diff --git a/SQF/dayz_code/Configs/CfgBuildingLoot/CfgBuildingLoot.hpp b/SQF/dayz_code/Configs/CfgBuildingLoot/CfgBuildingLoot.hpp index 736956fcb..491f30bd5 100644 --- a/SQF/dayz_code/Configs/CfgBuildingLoot/CfgBuildingLoot.hpp +++ b/SQF/dayz_code/Configs/CfgBuildingLoot/CfgBuildingLoot.hpp @@ -1,4 +1,5 @@ #include "cfgLoot.hpp" + class CfgBuildingLoot { class Default { zombieChance = 0.2; @@ -22,44 +23,82 @@ class CfgBuildingLoot { zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_villager1","z_villager2","z_villager3"}; lootChance = 0.4; lootPos[] = {}; - itemChance[] = { - {"ItemWatch","generic",0.040} - {"ItemCompass","generic",0.030} - {"ItemMap","weapon",0.020} - {"pistols","cfglootweapon",0.100} - {"ItemFlashlight","generic",0.010} - {"ItemKnife","generic",0.040} - {"ItemMatchbox_DZE","generic",0.010} - {"","generic",0.360} - {"backpacks","backpack",0.040} - {"tents","single",0.010} - {"","military",0.020} - {"","trash",0.170} - {"Binocular","weapon",0.020} - {"PartPlywoodPack","magazine",0.020} - {"clothes","single",0.010} - {"specialclothes","single",0.010} - {"WeaponHolder_MeleeCrowbar","object",0.030} - {"shotgunsingleshot","cfglootweapon",0.060} + itemType[] = { + { "ItemWatch","generic" }, + { "ItemCompass","generic" }, + { "ItemMap","weapon" }, + { "pistols","cfglootweapon" }, + { "ItemFlashlight","generic" }, + { "ItemKnife","generic" }, + { "ItemMatchbox_DZE","generic" }, + { "","generic" }, + { "backpacks","backpack" }, + { "tents","single" }, + { "","military" }, + { "","trash" }, + { "Binocular","weapon" }, + { "PartPlywoodPack","magazine" }, + { "clothes","single" }, + { "specialclothes","single" }, + { "WeaponHolder_MeleeCrowbar","object" }, + { "shotgunsingleshot","cfglootweapon" } }; - itemChanceSmall[] = { - {"ItemSodaMdew","magazine",0.010} - {"ItemSodaRbull","magazine",0.010} - {"ItemSodaOrangeSherbet","magazine",0.020} - {"ItemWatch","weapon",0.050} - {"ItemCompass","weapon",0.040} - {"ItemMap","weapon",0.030} - {"pistols","cfglootweapon",0.120} - {"ItemFlashlight","weapon",0.020} - {"ItemKnife","weapon",0.040} - {"ItemMatchbox_DZE","weapon",0.030} - {"","generic",0.380} - {"","military",0.040} - {"","trash",0.170} - {"Binocular","weapon",0.020} - {"clothes","single",0.010} - {"specialclothes","single",0.010} + itemChance[] = { + 0.04, + 0.03, + 0.02, + 0.1, + 0.01, + 0.04, + 0.01, + 0.36, + 0.04, + 0.01, + 0.02, + 0.17, + 0.02, + 0.02, + 0.01, + 0.01, + 0.03, + 0.06 }; + itemTypeSmall[] = { + { "ItemSodaMdew","magazine" }, + { "ItemSodaRbull","magazine" }, + { "ItemSodaOrangeSherbet","magazine" }, + { "ItemWatch","weapon" }, + { "ItemCompass","weapon" }, + { "ItemMap","weapon" }, + { "pistols","cfglootweapon" }, + { "ItemFlashlight","weapon" }, + { "ItemKnife","weapon" }, + { "ItemMatchbox_DZE","weapon" }, + { "","generic" }, + { "","military" }, + { "","trash" }, + { "Binocular","weapon" }, + { "clothes","single" }, + { "specialclothes","single" } + }; + itemChanceSmall[] = { + 0.01, + 0.01, + 0.02, + 0.05, + 0.04, + 0.03, + 0.12, + 0.02, + 0.04, + 0.03, + 0.38, + 0.04, + 0.17, + 0.02, + 0.01, + 0.01 + }; }; class Office: Default { maxRoaming = 3; @@ -67,46 +106,86 @@ class CfgBuildingLoot { zombieChance = 0.3; lootChance = 0.4; lootPos[] = {}; - itemChance[] = { - {"ItemWatch","generic",0.040} - {"ItemCompass","generic",0.030} - {"ItemMap","weapon",0.020} - {"pistols","cfglootweapon",0.110} - {"ItemFlashlight","generic",0.010} - {"ItemKnife","generic",0.040} - {"ItemMatchbox_DZE","generic",0.010} - {"","generic",0.310} - {"shotgunsingleshot","cfglootweapon",0.050} - {"backpacks","backpack",0.040} - {"tents","single",0.010} - {"","military",0.020} - {"","trash",0.210} - {"Binocular","weapon",0.020} - {"PartPlywoodPack","magazine",0.020} - {"clothes","single",0.010} - {"specialclothes","single",0.010} - {"WeaponHolder_MeleeCrowbar","object",0.030} - {"ItemBriefcaseEmpty","magazine",0.010} + itemType[] = { + { "ItemWatch","generic" }, + { "ItemCompass","generic" }, + { "ItemMap","weapon" }, + { "pistols","cfglootweapon" }, + { "ItemFlashlight","generic" }, + { "ItemKnife","generic" }, + { "ItemMatchbox_DZE","generic" }, + { "","generic" }, + { "shotgunsingleshot","cfglootweapon" }, + { "backpacks","backpack" }, + { "tents","single" }, + { "","military" }, + { "","trash" }, + { "Binocular","weapon" }, + { "PartPlywoodPack","magazine" }, + { "clothes","single" }, + { "specialclothes","single" }, + { "WeaponHolder_MeleeCrowbar","object" }, + { "ItemBriefcaseEmpty","magazine" } }; - itemChanceSmall[] = { - {"ItemSodaMdew","magazine",0.010} - {"ItemSodaRbull","magazine",0.010} - {"ItemSodaOrangeSherbet","magazine",0.020} - {"ItemWatch","weapon",0.050} - {"ItemCompass","weapon",0.040} - {"ItemMap","weapon",0.030} - {"pistols","cfglootweapon",0.150} - {"ItemFlashlight","weapon",0.020} - {"ItemKnife","weapon",0.050} - {"ItemMatchbox_DZE","weapon",0.030} - {"","generic",0.310} - {"","military",0.040} - {"","trash",0.030} - {"Binocular","weapon",0.020} - {"clothes","single",0.160} - {"specialclothes","single",0.020} - {"ItemDocument","magazine",0.010} + itemChance[] = { + 