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Prevent issues caused by respawn_west marker being moved
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39bcedb4b6
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@@ -15,7 +15,7 @@ _isInVehicle = vehicle _character != _character;
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_timeSince = 0;
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_humanity = 0;
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_name = if (alive _character) then {name _character} else {"Dead Player"};
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_distance = (getMarkerpos "respawn_west" distance _charPos) < 1500;
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_distance = (respawn_west_original distance _charPos) < 1500;
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if (_character isKindOf "Animal") exitWith {
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diag_log ("ERROR: Cannot Sync Character " + _name + " is an Animal class");
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