Added variable DZE_ForceNameTagsInTrader

This commit is contained in:
Florian Kinder
2014-02-21 00:53:44 +01:00
parent a3885ac187
commit 4f82e8e380
20 changed files with 230 additions and 170 deletions

View File

@@ -1338,8 +1338,8 @@ class Mission
age="UNKNOWN";
name="ZoneRaven";
expCond="(player distance ZoneRaven) < 100;";
expActiv="TitleText[""Now entering trader city Raven Rock"",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText[""Now leaving trader city Raven Rock"",""PLAIN DOWN""]; canbuild = true;";
expActiv="[""trader city Raven Rock"",true] spawn trader_enter;";
expDesactiv="[""trader city Raven Rock"",true] spawn trader_leave;";
class Effects
{
};
@@ -1355,8 +1355,8 @@ class Mission
age="UNKNOWN";
name="ZoneRaun";
expCond="(player distance ZoneRaun) < 100;";
expActiv="TitleText[""Now entering trader city Raun"",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText[""Now leaving trader city Raun"",""PLAIN DOWN""]; canbuild = true;";
expActiv="[""trader city Raun"",true] spawn trader_enter;";
expDesactiv="[""trader city Raun"",true] spawn trader_leave;";
class Effects
{
};
@@ -1372,8 +1372,8 @@ class Mission
age="UNKNOWN";
name="ZoneHero";
expCond="(player distance ZoneHero) < 100;";
expActiv="TitleText[""Now entering Hero Camp"",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText[""Now leaving Hero Camp"",""PLAIN DOWN""]; canbuild = true;";
expActiv="[""Hero Camp"",true] spawn trader_enter;";
expDesactiv="[""Hero Camp"",true] spawn trader_leave;";
class Effects
{
};
@@ -1389,8 +1389,8 @@ class Mission
age="UNKNOWN";
name="ZoneSouthWholesale";
expCond="(player distance ZoneSouthWholesale) < 100;";
expActiv="TitleText[""Now entering Wholesalers"",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText[""Now leaving Wholesalers"",""PLAIN DOWN""]; canbuild = true;";
expActiv="[""Wholesalers"",true] spawn trader_enter;";
expDesactiv="[""Wholesalers"",true] spawn trader_leave;";
class Effects
{
};
@@ -1406,8 +1406,8 @@ class Mission
age="UNKNOWN";
name="ZoneAircraft";
expCond="(player distance ZoneAircraft) < 100;";
expActiv="TitleText[""Now entering Airfield"",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText[""Now leaving Airfield"",""PLAIN DOWN""]; canbuild = true;";
expActiv="[""Airfield"",true] spawn trader_enter;";
expDesactiv="[""Airfield"",true] spawn trader_leave;";
class Effects
{
};
@@ -1423,8 +1423,8 @@ class Mission
age="UNKNOWN";
name="ZoneBandit";
expCond="(player distance ZoneBandit) < 100;";
expActiv="TitleText[""Now entering Bandit Camp"",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText[""Now leaving Bandit Camp"",""PLAIN DOWN""]; canbuild = true;";
expActiv="[""Bandit Camp"",true] spawn trader_enter;";
expDesactiv="[""Bandit Camp"",true] spawn trader_leave;";
class Effects
{
};
@@ -1440,8 +1440,8 @@ class Mission
age="UNKNOWN";
name="ZoneNorthWholesale";
expCond="(player distance ZoneNorthWholesale) < 100;";
expActiv="TitleText[""Now entering Wholesalers"",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText[""Now leaving Wholesalers"",""PLAIN DOWN""]; canbuild = true;";
expActiv="[""Wholesalers"",true] spawn trader_enter;";
expDesactiv="[""Wholesalers"",true] spawn trader_leave;";
class Effects
{
};
@@ -1457,8 +1457,8 @@ class Mission
age="UNKNOWN";
name="ZoneBlackMarket";
expCond="(player distance ZoneBlackMarket) < 100;";
expActiv="TitleText[""Now entering the Black Market"",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText[""Now leaving the Black Market"",""PLAIN DOWN""]; canbuild = true;";
expActiv="[""Black Market"",true] spawn trader_enter;";
expDesactiv="[""Black Market"",true] spawn trader_leave;";
class Effects
{
};
@@ -1474,8 +1474,8 @@ class Mission
age="UNKNOWN";
name="ZoneBoat";
expCond="(player distance ZoneBoat) < 100;";
expActiv="TitleText[""Now entering Boat Dealer"",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText[""Now leaving Boat Dealer"",""PLAIN DOWN""]; canbuild = true;";
expActiv="[""Boat Dealer"",true] spawn trader_enter;";
expDesactiv="[""Boat Dealer"",true] spawn trader_leave;";
class Effects
{
};