0.04, + 0.03, + 0.02, + 0.11, + 0.01, + 0.04, + 0.01, + 0.31, + 0.05, + 0.04, + 0.01, + 0.02, + 0.21, + 0.02, + 0.02, + 0.01, + 0.01, + 0.03, + 0.01 + }; + itemTypeSmall[] = { + { "ItemSodaMdew","magazine" }, + { "ItemSodaRbull","magazine" }, + { "ItemSodaOrangeSherbet","magazine" }, + { "ItemWatch","weapon" }, + { "ItemCompass","weapon" }, + { "ItemMap","weapon" }, + { "pistols","cfglootweapon" }, + { "ItemFlashlight","weapon" }, + { "ItemKnife","weapon" }, + { "ItemMatchbox_DZE","weapon" }, + { "","generic" }, + { "","military" }, + { "","trash" }, + { "Binocular","weapon" }, + { "clothes","single" }, + { "specialclothes","single" }, + { "ItemDocument","magazine" } }; + itemChanceSmall[] = { + 0.01, + 0.01, + 0.02, + 0.05, + 0.04, + 0.03, + 0.15, + 0.02, + 0.05, + 0.03, + 0.31, + 0.04, + 0.03, + 0.02, + 0.16, + 0.02, + 0.01 + }; }; class Industrial: Default { zombieChance = 0.4; @@ -114,34 +193,63 @@ class CfgBuildingLoot { maxRoaming = 2; lootChance = 0.4; lootPos[] = {}; - itemChance[] = { - {"ItemGenerator","magazine",0.010} - {"ItemFuelBarrelEmpty","magazine",0.010} - {"","generic",0.170} - {"","trash",0.250} - {"","military",0.040} - {"PartGeneric","magazine",0.040} - {"PartWheel","magazine",0.050} - {"PartFueltank","magazine",0.020} - {"PartEngine","magazine",0.020} - {"PartGlass","magazine",0.040} - {"PartVRotor","magazine",0.010} - {"ItemJerrycan","magazine",0.040} - {"WeaponHolder_ItemHatchet_DZE","object",0.070} - {"ItemKnife","military",0.070} - {"ItemToolbox","weapon",0.060} - {"ItemWire","magazine",0.010} - {"ItemTankTrap","magazine",0.040} - {"ItemKeyKit","weapon",0.010} - {"CinderBlocks","magazine",0.030} - {"MortarBucket","magazine",0.010} + itemType[] = { + { "ItemGenerator","magazine" }, + { "ItemFuelBarrelEmpty","magazine"}, + { "","generic" }, + { "","trash" }, + { "","military" }, + { "PartGeneric","magazine" }, + { "PartWheel","magazine" }, + { "PartFueltank","magazine" }, + { "PartEngine","magazine" }, + { "PartGlass","magazine" }, + { "PartVRotor","magazine" }, + { "ItemJerrycan","magazine" }, + { "WeaponHolder_ItemHatchet_DZE","object" }, + { "ItemKnife","military" }, + { "ItemToolbox","weapon" }, + { "ItemWire","magazine" }, + { "ItemTankTrap","magazine" }, + { "ItemKeyKit","weapon" }, + { "CinderBlocks","magazine" }, + { "MortarBucket","magazine" } }; - itemChanceSmall[] = { - {"","generic",0.500} - {"","trash",0.280} - {"","military",0.140} - {"ItemKnife","weapon",0.070} - {"ItemKeyKit","weapon",0.010} + itemChance[] = { + 0.01, + 0.01, + 0.17, + 0.25, + 0.04, + 0.04, + 0.05, + 0.02, + 0.02, + 0.04, + 0.01, + 0.04, + 0.07, + 0.07, + 0.06, + 0.01, + 0.04, + 0.01, + 0.03, + 0.01 + }; + itemTypeSmall[] = { + { "","generic" }, + { "","trash" }, + { "","military" }, + { "ItemKnife","weapon" }, + { "ItemKeyKit","weapon" } + }; + itemChanceSmall[] = { + 0.5, + 0.28, + 0.14, + 0.07, + 0.01 }; }; class IndustrialFuel: Default { @@ -150,32 +258,59 @@ class CfgBuildingLoot { maxRoaming = 2; lootChance = 0.4; lootPos[] = {}; - itemChance[] = { - {"ItemGenerator","magazine",0.010} - {"ItemFuelPump","magazine",0.010} - {"","generic",0.180} - {"","trash",0.280} - {"","military",0.040} - {"PartGeneric","magazine",0.040} - {"PartWheel","magazine",0.050} - {"PartFueltank","magazine",0.020} - {"PartEngine","magazine",0.020} - {"PartGlass","magazine",0.040} - {"PartVRotor","magazine",0.010} - {"ItemJerrycan","magazine",0.040} - {"WeaponHolder_ItemHatchet_DZE","object",0.070} - {"ItemKnife","military",0.070} - {"ItemToolbox","weapon",0.060} - {"ItemWire","magazine",0.010} - {"ItemTankTrap","magazine",0.040} - {"ItemKeyKit","weapon",0.010} + itemType[] = { + { "ItemGenerator","magazine" }, + {"ItemFuelPump","magazine"}, + { "","generic" }, + { "","trash" }, + { "","military" }, + { "PartGeneric","magazine" }, + { "PartWheel","magazine" }, + { "PartFueltank","magazine" }, + { "PartEngine","magazine" }, + { "PartGlass","magazine" }, + { "PartVRotor","magazine" }, + { "ItemJerrycan","magazine" }, + { "WeaponHolder_ItemHatchet_DZE","object" }, + { "ItemKnife","military" }, + { "ItemToolbox","weapon" }, + { "ItemWire","magazine" }, + {"ItemTankTrap","magazine"}, + {"ItemKeyKit","weapon"} }; - itemChanceSmall[] = { - {"","generic",0.500} - {"","trash",0.280} - {"","military",0.140} - {"ItemKnife","weapon",0.070} - {"ItemKeyKit","weapon",0.010} + itemChance[] = { + 