Prevent issues caused by respawn_west marker being moved

Vanilla commit:

39bcedb4b6
This commit is contained in:
ebaydayz
2016-12-05 14:37:28 -05:00
parent 2db6692643
commit 5058308f00
11 changed files with 20 additions and 23 deletions

View File

@@ -60,7 +60,7 @@ if (_characterID != "?") then {
*/
//Punish combat log
if (_inCombat && _playerPos distance (getMarkerPos "respawn_west") > 1500) then {
if (_inCombat && _playerPos distance respawn_west_original > 1500) then {
// Moved setVariables to server_playerSync since they are high priority
// Messages are low priority. Player object not needed
diag_log format["PLAYER COMBAT LOGGED: %1(%3) at location %2",_playerName,_playerPos,_playerUID];