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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Add better handling for unbuyable items, vehicles on trading
This commit is contained in:
@@ -32,23 +32,23 @@ if (Z_SingleCurrency) then {
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"<img image='%1' size='3' align='center'/><br />" +
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"<t color='#bcbcbc' size='0.7'>%9: </t><t color='#ffffff' size='0.7'>%2</t><br />" +
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"<t color='#bcbcbc' size='0.7'>%10: </t><t color='#ffffff' size='0.7'>%3</t><br />" +
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"<t color='#bcbcbc' size='0.7'>%12: </t><t color='#ffffff' size='0.7'>%6 %4</t><br />" +
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"<t color='#bcbcbc' size='0.7'>%11: </t><t color='#ffffff' size='0.7'>%5 %7</t><br />" +
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"<t color='#bcbcbc' size='0.7'>%12: </t><t color='#ffffff' size='0.7'>%6 %7</t><br />" +
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"<t color='#bcbcbc' size='0.7'>%11: </t><t color='#ffffff' size='0.7'>%5 %4</t><br />" +
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"<t color='#bcbcbc' size='0.7'>%14: </t><t color='#ffffff' size='0.7'><img image='%13'/> %8</t><br />",
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_picture,
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_display,
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_class,
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CurrencyName,
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if (_sellPrice >= 0) then {[_sellPrice] call BIS_fnc_numberText;} else {"";},
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if (_buyPrice >= 0) then {[_buyPrice] call BIS_fnc_numberText;} else {"";},
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CurrencyName,
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if (_buyPrice >= 0) then {[_buyPrice] call BIS_fnc_numberText;} else {localize "STR_EPOCH_TRADE_UNBUYABLE";},
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if (_buyPrice >= 0) then {CurrencyName} else {""},
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_transportMaxMagazines,
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localize "STR_EPOCH_NAME",
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localize "STR_EPOCH_CLASS",
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localize "STR_EPOCH_PLAYER_292",
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localize "STR_EPOCH_PLAYER_291",
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"\z\addons\dayz_code\gui\gear\gear_ui_slots_items_white.paa",
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localize "STR_EPOCH_CARGO_SPACE"
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localize "STR_EPOCH_CARGO_SPACE"
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];
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} else {
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_picSell = "";
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@@ -60,6 +60,8 @@ if (Z_SingleCurrency) then {
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if (_buyPrice >= 0) then {
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_picBuy = getText (configFile >> 'CfgMagazines' >> _buyCurrency >> 'picture');
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_buyCurrency = getText (configFile >> 'CfgMagazines' >> _buyCurrency >> 'displayName');
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} else {
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_buyCurrency = "";
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};
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_formattedText = format [
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@@ -74,7 +76,7 @@ if (Z_SingleCurrency) then {
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_class,
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_buyCurrency,
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if (_sellPrice >= 0) then {_sellPrice} else {"";},
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if (_buyPrice >= 0) then {_buyPrice} else {"";},
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if (_buyPrice >= 0) then {_buyPrice} else {localize "STR_EPOCH_TRADE_UNBUYABLE";},
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_sellCurrency,
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_transportMaxMagazines,
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localize "STR_EPOCH_NAME",
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@@ -57,19 +57,20 @@ if (Z_SingleCurrency) then {
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"<img image='%1' size='3' align='center'/><br />" +
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"<t color='#bcbcbc' size='0.7'>%8: </t><t color='#ffffff' size='0.7'>%2</t><br />" +
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"<t color='#bcbcbc' size='0.7'>%9: </t><t color='#ffffff' size='0.7'>%3</t><br />" +
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"<t color='#bcbcbc' size='0.7'>%11: </t><t color='#ffffff' size='0.7'>%6 %7</t><br />" +
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"<t color='#bcbcbc' size='0.7'>%11: </t><t color='#ffffff' size='0.7'>%6 %12</t><br />" +
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"<t color='#bcbcbc' size='0.7'>%10: </t><t color='#ffffff' size='0.7'>%5 %7</t><br />",
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_picture,
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_display,
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_class,
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'lazy',
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if (_sellPrice >= 0) then {[_sellPrice] call BIS_fnc_numberText;} else {"";},
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if (_buyPrice >= 0) then {[_buyPrice] call BIS_fnc_numberText;} else {"";},
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if (_buyPrice >= 0) then {[_buyPrice] call BIS_fnc_numberText;} else {localize "STR_EPOCH_TRADE_UNBUYABLE";},
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CurrencyName,
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localize "STR_EPOCH_NAME",
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localize "STR_EPOCH_CLASS",
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localize "STR_EPOCH_PLAYER_292",
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localize "STR_EPOCH_PLAYER_291"
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localize "STR_EPOCH_PLAYER_291",