0.01, + 0.01, + 0.18, + 0.28, + 0.04, + 0.04, + 0.05, + 0.02, + 0.02, + 0.04, + 0.01, + 0.04, + 0.07, + 0.07, + 0.06, + 0.01, + 0.04, + 0.01 + }; + itemTypeSmall[] = { + { "","generic" }, + { "","trash" }, + { "","military" }, + { "ItemKnife","weapon" }, + { "ItemKeyKit","weapon" } + }; + itemChanceSmall[] = { + 0.5, + 0.28, + 0.14, + 0.07, + 0.01 }; }; class Farm: Default { @@ -184,25 +319,45 @@ class CfgBuildingLoot { zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3"}; lootChance = 0.5; lootPos[] = {}; - itemChance[] = { - {"ItemJerrycan","magazine",0.050} - {"","generic",0.300} - {"farmweapons","cfglootweapon",0.180} - {"","trash",0.260} - {"PartPlankPack","magazine",0.060} - {"WeaponHolder_ItemHatchet_DZE","object",0.050} - {"ItemFuelBarrelEmpty","magazine",0.010} - {"WeaponHolder_ItemMachete","object",0.030} - {"ItemFishingPole","weapon",0.020} - {"ItemLightBulb","magazine",0.020} - {"ItemSledgeHandle","magazine",0.020} + itemType[] = { + { "ItemJerrycan","magazine" }, + { "","generic" }, + { "farmweapons","cfglootweapon" }, + { "","trash" }, + { "PartPlankPack","magazine" }, + { "WeaponHolder_ItemHatchet_DZE","object" }, + { "ItemFuelBarrelEmpty","magazine"}, + { "WeaponHolder_ItemMachete", "object"}, + { "ItemFishingPole","weapon" }, + { "ItemLightBulb","magazine"}, + { "ItemSledgeHandle","magazine"} }; - itemChanceSmall[] = { - {"","generic",0.790} - {"","trash",0.140} - {"","military",0.050} - {"ItemLightBulb","magazine",0.010} - {"ItemSledgeHead","magazine",0.010} + itemChance[] = { + 0.05, + 0.3, + 0.18, + 0.26, + 0.06, + 0.05, + 0.01, + 0.03, + 0.02, + 0.02, + 0.02 + }; + itemTypeSmall[] = { + { "","generic" }, + { "","trash" }, + { "","military"}, + { "ItemLightBulb","magazine"}, + { "ItemSledgeHead","magazine"} + }; + itemChanceSmall[] = { + 0.79, + 0.14, + 0.05, + 0.01, + 0.01 }; }; class Supermarket: Default { @@ -211,39 +366,73 @@ class CfgBuildingLoot { maxRoaming = 6; zombieChance = 0.3; zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"}; - itemChance[] = { - {"ItemWatch","generic",0.070} - {"ItemCompass","generic",0.020} - {"ItemMap","weapon",0.040} - {"pistols","cfglootweapon",0.040} - {"ItemFlashlight","generic",0.010} - {"ItemKnife","generic",0.020} - {"ItemMatchbox_DZE","generic",0.040} - {"","generic",0.040} - {"shotgunsingleshot","cfglootweapon",0.040} - {"backpacks","backpack",0.070} - {"tents","single",0.010} - {"","food",0.300} - {"","trash",0.230} - {"Binocular","weapon",0.050} - {"PartPlywoodPack","magazine",0.020} + itemType[] = { + { "ItemWatch","generic" }, + { "ItemCompass","generic" }, + { "ItemMap","weapon" }, + { "pistols","cfglootweapon" }, + { "ItemFlashlight","generic" }, + { "ItemKnife","generic" }, + { "ItemMatchbox_DZE","generic" }, + { "","generic" }, + { "shotgunsingleshot","cfglootweapon" }, + { "backpacks","backpack" }, + { "tents","single" }, + { "","food" }, + { "","trash" }, + { "Binocular","weapon" }, + { "PartPlywoodPack","magazine" } }; - itemChanceSmall[] = { - {"ItemSodaMdew","magazine",0.010} - {"ItemSodaRbull","magazine",0.010} - {"ItemSodaOrangeSherbet","magazine",0.030} - {"ItemWatch","weapon",0.070} - {"ItemCompass","weapon",0.030} - {"ItemMap","weapon",0.050} - {"pistols","cfglootweapon",0.080} - {"ItemFlashlight","weapon",0.010} - {"ItemKnife","weapon",0.020} - {"ItemMatchbox_DZE","weapon",0.040} - {"","generic",0.210} - {"","food",0.240} - {"","trash",0.160} - {"Binocular","weapon",0.020} - {"ItemMixOil","magazine",0.020} + itemChance[] = { + 0.07, + 0.02, + 0.04, + 0.04, + 0.01, + 0.02, + 0.04, + 0.04, + 0.04, + 0.07, + 0.01, + 0.30, + 0.23, + 0.05, + 0.02 + }; + itemTypeSmall[] = { + { "ItemSodaMdew","magazine" }, + { "ItemSodaRbull","magazine" }, + { "ItemSodaOrangeSherbet","magazine" }, + { "ItemWatch","weapon" }, + { "ItemCompass","weapon" }, + { "ItemMap","weapon" }, + { "pistols","cfglootweapon" }, + { "ItemFlashlight","weapon" }, + { "ItemKnife","weapon" }, + { "ItemMatchbox_DZE","weapon" }, + { "","generic" }, + { "","food" }, + { "","trash" }, + { "Binocular","weapon" }, + { "ItemMixOil", "magazine"} + }; + itemChanceSmall[] = { + 0.01, + 0.01, + 0.03, + 0.07, + 0.03, + 0.05, + 0.08, + 0.01, + 0.02, + 0.04, + 0.21, + 0.24, + 0.16, + 0.02, + 0.02 }; }; class HeliCrash: Default { @@ -252,20 +441,35 @@ class CfgBuildingLoot { zombieClass[] = {"z_soldier_pilot"}; lootChance = 