Update spawn_vehicles.sqf

Update dynamic vehicle spawner so that planes only spawn at runway and hangar positions.
This commit is contained in:
worldwidesorrow
2020-02-12 02:58:57 -06:00
committed by GitHub
parent a39da1217f
commit 4f59e18bd2

View File

@@ -1,7 +1,5 @@
private ["_random","_lastIndex","_index","_vehicle","_velimit","_qty","_isAir","_isShip","_position","_dir","_istoomany","_veh","_objPosition","_iClass","_num","_allCfgLoots"]; private ["_random","_lastIndex","_index","_vehicle","_velimit","_qty","_isCessna","_isMV22","_isShip","_isHeli","_isC130","_isPlane","_position","_dir","_istoomany","_veh","_objPosition","_iClass","_num","_allCfgLoots"];
// do not make _roadList, _buildingList or _serverVehicleCounter private in this function // do not make _roadList, _buildingList or _serverVehicleCounter private in this function
#include "\z\addons\dayz_code\util\Math.hpp"
#include "\z\addons\dayz_code\util\Vector.hpp"
#include "\z\addons\dayz_code\loot\Loot.hpp" #include "\z\addons\dayz_code\loot\Loot.hpp"
while {count AllowedVehiclesList > 0} do { while {count AllowedVehiclesList > 0} do {
@@ -28,21 +26,35 @@ if (count AllowedVehiclesList == 0) then {
_serverVehicleCounter set [count _serverVehicleCounter,_vehicle]; _serverVehicleCounter set [count _serverVehicleCounter,_vehicle];
// Find Vehicle Type to better control spawns // Find Vehicle Type to better control spawns
_isAir = _vehicle isKindOf "Air"; _isShip = _vehicle isKindOf "Ship"; // Any type of watercraft.
_isShip = _vehicle isKindOf "Ship"; _isMV22 = _vehicle == "MV22_DZ"; // MV-22 is classified as a plane but it can take off vertically, so it is treated as a helicopter.
_isHeli = _vehicle isKindOf "Helicopter"; // All helicopters.
if (_isShip or _isAir) then { _isC130 = _vehicle == "C130J_US_EP1_DZ"; // C130s are too large to spawn in hangars.
if (_isShip) then { _isCessna = _vehicle in ["GNT_C185C_DZ","GNT_C185R_DZ","GNT_C185_DZ","GNT_C185U_DZ"]; // Cessna models are unstable and should not spawn in hangars.
// Spawn anywhere on coast on water _isPlane = (_vehicle isKindOf "Plane" && {!_isCessna} && {!_isMV22} && {!_isC130}); // Cessna, MV-22, and C130 not allowed to spawn in hangars.
_position = [getMarkerPos "center",0,((getMarkerSize "center") select 1),10,1,2000,1] call BIS_fnc_findSafePos;
//diag_log("DEBUG: spawning boat near coast " + str(_position)); call {
} else { // Spawn boats anywhere on coast on water
// Spawn air anywhere that is flat if (_isShip) exitWith {_position = [getMarkerPos "center",0,((getMarkerSize "center") select 1),10,1,2000,1] call BIS_fnc_findSafePos;};
_position = [getMarkerPos "center",0,((getMarkerSize "center") select 1),10,0,2000,0] call BIS_fnc_findSafePos; // Spawn helicopters anywhere that is relatively flat
//diag_log("DEBUG: spawning air anywhere flat " + str(_position)); if (_isHeli || {_isMV22}) exitWith {_position = [getMarkerPos "center",0,((getMarkerSize "center") select 1),10,0,.15,0] call BIS_fnc_findSafePos;};
// Spawn AN2 and GyroCopter in hangar and runway positions
if (_isPlane) exitWith {
if (count DZE_AllAircraftPositions > 0) then { // Custom airfield positions available
_position = DZE_AllAircraftPositions call BIS_fnc_selectRandom; _dir = _position select 1; _position = _position select 0;
} else {
_position = [getMarkerPos "center",0,((getMarkerSize "center") select 1),10,0,.15,0] call BIS_fnc_findSafePos;
};
}; };
} else { // Spawn C130 and Cessna on runway positions
// Spawn around buildings and 50% near roads if (_isCessna || {_isC130}) exitWith {
if (count DZE_Runway_Positions > 0) then { // Custom airfield positions available
_position = DZE_Runway_Positions call BIS_fnc_selectRandom; _dir = _position select 1; _position = _position select 0;
} else {
_position = [getMarkerPos "center",0,((getMarkerSize "center") select 1),10,0,.15,0] call BIS_fnc_findSafePos;
};
};
// Spawn land vehicles around buildings and 50% near roads
if ((random 1) > 0.5) then { if ((random 1) > 0.5) then {
_position = _roadList call BIS_fnc_selectRandom; _position = _roadList call BIS_fnc_selectRandom;
_position = _position modelToWorld [0,0,0]; _position = _position modelToWorld [0,0,0];
@@ -55,10 +67,13 @@ if (count AllowedVehiclesList == 0) then {
//diag_log("DEBUG: spawning around buildings " + str(_position)); //diag_log("DEBUG: spawning around buildings " + str(_position));
}; };
}; };
// only proceed if two params otherwise BIS_fnc_findSafePos failed and may spawn in air // only proceed if two params otherwise BIS_fnc_findSafePos failed and may spawn in air
if ((count _position) == 2) then { if ((count _position) == 2) then {
_position set [2,0]; _position set [2,0];
_dir = round(random 180); if (isNil "_dir") then {
_dir = round(random 180);
};
_istoomany = _position nearObjects ["AllVehicles",50]; _istoomany = _position nearObjects ["AllVehicles",50];
if ((count _istoomany) > 0) exitWith {}; if ((count _istoomany) > 0) exitWith {};
@@ -71,7 +86,7 @@ if (count AllowedVehiclesList == 0) then {
clearWeaponCargoGlobal _veh; clearWeaponCargoGlobal _veh;
clearMagazineCargoGlobal _veh; clearMagazineCargoGlobal _veh;
// Add 0-3 loots to vehicle using random loot groups // Add 0-3 loots to vehicle using random loot groups
_num = floor(random 4); _num = floor(random 4);
_allCfgLoots = ["Trash","Trash","Consumable","Consumable","Generic","Generic","MedicalLow","MedicalLow","clothes","tents","backpacks","Parts","pistols","AmmoCivilian"]; _allCfgLoots = ["Trash","Trash","Consumable","Consumable","Generic","Generic","MedicalLow","MedicalLow","clothes","tents","backpacks","Parts","pistols","AmmoCivilian"];
@@ -88,4 +103,4 @@ if (count AllowedVehiclesList == 0) then {
_vehiclesToUpdate set [count _vehiclesToUpdate,_veh]; _vehiclesToUpdate set [count _vehiclesToUpdate,_veh];
}; };
}; };
}; };