mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
@@ -3,6 +3,7 @@
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[CHANGED] Added NWAF tent camp to Chernarus points of interests and removed trains POI for now.
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[CHANGED] Turbo and HoldBreath keybindings are now allowed again. @icomrade
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[CHANGED] Removed drink from hands at ponds due to client FPS impact. Players can still fill drinks at ponds by right clicking a container. @ebayShopper
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[FIXED] Wrong texture for z_hunter zombie. #1805 @schwanzkopfhegel @ebayShopper
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[FIXED] Refuel with generator at gas station not working. #1806 @Helios27 @ebayShopper
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@@ -22,6 +23,7 @@
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[FIXED] HALO fresh spawns stuck swimming in air on Napf and failing to start correctly sometimes. #1809 @oiad @ebayShopper
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[FIXED] Self actions sometimes duplicating when changing clothes and looking at a safe. @jOoPs @ebayShopper
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[FIXED] Wrong bleeding icon on vanilla status UI. @jOoPs @ebayShopper
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[FIXED] It is no longer possible to autoRun under ponds on Chernarus. #1827 @schwanzkopfhegel
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[NOTE] Updated server files were released with the four hotfixes below on December 11th, 2016 (http://dayzepoch.com/a2dayzepoch.php)
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[FIXED] Hive child 309 errors that resulted in broken saving of newly built storage object inventory. @icomrade
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19
SQF/dayz_code/Configs/CfgVehicles/Buildings/Land_pumpa.hpp
Normal file
19
SQF/dayz_code/Configs/CfgVehicles/Buildings/Land_pumpa.hpp
Normal file
@@ -0,0 +1,19 @@
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class Land_pumpa: House
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{
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class UserActions
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{
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class Drink
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{
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displayName = $STR_ACTIONS_DRINK2;
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displayNameDefault = $STR_ACTIONS_DRINK2;
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priority = 3;
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radius = 3;
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position = "";
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showWindow = 1;
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onlyForPlayer = 1;
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shortcut = "";
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condition = "(['Drink',this] call userActionConditions)";
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statement = "'hands' spawn player_drinkWater;";
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};
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};
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};
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@@ -578,6 +578,7 @@ class CfgVehicles {
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#include "Buildings\Land_telek1.hpp"
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#include "Buildings\Land_VASICore.hpp"
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#include "Buildings\Land_Vysilac_FM.hpp"
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#include "Buildings\Land_pumpa.hpp"
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//Duplicates of Epoch items in DZE\Prop_Defs.hpp
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//#include "CamoNetting.hpp"
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@@ -10,11 +10,12 @@ _action = _this select 0;
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_object = _this select 1;
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_show = switch _action do {
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case "StudyBody": {!IS_ALIVE};
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case "Butcher": {!IS_ALIVE && !IN_VEHICLE && CAN_DO && !(_object getVariable["meatHarvested",false]) && !IS_PZOMBIE};
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case "Drink": {!IN_VEHICLE && CAN_DO && !dayz_isSwimming};
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case "PushPlane": {IS_ALIVE && !IN_VEHICLE && CAN_DO && count crew _object == 0 && !isEngineOn _object && !IS_PZOMBIE};
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//case "Repair": {IS_ALIVE && !IN_VEHICLE && CAN_DO && _object != dayz_myCursorTarget && HAS_TOOLBOX};
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//case "Salvage": {IS_ALIVE && !IN_VEHICLE && CAN_DO && _object != dayz_myCursorTarget && HAS_TOOLBOX && (DZE_salvageLocked or !locked _object)};
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case "StudyBody": {!IS_ALIVE};
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default {false};
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};
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24
SQF/dayz_code/compile/fn_nearWaterHole.sqf
Normal file
24
SQF/dayz_code/compile/fn_nearWaterHole.sqf
Normal file
@@ -0,0 +1,24 @@
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private ["_bb","_dir","_nearWaterHole","_w2m"];