0.5; lootPos[] = {}; - itemChance[] = { - {"assaultrifles","cfglootweapon",0.100} - {"submachinegun","cfglootweapon",0.040} - {"sniperrifles","cfglootweapon",0.070} - {"machineguns","cfglootweapon",0.060} - {"","military",0.300} - {"","medical",0.180} - {"MAAWS","weapon",0.020} - {"MedBox0","object",0.050} - {"NVGoggles","weapon",0.010} - {"AmmoBoxSmall_556","object",0.030} - {"AmmoBoxSmall_762","object",0.030} - {"militaryclothes","single",0.050} - {"militaryammo","single",0.060} + itemType[] = { + { "assaultrifles","cfglootweapon" }, + { "submachinegun","cfglootweapon" }, + { "sniperrifles","cfglootweapon" }, + { "machineguns","cfglootweapon" }, + { "","military" }, + { "","medical" }, + { "MAAWS", "weapon" }, + { "MedBox0","object" }, + { "NVGoggles","weapon" }, + { "AmmoBoxSmall_556","object" }, + { "AmmoBoxSmall_762","object" }, + { "militaryclothes","single" }, + { "militaryammo","single" } + }; + itemChance[] = { + 0.10, + 0.04, + 0.07, + 0.06, + 0.3, + 0.18, + 0.02, + 0.05, + 0.01, + 0.03, + 0.03, + 0.05, + 0.06 }; }; class HeliCrash_No50s: Default { @@ -274,20 +478,35 @@ class CfgBuildingLoot { zombieClass[] = {"z_soldier_pilot"}; lootChance = 0.5; lootPos[] = {}; - itemChance[] = { - {"assaultrifles","cfglootweapon",0.090} - {"submachinegun","cfglootweapon",0.030} - {"sniperrifles","cfglootweapon",0.050} - {"machineguns","cfglootweapon",0.050} - {"","military",0.350} - {"","medical",0.180} - {"MAAWS","weapon",0.020} - {"MedBox0","object",0.050} - {"NVGoggles","weapon",0.010} - {"AmmoBoxSmall_556","object",0.030} - {"AmmoBoxSmall_762","object",0.030} - {"militaryclothes","single",0.050} - {"militaryammo","single",0.060} + itemType[] = { + { "assaultrifles","cfglootweapon" }, + { "submachinegun","cfglootweapon" }, + { "sniperrifles","cfglootweapon" }, + { "machineguns","cfglootweapon" }, + { "","military" }, + { "","medical" }, + { "MAAWS", "weapon" }, + { "MedBox0","object" }, + { "NVGoggles","weapon" }, + { "AmmoBoxSmall_556","object" }, + { "AmmoBoxSmall_762","object" }, + { "militaryclothes","single" }, + { "militaryammo","single" } + }; + itemChance[] = { + 0.09, + 0.03, + 0.05, + 0.05, + 0.35, + 0.18, + 0.02, + 0.05, + 0.01, + 0.03, + 0.03, + 0.05, + 0.06 }; }; class Hospital: Default { @@ -297,14 +516,23 @@ class CfgBuildingLoot { zombieClass[] = {"z_doctor","z_doctor","z_doctor"}; lootChance = 1; lootPos[] = {}; - itemChance[] = { - {"","trash",0.100} - {"","hospital",0.700} - {"MedBox0","object",0.200} + itemType[] = { + { "","trash" }, + { "","hospital" }, + {"MedBox0","object"} }; - itemChanceSmall[] = { - {"","trash",0.100} - {"","hospital",0.900} + itemChance[] = { + 0.1, + 0.7, + 0.2 + }; + itemTypeSmall[] = { + { "","trash" }, + { "","hospital" } + }; + itemChanceSmall[] = { + 0.1, + 0.9 }; }; class Military: Default { @@ -313,37 +541,69 @@ class CfgBuildingLoot { zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman"}; lootChance = 0.4; lootPos[] = {}; - itemChance[] = { - {"pistols","cfglootweapon",0.040} - {"assaultrifles","cfglootweapon",0.130} - {"sniperrifles","cfglootweapon",0.040} - {"shotgunsingleshot","cfglootweapon",0.060} - {"submachinegun","cfglootweapon",0.070} - {"Binocular","weapon",0.030} - {"ItemFlashlightRed","military",0.040} - {"ItemKnife","military",0.010} - {"ItemGPS","weapon",0.010} - {"ItemMap","military",0.020} - {"militarybackpacks","backpack",0.050} - {"","medical",0.030} - {"","generic",0.100} - {"","military",0.300} - {"ItemEtool","weapon",0.020} - {"ItemSandbag","magazine",0.020} - {"machineguns","cfglootweapon",0.030} + itemType[] = { + { "pistols","cfglootweapon" }, + { "assaultrifles","cfglootweapon" }, + { "sniperrifles","cfglootweapon" }, + { "shotgunsingleshot","cfglootweapon" }, + { "submachinegun","cfglootweapon" }, + { "Binocular","weapon" }, + { "ItemFlashlightRed","military" }, + { "ItemKnife","military" }, + { "ItemGPS","weapon" }, + { "ItemMap","military" }, + { "militarybackpacks","backpack" }, + { "","medical" }, + { "","generic" }, + { "","military" }, + { "ItemEtool","weapon" }, + { "ItemSandbag","magazine" }, + { "machineguns","cfglootweapon" } }; - itemChanceSmall[] = { - {"pistols","cfglootweapon",0.150} - {"Binocular","weapon",0.020} - {"ItemFlashlightRed","weapon",0.030} - {"ItemKnife","weapon",0.040} - {"ItemGPS","weapon",0.020} - {"ItemMap","weapon",0.020} - {"","medical",0.090} - {"","generic",0.340} - {"","military",0.260} - {"submachinegun","cfglootweapon",0.020} - {"ItemEtool","weapon",0.010} + itemChance[] = { + 0.04, + 0.13, + 0.04, + 0.06, + 0.07, + 0.03, + 0.04, + 0.01, + 0.01, + 0.02, + 0.05, + 0.03, + 0.1, + 0.3, + 0.02, + 0.02, + 0.03 + }; + itemTypeSmall[] = { + { "pistols","cfglootweapon" }, + { "Binocular","weapon" }, + { "ItemFlashlightRed","weapon" }, + { "ItemKnife","weapon" }, + { "ItemGPS","weapon" }, + { "ItemMap","weapon" }, + { "","medical" }, + { "","generic" }, + { "","military" }, + { "submachinegun","cfglootweapon" }, + { "ItemEtool","weapon" } + }; + itemChanceSmall[] = { + 