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if (_buyPrice >= 0) then {CurrencyName} else {""}
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];
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} else {
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_picSell = "";
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@@ -81,7 +82,10 @@ if (Z_SingleCurrency) then {
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if (_buyPrice >= 0) then {
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_picBuy = getText (configFile >> "CfgMagazines" >> _buyCurrency >> "picture");
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_buyCurrency = getText (configFile >> "CfgMagazines" >> _buyCurrency >> "displayName");
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} else {
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_buyCurrency = "";
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};
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_formattedText = format [
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"<img image='%1' size='3' align='center'/><br />" +
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"<t color='#bcbcbc' size='0.7'>%11: </t><t color='#ffffff' size='0.7'>%2</t><br />" +
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@@ -93,7 +97,7 @@ if (Z_SingleCurrency) then {
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_class,
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'lazy',
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if (_sellPrice >= 0) then {_sellPrice} else {"";},
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if (_buyPrice >= 0) then {_buyPrice} else {"";},
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if (_buyPrice >= 0) then {_buyPrice} else {localize "STR_EPOCH_TRADE_UNBUYABLE";},
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_sellCurrency,
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_picSell,
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_buyCurrency,
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@@ -117,7 +117,7 @@ if (Z_SingleCurrency) then {
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"<img image='%1' size='3' /><br />" +
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"<t color='#bcbcbc' size='0.7'>%10: </t><t color='#ffffff' size='0.7'>%2</t><br />" +
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"<t color='#bcbcbc' size='0.7'>%11: </t><t color='#ffffff' size='0.7'>%3</t><br />" +
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"<t color='#bcbcbc' size='0.7'>%13: </t><t color='#ffffff' size='0.7'>%6 %7</t><br />" +
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"<t color='#bcbcbc' size='0.7'>%13: </t><t color='#ffffff' size='0.7'>%6 %27</t><br />" +
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"<t color='#bcbcbc' size='0.7'>%12: </t><t color='#ffffff' size='0.7'>%5 %7</t><br />" +
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"<t color='#bcbcbc' size='0.7'>%14: </t><t color='#ffffff' size='0.7'><img image='%15'/> %8 <img image='%16'/> %9 <img image='%26'/> %4</t><br />" +
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"<t color='#bcbcbc' size='0.7'>%17: </t><t color='#ffffff' size='0.7'>%18 </t><t color='#bcbcbc' size='0.7'>%24: </t><t color='#ffffff' size='0.7'>%25</t><br />" + // Armor / Seats
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@@ -127,7 +127,7 @@ if (Z_SingleCurrency) then {
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_class,
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_transportmaxBackpacks,
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if (_sellPrice >= 0) then {[_sellPrice] call BIS_fnc_numberText;} else {"";},
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if (_buyPrice >= 0) then {[_buyPrice] call BIS_fnc_numberText;} else {"";},
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if (_buyPrice >= 0) then {[_buyPrice] call BIS_fnc_numberText;} else {localize "STR_EPOCH_TRADE_UNBUYABLE";},
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CurrencyName,
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_transportMaxWeapons,
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_transportMaxMagazines,
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@@ -147,7 +147,8 @@ if (Z_SingleCurrency) then {
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_maxSpeed,
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localize "STR_EPOCH_SEATS",
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_seats,
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"\z\addons\dayz_code\gui\gear\gear_ui_slots_backpacks_white.paa"
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"\z\addons\dayz_code\gui\gear\gear_ui_slots_backpacks_white.paa",
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if (_buyPrice >= 0) then {CurrencyName} else {""}
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];
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} else {
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_picSell = "";
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@@ -159,6 +160,8 @@ if (Z_SingleCurrency) then {
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if (_buyPrice >= 0) then {
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_picBuy = getText (configFile >> 'CfgMagazines' >> _buyCurrency >> 'picture');
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_buyCurrency = getText (configFile >> 'CfgMagazines' >> _buyCurrency >> 'displayName');
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} else {
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_buyCurrency = "";
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};
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_formattedText = format [
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@@ -175,7 +178,7 @@ if (Z_SingleCurrency) then {
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_class,
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_transportmaxBackpacks,
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if (_sellPrice >= 0) then {_sellPrice} else {"";},
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if (_buyPrice >= 0) then {_buyPrice} else {"";},
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if (_buyPrice >= 0) then {_buyPrice} else {localize "STR_EPOCH_TRADE_UNBUYABLE";},
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_buyCurrency,
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_transportMaxWeapons,
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_transportMaxMagazines,
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@@ -66,19 +66,20 @@ if (Z_SingleCurrency) then {