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_nearWaterHole = false;
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{
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{
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_w2m = _x worldToModel (getPosATL player);
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_bb = (boundingbox _x) select 1;
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_dir = [player, _x] call BIS_fnc_relativeDirTo;
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if (_dir > 180) then {
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_dir = _dir - 360;
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};
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if ((abs _dir < 45 && {_x distance player < 2.22}) // wells, kasna, pumpa
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or {("" == typeOf _x && (_w2m select 2 < 0.05)) && {(abs(_w2m select 0) < (_bb select 0)) && (abs(_w2m select 1) < (_bb select 1))}}) exitWith { // ponds
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_nearWaterHole = true;
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};
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} count (nearestObjects [_x, [], 1]);
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if (_nearWaterHole) exitWith {};
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} forEach (nearestObjects [player, ["waterHoleProxy"], 50]);
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_nearWaterHole
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@@ -5,7 +5,7 @@ scriptName "Functions\misc\fn_selfActions.sqf";
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- [] call fnc_usec_selfActions;
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************************************************************/
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if (dayz_actionInProgress) exitWith {};
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private ["_canPickLight","_text","_dir","_canDoThis","_w2m","_bb","_waterHoles","_unlock","_lock","_totalKeys","_temp_keys","_temp_keys_names",
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private ["_canPickLight","_text","_unlock","_lock","_totalKeys","_temp_keys","_temp_keys_names","_nearWaterHole",
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"_hasKey","_oldOwner","_hasAttached","_isZombie","_isHarvested","_isMan","_isFuel","_hasRawMeat","_hastinitem","_player_deleteBuild",
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"_player_lockUnlock_crtl","_displayName","_hasIgnators","_menu","_menu1","_allowTow","_liftHeli","_found","_posL","_posC","_height","_attached",
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"_combi","_findNearestGen","_humanity_logic","_low_high","_cancel","_buy","_buyV","_humanity","_traderMenu","_warn","_typeOfCursorTarget",
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@@ -97,30 +97,19 @@ if ((_primaryWeapon in Dayz_fishingItems) && {!dayz_fishingInprogress} && {_inVe
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s_player_fishing_veh = -1;
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};
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_canDoThis=false;
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if (_canDo && !_inVehicle && !dayz_isSwimming) then {
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{
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_waterHoles = if (typeOf _x == "waterHoleProxy") then {nearestObjects [_x, [], 1];} else {[_x];};
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{
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_w2m = _x worldToModel (getPosATL player);
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_bb = (boundingbox _x) select 1;
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_dir = [player, _x] call BIS_fnc_relativeDirTo; if (_dir > 180) then {_dir = _dir - 360};
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if (((abs _dir < 45) && {(_x distance player < 2.22)}) // wells, kasna, pumpa
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or {((("" == typeOf _x) && ((_w2m select 2) < 0.05)) && {((abs(_w2m select 0) < (_bb select 0)) && (abs(_w2m select 1) < (_bb select 1)))})}) exitWith { // ponds
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_canDoThis = true;
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};
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} count _waterHoles;
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if (_canDoThis) exitWith {
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if (s_player_Drinkfromhands < 0) then {
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s_player_Drinkfromhands = player addAction [localize "STR_ACTIONS_DRINK2", "\z\addons\dayz_code\actions\player_drinkWater.sqf",player, 0.5, false, true];
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};
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};
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} foreach nearestObjects [player, ["waterHoleProxy", "Land_pumpa"], 50];
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/*
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//FPS killer. Moved to CfgVehicles for Land_pumpa
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_nearWaterHole = call fn_nearWaterHole;
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if (_canDo && !_inVehicle && !dayz_isSwimming && _nearWaterHole) then {
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if (s_player_Drinkfromhands < 0) then {
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s_player_Drinkfromhands = player addAction [localize "STR_ACTIONS_DRINK2", "\z\addons\dayz_code\actions\player_drinkWater.sqf",player, 0.5, false, true];