0.15, + 0.02, + 0.03, + 0.04, + 0.02, + 0.02, + 0.09, + 0.34, + 0.26, + 0.02, + 0.01 }; }; class MilitaryIndustrial: Default { @@ -352,41 +612,77 @@ class CfgBuildingLoot { zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman","z_soldier","z_soldier_heavy","z_policeman","z_worker1","z_worker2","z_worker3"}; lootChance = 0.4; lootPos[] = {}; - itemChance[] = { - {"pistols","cfglootweapon",0.020} - {"assaultrifles","cfglootweapon",0.050} - {"PartGeneric","magazine",0.030} - {"sniperrifles","cfglootweapon",0.010} - {"shotgunsingleshot","cfglootweapon",0.050} - {"ItemGenerator","magazine",0.010} - {"submachinegun","cfglootweapon",0.050} - {"PartWheel","magazine",0.020} - {"Binocular","weapon",0.010} - {"ItemFlashlightRed","military",0.030} - {"ItemKnife","military",0.040} - {"ItemGPS","weapon",0.010} - {"PartVRotor","magazine",0.010} - {"militarybackpacks","backpack",0.030} - {"","medical",0.050} - {"","generic",0.350} - {"","military",0.070} - {"ItemEtool","weapon",0.030} - {"ItemSandbag","magazine",0.020} - {"ItemFuelBarrelEmpty","magazine",0.030} - {"ItemFuelPump","magazine",0.010} - {"machineguns","cfglootweapon",0.010} + itemType[] = { + { "pistols","cfglootweapon" }, + { "assaultrifles","cfglootweapon" }, + { "PartGeneric","magazine" }, + { "sniperrifles","cfglootweapon" }, + { "shotgunsingleshot","cfglootweapon" }, + { "ItemGenerator","magazine" }, + { "submachinegun","cfglootweapon" }, + { "PartWheel","magazine" }, + { "Binocular","weapon" }, + { "ItemFlashlightRed","military" }, + { "ItemKnife","military" }, + { "ItemGPS","weapon" }, + { "PartVRotor","magazine" }, + { "militarybackpacks","backpack" }, + { "","medical" }, + { "","generic" }, + { "","military" }, + { "ItemEtool","weapon" }, + { "ItemSandbag","magazine" }, + { "ItemFuelBarrelEmpty","magazine" }, + { "ItemFuelPump","magazine" }, + { "machineguns","cfglootweapon" } }; - itemChanceSmall[] = { - {"pistols","cfglootweapon",0.120} - {"Binocular","weapon",0.050} - {"ItemFlashlightRed","weapon",0.030} - {"ItemKnife","weapon",0.040} - {"ItemGPS","weapon",0.020} - {"","medical",0.020} - {"","generic",0.090} - {"","military",0.340} - {"submachinegun","cfglootweapon",0.260} - {"ItemEtool","weapon",0.030} + itemChance[] = { + 0.02, + 0.05, + 0.03, + 0.01, + 0.05, + 0.01, + 0.05, + 0.02, + 0.01, + 0.03, + 0.04, + 0.01, + 0.01, + 0.03, + 0.05, + 0.35, + 0.07, + 0.03, + 0.02, + 0.03, + 0.01, + 0.01 + }; + itemTypeSmall[] = { + { "pistols","cfglootweapon" }, + { "Binocular","weapon" }, + { "ItemFlashlightRed","weapon" }, + { "ItemKnife","weapon" }, + { "ItemGPS","weapon" }, + { "","medical" }, + { "","generic" }, + { "","military" }, + { "submachinegun","cfglootweapon" }, + { "ItemEtool","weapon" } + }; + itemChanceSmall[] = { + 0.12, + 0.05, + 0.03, + 0.04, + 0.02, + 0.02, + 0.09, + 0.34, + 0.26, + 0.03 }; }; class IndustrialMilitary: Default { @@ -395,44 +691,83 @@ class CfgBuildingLoot { zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman","z_soldier","z_soldier_heavy","z_policeman","z_worker1","z_worker2","z_worker3"}; lootChance = 0.5; lootPos[] = {}; - itemChance[] = { - {"pistols","cfglootweapon",0.020} - {"assaultrifles","cfglootweapon",0.050} - {"PartGeneric","magazine",0.030} - {"sniperrifles","cfglootweapon",0.010} - {"shotgunsingleshot","cfglootweapon",0.050} - {"ItemGenerator","magazine",0.010} - {"submachinegun","cfglootweapon",0.050} - {"PartWheel","magazine",0.020} - {"Binocular","weapon",0.010} - {"ItemFlashlightRed","military",0.030} - {"ItemKnife","military",0.040} - {"ItemGPS","weapon",0.010} - {"PartVRotor","magazine",0.010} - {"PartFueltank","magazine",0.030} - {"PartEngine","magazine",0.040} - {"PartGlass","magazine",0.050} - {"militarybackpacks","backpack",0.030} - {"","medical",0.050} - {"","generic",0.250} - {"","military",0.070} - {"ItemEtool","weapon",0.030} - {"ItemSandbag","magazine",0.020} - {"ItemFuelBarrelEmpty","magazine",0.030} - {"ItemFuelPump","magazine",0.010} - {"machineguns","cfglootweapon",0.010} + itemType[] = { + { "pistols","cfglootweapon" }, + { "assaultrifles","cfglootweapon" }, + { "PartGeneric","magazine" }, + { "sniperrifles","cfglootweapon" }, + { "shotgunsingleshot","cfglootweapon" }, + { "ItemGenerator","magazine" }, + { "submachinegun","cfglootweapon" }, + { "PartWheel","magazine" }, + { "Binocular","weapon" }, + { "ItemFlashlightRed","military" }, + { "ItemKnife","military" }, + { "ItemGPS","weapon" }, + { "PartVRotor","magazine" }, + { "PartFueltank","magazine" }, + { "PartEngine","magazine" }, + { "PartGlass","magazine" }, + { "militarybackpacks","backpack" }, + { "","medical" }, + { "","generic" }, + { "","military" }, + { "ItemEtool","weapon" }, + { "ItemSandbag","magazine" }, + { "ItemFuelBarrelEmpty","magazine" }, + { "ItemFuelPump","magazine" }, + { "machineguns","cfglootweapon" } }; - itemChanceSmall[] = { - {"pistols","cfglootweapon",0.120} - {"Binocular","weapon",0.050} - {"ItemFlashlightRed","weapon",0.030} - {"ItemKnife","weapon",0.040} - {"ItemGPS","weapon",0.020} - {"","medical",0.020} - {"","generic",0.090} - {"","military",0.340} - {"submachinegun","cfglootweapon",0.260} - {"ItemEtool","weapon",0.030} + itemChance[] = { + 