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Prevent issues caused by respawn_west marker being moved
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39bcedb4b6
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@@ -60,7 +60,7 @@ if (_characterID != "?") then {
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*/
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//Punish combat log
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if (_inCombat && _playerPos distance (getMarkerPos "respawn_west") > 1500) then {
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if (_inCombat && _playerPos distance respawn_west_original > 1500) then {
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// Moved setVariables to server_playerSync since they are high priority
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// Messages are low priority. Player object not needed
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diag_log format["PLAYER COMBAT LOGGED: %1(%3) at location %2",_playerName,_playerPos,_playerUID];
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