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};
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};
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if (!_canDoThis && s_player_Drinkfromhands >= 0) then {
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if (!_nearWaterHole && s_player_Drinkfromhands >= 0) then {
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player removeAction s_player_Drinkfromhands;
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s_player_Drinkfromhands = -1;
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};
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*/
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if (_inVehicle) then {
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DZE_myVehicle = _vehicle;
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@@ -23,7 +23,7 @@ player setVariable ["NORRN_unconscious", r_player_unconscious, true];
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_sandLevel = ctrlPosition ((uiNamespace getVariable 'DAYZ_GUI_waiting') displayCtrl 1400);
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//diag_log [(diag_tickTime - _start) < _timeout , !r_player_unconscious , alive player ];
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autoRunActive = false;
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dayz_autoRun = false;
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if (player == vehicle player) then {
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player playAction "CanNotMove";
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@@ -29,17 +29,20 @@ if (isNil "keyboard_keys") then {
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if (_ctrlState && !_altState) then {DZE_Z_ctrl = true;};
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};
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_autoRun = {
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if (!autoRunActive) then {
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autoRunActive = true;
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autoRunThread = [] spawn {
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while {autoRunActive} do {
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if ((player != vehicle player) or (surfaceIsWater (getPosASL player)) or r_fracture_legs) exitWith {call autoRunOff;};
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if (!dayz_autoRun) then {
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dayz_autoRun = true;
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dayz_autoRunThread = [] spawn {
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while {dayz_autoRun} do {
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// SurfaceIsWater does not work for ponds
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if (player != vehicle player or (surfaceIsWater getPosASL player) or (call fn_nearWaterHole) or r_fracture_legs) exitWith {
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call dayz_autoRunOff;
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};
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player playAction "FastF";
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uiSleep 0.5;
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};
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};
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} else {
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call autoRunOff;
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call dayz_autoRunOff;
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};
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_handled = true;
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};
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@@ -144,7 +147,7 @@ if (isNil "keyboard_keys") then {
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r_interrupt = true;
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};
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if (DZE_Surrender) then {call dze_surrender_off};
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if (autoRunActive) then {call autoRunOff;};
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if (dayz_autoRun) then {call dayz_autoRunOff;};
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};
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// TODO: left/right, when gear open: onKeyDown = "[_this,'onKeyDown',0,107,0,107] execVM '\z\addons\dayz_code\system\handleGear.sqf'";
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_noise = {
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@@ -75,7 +75,7 @@ player setVariable ["inCombat", false, true];
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r_player_unconscious = false;
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r_player_cardiac = false;
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_model = typeOf player;
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autoRunActive = false;
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dayz_autoRun = false;
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_array = _this;
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if (count _array > 0) then {
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@@ -17,6 +17,7 @@ if (!isDedicated) then {
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\loot\compile.sqf";
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fn_dropItem = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_dropItem.sqf"; //fnc to drop items. _item call fn_dropItem;