0.02, + 0.05, + 0.03, + 0.01, + 0.05, + 0.01, + 0.05, + 0.02, + 0.01, + 0.03, + 0.04, + 0.01, + 0.01, + 0.03, + 0.04, + 0.05, + 0.03, + 0.05, + 0.25, + 0.07, + 0.03, + 0.02, + 0.03, + 0.01, + 0.01 + }; + itemTypeSmall[] = { + { "pistols","cfglootweapon" }, + { "Binocular","weapon" }, + { "ItemFlashlightRed","weapon" }, + { "ItemKnife","weapon" }, + { "ItemGPS","weapon" }, + { "","medical" }, + { "","generic" }, + { "","military" }, + { "submachinegun","cfglootweapon" }, + { "ItemEtool","weapon" } + }; + itemChanceSmall[] = { + 0.12, + 0.05, + 0.03, + 0.04, + 0.02, + 0.02, + 0.09, + 0.34, + 0.26, + 0.03 }; }; class MilitarySpecial: Default { @@ -442,48 +777,94 @@ class CfgBuildingLoot { zombieClass[] = {"z_soldier_heavy"}; lootChance = 0.4; lootPos[] = {}; - itemChance[] = { - {"assaultrifles","cfglootweapon",0.100} - {"machineguns","cfglootweapon",0.040} - {"pistols","cfglootweapon",0.080} - {"sniperrifles","cfglootweapon",0.030} - {"militaryshotguns","cfglootweapon",0.050} - {"submachinegun","cfglootweapon",0.060} - {"AmmoBoxSmall_556","object",0.010} - {"AmmoBoxSmall_762","object",0.020} - {"Binocular","weapon",0.010} - {"ItemFlashlightRed","military",0.020} - {"ItemKnife","military",0.010} - {"ItemGPS","weapon",0.010} - {"ItemMap","military",0.010} - {"Binocular_Vector","military",0.010} - {"militarybackpacks","backpack",0.040} - {"","medical",0.080} - {"","generic",0.300} - {"","military",0.010} - {"machinegunammo","single",0.050} - {"militaryclothes","single",0.050} - {"NVGoggles","weapon",0.010} + itemType[] = { + { "assaultrifles","cfglootweapon" }, + { "machineguns","cfglootweapon" }, + { "pistols","cfglootweapon" }, + { "sniperrifles","cfglootweapon" }, + { "militaryshotguns","cfglootweapon" }, + { "submachinegun","cfglootweapon" }, + { "AmmoBoxSmall_556","object" }, + { "AmmoBoxSmall_762","object" }, + { "Binocular","weapon" }, + { "ItemFlashlightRed","military" }, + { "ItemKnife","military" }, + { "ItemGPS","weapon" }, + { "ItemMap","military" }, + { "Binocular_Vector","military" }, + { "militarybackpacks","backpack" }, + { "","medical" }, + { "","generic" }, + { "","military" }, + { "machinegunammo","single" }, + { "militaryclothes","single" }, + { "NVGoggles","weapon" } }; - itemChanceSmall[] = { - {"pistols","cfglootweapon",0.100} - {"AmmoBoxSmall_556","object",0.020} - {"AmmoBoxSmall_762","object",0.020} - {"Binocular","weapon",0.020} - {"ItemFlashlightRed","military",0.010} - {"ItemKnife","military",0.020} - {"ItemGPS","weapon",0.010} - {"ItemMap","weapon",0.030} - {"Binocular_Vector","weapon",0.010} - {"","medical",0.060} - {"","generic",0.150} - {"","military",0.330} - {"5Rnd_86x70_L115A1","magazine",0.020} - {"10Rnd_127x99_m107","magazine",0.020} - {"machinegunammoexpl","single",0.050} - {"militaryclothes","single",0.040} - {"NVGoggles","weapon",0.020} - {"100Rnd_762x54_PK","magazine",0.050} + itemChance[] = { + 0.1, + 0.04, + 0.08, + 0.03, + 0.05, + 0.06, + 0.01, + 0.02, + 0.01, + 0.02, + 0.01, + 0.01, + 0.01, + 0.01, + 0.04, + 0.08, + 0.3, + 0.01, + 0.05, + 0.05, + 0.01 + + }; + itemTypeSmall[] = { + { "pistols","cfglootweapon" }, + { "AmmoBoxSmall_556","object" }, + { "AmmoBoxSmall_762","object" }, + { "Binocular","weapon" }, + { "ItemFlashlightRed","military" }, + { "ItemKnife","military" }, + { "ItemGPS","weapon" }, + { "ItemMap","weapon" }, + { "Binocular_Vector","weapon" }, + { "","medical" }, + { "","generic" }, + { "","military" }, + { "5Rnd_86x70_L115A1","magazine"}, + { "10Rnd_127x99_m107","magazine"}, + { "machinegunammoexpl","single" }, + { "militaryclothes","single" }, + { "NVGoggles","weapon" }, + { "100Rnd_762x54_PK","magazine" } + }; + itemChanceSmall[] = { + 0.10, + 0.02, + 0.02, + 0.02, + 0.01, + 0.02, + 0.01, + 0.03, + 0.01, + 0.06, + 0.15, + 0.33, + 0.02, + 0.02, + 0.05, + 0.04, + 0.02, + 0.05, + 0.01, + 0.01 }; }; class Hunting: Default { @@ -493,23 +874,41 @@ class CfgBuildingLoot { zombieClass[] = {"z_hunter","z_hunter","z_hunter"}; lootChance = 