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"<img image='%1' size='3' align='center' /><br />" +
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"<t color='#bcbcbc' size='0.7'>%8: </t><t color='#ffffff' size='0.7'>%2</t><br />" +
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"<t color='#bcbcbc' size='0.7'>%9: </t><t color='#ffffff' size='0.7'>%3</t><br />" +
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"<t color='#bcbcbc' size='0.7'>%11: </t><t color='#ffffff' size='0.7'>%6 %7</t><br />" +
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"<t color='#bcbcbc' size='0.7'>%11: </t><t color='#ffffff' size='0.7'>%6 %12</t><br />" +
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"<t color='#bcbcbc' size='0.7'>%10: </t><t color='#ffffff' size='0.7'>%5 %7</t><br />",
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_picture,
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_display,
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_class,
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_magText,
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if (_sellPrice >= 0) then {[_sellPrice] call BIS_fnc_numberText;} else {"";},
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if (_buyPrice >= 0) then {[_buyPrice] call BIS_fnc_numberText;} else {"";},
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if (_buyPrice >= 0) then {[_buyPrice] call BIS_fnc_numberText;} else {localize "STR_EPOCH_TRADE_UNBUYABLE";},
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CurrencyName,
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localize "STR_EPOCH_NAME",
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localize "STR_EPOCH_CLASS",
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localize "STR_EPOCH_PLAYER_292",
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localize "STR_EPOCH_PLAYER_291"
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localize "STR_EPOCH_PLAYER_291",
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if (_buyPrice >= 0) then {CurrencyName} else {""}
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];
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} else {
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_picSell = "";
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@@ -90,7 +91,10 @@ if (Z_SingleCurrency) then {
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if (_buyPrice >= 0) then {
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_picBuy = getText (configFile >> 'CfgMagazines' >> _buyCurrency >> 'picture');
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_buyCurrency = getText (configFile >> 'CfgMagazines' >> _buyCurrency >> 'displayName');
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} else {
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_buyCurrency = "";
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};
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_formattedText = format [
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"<img image='%1' size='3' align='center' /><br />" +
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"<t color='#bcbcbc' size='0.7'>%11: </t><t color='#ffffff' size='0.7'>%2</t><br />" +
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@@ -102,7 +106,7 @@ if (Z_SingleCurrency) then {
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_class,
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_magText,
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if (_sellPrice >= 0) then {_sellPrice} else {"";},
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if (_buyPrice >= 0) then {_buyPrice} else {"";},
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if (_buyPrice >= 0) then {_buyPrice} else {localize "STR_EPOCH_TRADE_UNBUYABLE";},
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_sellCurrency,
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_buyCurrency,
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_picSell,
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@@ -13471,6 +13471,11 @@
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<German>Motorrad M1030 (Grün)</German>
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<Russian>Мотоцикл M1030 (Зелёный)</Russian>
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</Key>
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<Key ID="STR_VEH_NAME_SUBMARINE">
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<English>Submarine</English>
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<German>U-Boot</German>
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<Russian>Подводная лодка</Russian>
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</Key>
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<Key ID="STR_VEH_NAME_RHIB_M2">
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<English>RHIB (M2)</English>
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<Russian>НЛЖК (M2)</Russian>
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@@ -13478,7 +13483,7 @@
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<Key ID="STR_VEH_NAME_RHIB_MK19">
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<English>RHIB (MK 19)</English>
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<Russian>НЛЖК (MK 19)</Russian>
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</Key>
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</Key>
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<Key ID="STR_VEH_NAME_PBX">
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<English>PBX Rubber Boat</English>
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<Russian>Моторная лодка ПВХ</Russian>
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@@ -28943,6 +28948,11 @@
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<German>Etwas Wechselgeld ist in deinem Inventar verborgen. Reduziere die Gegenstände in deinem Inventar, um das Wechselgeld sichtbar zu machen!</German>
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<Russian>Некоторые изменения скрыты в вашем инвентаре. Уменьшите количество предметов в инвентаре, чтобы увидеть изменения!</Russian>
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</Key>
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<Key ID="STR_EPOCH_TRADE_UNBUYABLE">
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<English>Unbuyable</English>
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<German>Nicht kaufbar</German>
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<Russian>Невозможно купить</Russian>
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</Key>
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<!-- PLOT MANAGEMENT BELOW -->
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