Update dayz_onback again

This commit is contained in:
AirwavesMan
2021-03-12 14:59:24 +01:00
parent 11c4356875
commit 4f5d1dc18c
3 changed files with 19 additions and 9 deletions

View File

@@ -59,7 +59,7 @@ if (_characterID != "?") then {
//if player object is alive lets sync the player and remove the body and if ghosting is active add the player id to the array
if (alive _playerObj) then {
// High priority. Sync must finish fast before player object isNull
[_playerObj,nil,"",[],_inCombat] call server_playerSync;
[_playerObj,nil,nil,nil,_inCombat] call server_playerSync;
/*
Low priority code below this point where
@@ -71,7 +71,7 @@ if (_characterID != "?") then {
// Moved setVariables to server_playerSync since they are high priority
// Messages are low priority. Player object not needed
diag_log format["PLAYER COMBAT LOGGED: %1(%3) at location %2",_playerName,_playerPos,_playerUID];
[nil, nil, rTitleText, format["PLAYER COMBAT LOGGED: %1",_playerName], "PLAIN"] call RE; // Message whole server
[nil, nil, rTitleText, format["Player %1 combat logged at location %2.",_playerName, mapGridPosition _playerPos], "PLAIN"] call RE; // Message whole server
};
if (dayz_enableGhosting) then {

View File

@@ -239,7 +239,7 @@ _playerObj setVariable ["lastTime",diag_ticktime];
//set server-side inventory variable to monitor player gear
if (count _inventory > 2) then {
_playerObj setVariable["ServerMagArray",[_inventory select 1,_inventory select 2], false];
_playerObj setVariable["ServerMagArray",[_inventory select 1,_inventory select 2,_inventory select 0], false];
};
//Record Player Login/LogOut

View File

@@ -3,7 +3,7 @@
local _character = _this select 0;
local _magazines = _this select 1;
local _dayz_onBack = _this select 2;
local _weapons = _this select 3;
local _weaponsPlayer = _this select 3;
local _characterID = _character getVariable ["characterID","0"];
local _playerUID = getPlayerUID _character;
local _charPos = getPosATL _character;
@@ -41,7 +41,7 @@ local _usec_Dead = _character getVariable ["USEC_isDead",false];
local _lastTime = _character getVariable ["lastTime",-1];
local _modelChk = _character getVariable ["model_CHK",""];
local _temp = round (_character getVariable ["temperature",100]);
local _lastMagazines = _character getVariable ["ServerMagArray",[[],""]];
local _lastMagazines = _character getVariable ["ServerMagArray",[[],"",[]]];
//Get difference between current stats and stats at last sync
local _statsDiff = [_character,_playerUID] call server_getStatsDiff;
_humanity = _statsDiff select 0;
@@ -54,11 +54,17 @@ local _charPosLen = count _charPos;
local _magTemp = [];
if (!isNil "_magazines") then {
_playerGear = [_weapons,_magazines,_dayz_onBack];
_character setVariable["ServerMagArray",[_magazines,_dayz_onBack], false];
_playerGear = [_weaponsPlayer,_magazines,_dayz_onBack];
_character setVariable["ServerMagArray",[_magazines,_dayz_onBack,_weaponsPlayer], false];
} else {
//check Magazines everytime they aren't sent by player_forceSave
_magTemp = (_lastMagazines select 0);
if (isNil "_dayz_onBack") then {
_dayz_onBack = _lastMagazines select 1;
};
if (isNil "_weaponsPlayer") then {
_weaponsPlayer = _lastMagazines select 2;
};
if (count _magTemp > 0) then {
_magazines = [(magazines _character),20] call array_reduceSize;
{
@@ -77,10 +83,14 @@ if (!isNil "_magazines") then {
};
} forEach (_lastMagazines select 0);
_magazines = _magTemp - ["0"];
_magazines = [_magazines, (_lastMagazines select 1)];
_magazines = [_magazines,_dayz_onBack,_weaponsPlayer];
_character setVariable["ServerMagArray",_magazines, false];
_playerGear = [_weapons,_magazines select 0,_magazines select 1];
_playerGear = [_magazines select 2,_magazines select 0,_magazines select 1];
} else {
_magazines = [_magTemp,_dayz_onBack,_weaponsPlayer];
};
_character setVariable["ServerMagArray",_magazines, false];
_playerGear = [_magazines select 2,_magazines select 0,_magazines select 1];
};
//Check if update is requested