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https://github.com/EpochModTeam/DayZ-Epoch.git
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Add WA2000
Thx @helion4
This commit is contained in:
69
SQF/dayz_code/Configs/CfgWeapons/Rifles/WA2000.hpp
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69
SQF/dayz_code/Configs/CfgWeapons/Rifles/WA2000.hpp
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class WA2000_DZ: m107
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{
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scope = public;
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type = WeaponSlotPrimary;
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canlock = 0;
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displayname = $STR_DZ_WPN_WA2000_NAME;
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descriptionShort = $STR_DZ_WPN_WA2000_DESC;
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model = "z\addons\dayz_epoch_w\wa2000\h4_wa2000.p3d";
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picture = "\z\addons\dayz_epoch_w\wa2000\data\w_wa2000_ca.paa";
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UiPicture = "\CA\weapons\data\Ico\i_sniper_CA.paa";
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magazines[] = {6Rnd_762x51_WA2000};
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handAnim[] = {"OFP2_ManSkeleton","\Ca\weapons\data\Anim\M24.rtm"};
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modelOptics = "\ca\Weapons\2Dscope_MilDot_14";
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opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"};
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opticsFlare = 1;
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opticsDisablePeripherialVision = 1;
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opticsZoomInit = 0.0553;
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opticsZoomMin = 0.0178;
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distanceZoomMin = 500;
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opticsZoomMax = 0.0553;
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distanceZoomMax = 200;
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autoFire = 0;
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begin1[] = {"\RH_m14\Sound\m14.wss",1.778279,1,1000};
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soundBegin[] = {"begin1",1};
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reloadMagazineSound[] = {"ca\sounds\weapons\rifles\reload-m16-2",0.0316228,1,20};
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reloadTime = 0.5;
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dispersion = 0.0005;
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minRange = 0;
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minRangeProbab = 0.1;
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midRange = 1200;
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midRangeProbab = 0.7;
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maxRange = 1800;
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maxRangeProbab = 0.05;
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recoil = "recoil_single_primary_8outof10";
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recoilProne = "recoil_single_primary_prone_7outof10";
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dexterity = 0.45;
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class Library
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{
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libTextDesc = "The Walther WA 2000 is a semi-automatic bullpup sniper rifle produced by the Carl Walther GmbH Sportwaffen company from 1982 until 1988.<br/> Only 176 were built due to its high cost.";
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};
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htMin = 1;
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htMax = 420;
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afMax = 0;
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mfMax = 0;
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mFact = 1;
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tBody = 100;
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weaponInfoType = "RscWeaponZeroing";
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class OpticsModes
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{
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class StepScope
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{
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opticsID = 1;
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useModelOptics = 1;
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opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"};
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opticsZoomInit = 0.0553;
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opticsZoomMin = 0.0178;
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distanceZoomMin = 500;
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opticsZoomMax = 0.0553;
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distanceZoomMax = 200;
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memoryPointCamera = "Konec hlavne";
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opticsFlare = 1;
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opticsDisablePeripherialVision = 1;
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cameraDir = "";
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visionMode[] = {"Normal"};
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discreteDistance[] = {100,200,300,400,500,600,700,800,900,1000,1100,1200};
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discreteDistanceInitIndex = 4;
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};
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};
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};
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