1; lootPos[] = {}; - itemChance[] = { - {"ItemMap","weapon",0.020} - {"ItemFlashlight","generic",0.010} - {"ItemKnife","generic",0.010} - {"ItemMatchbox_DZE","generic",0.030} - {"farmweapons","cfglootweapon",0.030} - {"","military",0.380} - {"WeaponHolder_ItemMachete","object",0.020} - {"","hunter",0.500} + itemType[] = { + {"ItemMap","weapon"}, + {"ItemFlashlight","generic"}, + {"ItemKnife","generic"}, + {"ItemMatchbox_DZE","generic"}, + {"farmweapons","cfglootweapon"}, + {"","military"}, + {"WeaponHolder_ItemMachete", "object"}, + {"","hunter"} }; - itemChanceSmall[] = { - {"ItemMap","weapon",0.020} - {"ItemFlashlight","weapon",0.020} - {"ItemKnife","weapon",0.020} - {"ItemMatchbox_DZE","weapon",0.040} - {"","military",0.400} - {"","hunter",0.500} + itemChance[] = { + 0.02, + 0.01, + 0.01, + 0.03, + 0.03, + 0.38, + 0.02, + 0.5 + }; + itemTypeSmall[] = { + {"ItemMap","weapon"}, + {"ItemFlashlight","weapon"}, + {"ItemKnife","weapon"}, + {"ItemMatchbox_DZE","weapon"}, + {"","military"}, + {"","hunter"} + }; + itemChanceSmall[] = { + 0.02, + 0.02, + 0.02, + 0.04, + 0.4, + 0.5 }; }; class DynamicDebris: Default @@ -519,26 +918,46 @@ class CfgBuildingLoot { maxRoaming = 2; zombieChance = 0.3; zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2"}; + itemType[] = { + { "ItemWatch","generic" }, + { "ItemCompass","generic" }, + { "ItemMap","weapon" }, + { "Makarov","weapon" }, + { "Colt1911","weapon" }, + { "ItemFlashlight","generic" }, + { "ItemKnife","generic" }, + { "ItemMatchbox_DZE","generic" }, + { "ItemToolbox","weapon" }, + { "","generic" }, + { "","food" }, + { "PartGeneric","magazine" }, + { "PartWheel","magazine" }, + { "PartFueltank","magazine" }, + { "PartEngine","magazine" }, + { "PartGlass","magazine" }, + { "WeaponHolder_ItemJerrycan","object" } + }; itemChance[] = { - {"ItemWatch","generic",0.191} - {"ItemCompass","generic",0.012} - {"ItemMap","weapon",0.062} - {"Makarov","weapon",0.024} - {"Colt1911","weapon",0.024} - {"ItemFlashlight","generic",0.055} - {"ItemKnife","generic",0.055} - {"ItemMatchbox_DZE","generic",0.055} - {"ItemToolbox","weapon",0.022} - {"","generic",0.169} - {"","food",0.055} - {"PartGeneric","magazine",0.066} - {"PartWheel","magazine",0.055} - {"PartFueltank","magazine",0.033} - {"PartEngine","magazine",0.011} - {"PartGlass","magazine",0.078} - {"WeaponHolder_ItemJerrycan","object",0.033} + 0.191, + 0.012, + 0.062, + 0.024, + 0.024, + 0.055, + 0.055, + 0.055, + 0.022, + 0.169, + 0.055, + 0.066, + 0.055, + 0.033, + 0.011, + 0.078, + 0.033 }; }; + class DynamicDebrisMilitary: Default { lootChance = 0.4; @@ -546,28 +965,51 @@ class CfgBuildingLoot { maxRoaming = 2; zombieChance = 0.3; zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"}; + itemType[] = { + { "ItemEtool","weapon" }, + { "ItemSandbag","magazine"}, + { "","military" }, + { "ItemWatch","generic" }, + { "ItemCompass","generic" }, + { "ItemMap","weapon" }, + { "MakarovSD","weapon" }, + { "Colt1911","weapon" }, + { "ItemFlashlight","generic" }, + { "ItemKnife","generic" }, + { "ItemMatchbox_DZE","generic" }, + { "ItemToolbox","weapon" }, + { "","generic" }, + { "","food" }, + { "PartGeneric","magazine" }, + { "PartWheel","magazine" }, + { "PartFueltank","magazine" }, + { "PartEngine","magazine" }, + { "PartGlass","magazine" }, + { "PartVRotor","magazine" }, + { "WeaponHolder_ItemJerrycan","object" } + }; itemChance[] = { - {"ItemEtool","weapon",0.050} - {"ItemSandbag","magazine",0.100} - {"","military",0.080} - {"ItemWatch","generic",0.100} - {"ItemCompass","generic",0.020} - {"ItemMap","weapon",0.050} - {"MakarovSD","weapon",0.010} - {"Colt1911","weapon",0.020} - {"ItemFlashlight","generic",0.010} - {"ItemKnife","generic",0.050} - {"ItemMatchbox_DZE","generic",0.050} - {"ItemToolbox","weapon",0.020} - {"","generic",0.150} - {"","food",0.050} - {"PartGeneric","magazine",0.060} - {"PartWheel","magazine",0.050} - {"PartFueltank","magazine",0.030} - {"PartEngine","magazine",0.020} - {"PartGlass","magazine",0.030} - {"PartVRotor","magazine",0.020} - {"WeaponHolder_ItemJerrycan","object",0.030} + 0.050, + 0.100, + 0.080, + 0.100, + 0.020, + 0.050, + 0.010, + 0.020, + 0.010, + 0.050, + 0.050, + 0.020, + 0.150, + 0.050, + 0.060, + 0.050, + 0.030, + 0.02, + 0.03, + 0.02, + 0.03 }; }; class SupplyDrop: Default { @@ -576,15 +1018,25 @@ class CfgBuildingLoot { zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"}; lootChance = 1; lootPos[] = {}; - itemChance[] = { - {"PartPlywoodPack","magazine",0.100} - {"PartPlankPack","magazine",0.200} - {"CinderBlocks","magazine",0.100} - {"MortarBucket","magazine",0.100} - {"bulk_PartGeneric","magazine",0.200} - {"bulk_ItemSandbag","magazine",0.100} - {"bulk_ItemTankTrap","magazine",0.100} - {"ItemSledge","weapon",0.100} + itemType[] = { + { "PartPlywoodPack","magazine" }, + { "PartPlankPack","magazine" }, + { "CinderBlocks","magazine" }, + { "MortarBucket","magazine" }, + { "bulk_PartGeneric","magazine" }, + { "bulk_ItemSandbag","magazine"}, + { "bulk_ItemTankTrap","magazine"}, + { "ItemSledge","weapon" }, + }; + itemChance[] = { + 