10 +115,9 @@ if (isServer) then {
|
|||||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||||
};
|
|
||||||
|
|
||||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||||
|
};
|
||||||
|
|
||||||
// Lootable objects from CfgTownGeneratorDefault.hpp
|
// Lootable objects from CfgTownGeneratorDefault.hpp
|
||||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
|
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
|
||||||
|
|||||||
@@ -115,10 +115,9 @@ if (isServer) then {
|
|||||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||||
};
|
|
||||||
|
|
||||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||||
|
};
|
||||||
|
|
||||||
// Lootable objects from CfgTownGeneratorDefault.hpp
|
// Lootable objects from CfgTownGeneratorDefault.hpp
|
||||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
|
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
|
||||||
|
|||||||
@@ -115,10 +115,9 @@ if (isServer) then {
|
|||||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||||
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
|
||||||
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
|
||||||
};
|
|
||||||
|
|
||||||
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
|
||||||
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
|
||||||
|
};
|
||||||
|
|
||||||
// Lootable objects from CfgTownGeneratorDefault.hpp
|
// Lootable objects from CfgTownGeneratorDefault.hpp
|
||||||
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
|
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
|
||||||
|
|||||||
Reference in New Issue
Block a user