diff --git a/CHANGE LOG 1.0.4.txt b/CHANGE LOG 1.0.4.txt index ad6a38392..eac48bdbc 100644 --- a/CHANGE LOG 1.0.4.txt +++ b/CHANGE LOG 1.0.4.txt @@ -1,11 +1,12 @@ + +[NEW] Napf Island by #momo# now included by default. Big thanks to Momo for the permission. http://forums.bistudio.com/showthread.php?136469-Napf-Island-beta\ +[NEW] Sauerland Map by falconsan - http://www.s6computer.de/ + [NEW] Modular building spawning now ahead on server start, vehicles spawning after it. @Skaronator @zabn [NEW] Optimized Server/Client Communication with PVS+PVC methods from DayZ Mod 1.8. @Skaronator -[NEW] Updated Hive Dll to latest from rajkosto and added custom call to update the datestamp of base objects. See notes below. @Tansien +[NEW] Updated Hive Dll to latest from rajkosto and added custom child 396,397 call to update the datestamp of base objects. *See notes below! @Tansien @vbawol [NEW] Maintain Area should work now much better. The Server update the Object itself and doesnt remove and rebuild it anymore. @Skaronator - -[ADDED] Napf Island by #momo# now included by default. Big thanks to Momo for the permission. http://forums.bistudio.com/showthread.php?136469-Napf-Island-beta\ -[ADDED] Sauerland Map by falconsan - http://www.s6computer.de/ [ADDED] New enterable building added for Chernarus and other maps. @Sequisha [ADDED] Allow Admins To Customize Loot Spawn Timer using DZE_LootSpawnTimer via init.sqf. Default: 10 @SGanthony [ADDED] Provide option to have loot tables loaded from mission file. DZE_MissionLootTable = true will look for loot configs via missionConfigFile. @vbawol