0.1, + 0.2, + 0.1, + 0.1, + 0.2, + 0.1, + 0.1, + 0.1 }; }; class MassGrave: Default { @@ -593,62 +1045,125 @@ class CfgBuildingLoot { zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"}; lootChance = 1; lootPos[] = {}; - itemChance[] = { - {"M16A2","weapon",0.030} - {"M16A2GL","weapon",0.010} - {"M249_EP1_DZ","weapon",0.010} - {"M9SD","weapon",0.020} - {"Pecheneg_DZ","weapon",0.010} - {"AK_74","weapon",0.020} - {"M4A1_Aim","weapon",0.010} - {"AKS_74_kobra","weapon",0.010} - {"AKS_74_U","weapon",0.020} - {"AK_47_M","weapon",0.020} - {"M24","weapon",0.010} - {"SVD_CAMO","weapon",0.010} - {"M1014","weapon",0.020} - {"BAF_LRR_scoped","weapon",0.010} - {"M4SPR","weapon",0.010} - {"M4A1","weapon",0.010} - {"M14_EP1","weapon",0.020} - {"UZI_EP1","weapon",0.030} - {"Remington870_lamp","weapon",0.010} - {"glock17_EP1","weapon",0.020} - {"M240_DZ","weapon",0.020} - {"M4A1_AIM_SD_camo","weapon",0.010} - {"M16A4_ACG","weapon",0.010} - {"M4A1_HWS_GL_camo","weapon",0.010} - {"Mk_48_DZ","weapon",0.010} - {"M4A3_CCO_EP1","weapon",0.010} - {"AmmoBoxSmall_556","object",0.030} - {"AmmoBoxSmall_762","object",0.030} - {"Binocular","weapon",0.010} - {"ItemFlashlightRed","military",0.020} - {"ItemKnife","military",0.010} - {"ItemGPS","weapon",0.010} - {"ItemMap","military",0.010} - {"Binocular_Vector","military",0.010} - {"DZ_ALICE_Pack_EP1","object",0.030} - {"DZ_TK_Assault_Pack_EP1","object",0.020} - {"DZ_British_ACU","object",0.020} - {"DZ_CivilBackpack_EP1","object",0.020} - {"DZ_Backpack_EP1","object",0.010} - {"DZ_LargeGunBag_EP1","object",0.010} - {"","medical",0.050} - {"","generic",0.050} - {"","military",0.130} - {"PipeBomb","magazine",0.010} - {"Sa58V_RCO_EP1","weapon",0.010} - {"Sa58V_CCO_EP1","weapon",0.010} - {"G36_C_SD_camo","weapon",0.010} - {"M40A3","weapon",0.010} - {"100Rnd_762x54_PK","magazine",0.010} - {"","militaryclothes",0.050} - {"WeaponHolder_ItemMachete","object",0.020} - {"SCAR_H_LNG_Sniper_SD","weapon",0.010} - {"2000Rnd_762x51_M134","magazine",0.010} - {"KSVK_DZE","weapon",0.010} - {"m240_scoped_EP1_DZE","weapon",0.010} + itemType[] = { + { "M16A2","weapon" }, + { "M16A2GL","weapon" }, + { "M249_EP1_DZ","weapon" }, + { "M9SD","weapon" }, + { "Pecheneg_DZ","weapon"}, + { "AK_74","weapon" }, + { "M4A1_Aim","weapon" }, + { "AKS_74_kobra","weapon" }, + { "AKS_74_U","weapon" }, + { "AK_47_M","weapon" }, + { "M24","weapon" }, + { "SVD_CAMO","weapon" }, + { "M1014","weapon" }, + { "BAF_LRR_scoped","weapon" }, + { "M4SPR","weapon" }, + { "M4A1","weapon" }, + { "M14_EP1","weapon" }, + { "UZI_EP1","weapon" }, + { "Remington870_lamp","weapon" }, + { "glock17_EP1","weapon" }, + { "M240_DZ","weapon" }, + { "M4A1_AIM_SD_camo","weapon" }, + { "M16A4_ACG","weapon" }, + { "M4A1_HWS_GL_camo","weapon" }, + { "Mk_48_DZ","weapon" }, + { "M4A3_CCO_EP1","weapon" }, + //Ammo + { "AmmoBoxSmall_556","object" }, + { "AmmoBoxSmall_762","object" }, + + //{"NVGoggles","weapon"}, + { "Binocular","weapon" }, + { "ItemFlashlightRed","military" }, + { "ItemKnife","military" }, + { "ItemGPS","weapon" }, + { "ItemMap","military" }, + { "Binocular_Vector","military" }, + + {"DZ_ALICE_Pack_EP1","object"}, // 16 + {"DZ_TK_Assault_Pack_EP1","object"}, // 16 + {"DZ_British_ACU","object"}, // 18 + {"DZ_CivilBackpack_EP1","object"}, // 24 + {"DZ_Backpack_EP1","object"}, // 30 + {"DZ_LargeGunBag_EP1","object"}, // 45 + + { "","medical" }, + { "","generic" }, + { "","military" }, + //{"Body","object"}, + {"PipeBomb","magazine"}, + {"Sa58V_RCO_EP1","weapon"}, + {"Sa58V_CCO_EP1","weapon"}, + {"G36_C_SD_camo","weapon"}, + {"M40A3","weapon"}, + {"100Rnd_762x54_PK","magazine"}, + { "","militaryclothes" }, + {"WeaponHolder_ItemMachete", "object"}, + { "SCAR_H_LNG_Sniper_SD","weapon" }, + {"2000Rnd_762x51_M134","magazine"}, + {"KSVK_DZE","weapon" }, + {"m240_scoped_EP1_DZE","weapon" } + }; + itemChance[] = { + 0.03, + 0.01, + 0.01, + 0.02, + 0.01, + 0.02, + 0.01, + 0.01, + 0.02, + 0.02, + 0.01, + 0.01, + 0.02, + 0.01, + 0.01, + 0.01, + 0.02, + 0.03, + 0.01, + 0.02, + 0.02, + 0.01, + 0.01, + 0.01, + 0.01, + 0.01, + 0.03, + 0.03, + 0.01, + 0.02, + 0.01, + 0.01, + 0.01, + 0.01, + 0.03, + 0.02, + 0.02, + 0.02, + 0.01, + 0.01, + 0.05, + 0.05, + 0.13, + 0.01, + 0.01, + 0.01, + 0.01, + 0.01, + 0.01, + 0.05, + 0.02, + 0.01, + 0.01, + 0.01, //ksvk + 0.01 //m240 scoped }; }; #include "CfgLootPos.hpp"