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fn_nearWaterHole = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_nearWaterHole.sqf";
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BIS_Effects_Burn = compile preprocessFile "\ca\Data\ParticleEffects\SCRIPTS\destruction\burn.sqf";
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player_zombieCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieCheck.sqf"; //Run on a players computer, checks if the player is near a zombie
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player_zombieAttack = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieAttack.sqf"; //Run on a players computer, causes a nearby zombie to attack them
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@@ -155,7 +156,7 @@ if (!isDedicated) then {
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player_checkRecipe = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_checkRecipe.sqf";
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// EPOCH ADDITIONS
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autoRunOff = {autoRunActive = false; terminate autoRunThread; player playActionNow "Stop";};
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dayz_autoRunOff = {dayz_autoRun = false; terminate dayz_autoRunThread; player playActionNow "Stop";};
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dog_findTargetAgent = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\dog_findTargetAgent.sqf";
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dze_filterCheats = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_filterCheats.sqf";
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dze_isnearest_player = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\dze_isNearestPlayer.sqf";
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@@ -693,7 +693,7 @@ if (!isDedicated) then {
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if (isNil "DZE_requireplot") then {DZE_requireplot = 1;};
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if (isNil "DZE_StaticConstructionCount") then {DZE_StaticConstructionCount = 0;};
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if (toLower DZE_DeathMsgChat in ["global","side"]) then {enableRadio true;}; //Needed for scripted global chat to show, doesn't seem to have any adverse effects
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autoRunActive = false;
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dayz_autoRun = false;
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DZE_AntiWallCounter = 0;
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DZE_myHaloVehicle = objNull;
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dayz_myLiftVehicle = objNull;
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@@ -51,4 +51,4 @@
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5 sideLogic !"{ \nBIS_MPF_ServerInitDone = true;\ncreatecenter sidelogic;\nBIS_MPF_dummygroup = createGroup sideLogic;" !"{ \nBIS_MPF_ServerInitDone = true;\ncreatecenter sidelogic;\n\n\nBIS_MPF_dummygroup = createGroup sideLogic;"
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5 switchCamera !"\"switchCamera\", \n\n\n\"fadeMusic\"," !="rswitchCamera = 'switchCamera'" !"rswitchCameracode" !"\"switchCamera\", \"taskHint\"," !="player switchCamera (Dayz_constructionContext select 2);"
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5 toString !="_skinToModel = toString (_finalArray);" !="{_textArrayTemp = _textArrayTemp + [tostring [_x]]} foreach _line;" !="_cmpt = toString _cmpt;" !="_objName = toLower(toString(_objName));" !"if (toString _hayArr != _needle) then {" !="_type = toString _typeA;" !="_anim4 = toString _anim4;" !"{(count _stance>17)}) then {toString [_stance select 17]}" !="lbAdd [7102, if (typeName _name == \"ARRAY\") then {toString _name} else {_name}];" !="lbAdd [7002, if (typeName _name == \"ARRAY\") then {toString _name} else {_name}];" !"if (isnil 'BIS_fnc_timeToString' || false) then {"
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5 worldTo !"ect 1;\n_inside = false;\n_offset = 1; \n\n_relPos = _building worldToModel _point;\n_boundingBox = boundingBox _building;\n\n_min = _" !"\n\n_new = getPosATL _obj;\n\nif (_isPlayer) then {\n_x = _pos worldToModel _new;\n_dir = _dir + (if ((_x select 1)==0) then { 0 } else" !"_pondPos = (_x worldToModel _playerPos) select 2;\n" !"ts [_new, [], 100];\n{\nif (((typeOf(_x) == \"\")\nAND {((((_x worldToModel _new) select 2) < 0))\nAND {([_x, _new] call _checkPerimete" !"t = _this select 1;\n_inside = false;\n\n_relPos = _building worldToModel _point;\n_boundingBox = boundingBox _building;\n\n_min = _bou" !"fascl,getDir _x,\"\",1];if(_fash==_forEachIndex)then{_fapos2D=worldtoscreen _fapos;if(count _fapos2D>=2)then{_fasp ctrlsetposition" !"_pondPos = (_x worldToModel _playerPos) select 2;\nif (_pondPos < 0) then {\n_canFill" !"hen {nearestObjects [_x, [], 1];} else {[_x];};\n{\n_w2m = _x worldToModel (getPosATL player);\n_bb = (boundingbox _x) select 1;\n_d" !"_bn == 1) then { \n_bb = boundingBox _o;\n_h = _offset + ((_o worldToModel (getPosATL _o)) select 2);\n_p = [ (_bb select 0) select" !"if (_distance > 1 && _distance < 2500) then {\n_pos set [2,(_pos select 2) + 1.5];\n_screen = worldToScreen _pos;\n_text = composeText [image"
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5 worldTo !"ect 1;\n_inside = false;\n_offset = 1; \n\n_relPos = _building worldToModel _point;\n_boundingBox = boundingBox _building;\n\n_min = _" !"\n\n_new = getPosATL _obj;\n\nif (_isPlayer) then {\n_x = _pos worldToModel _new;\n_dir = _dir + (if ((_x select 1)==0) then { 0 } else" !"_pondPos = (_x worldToModel _playerPos) select 2;\n" !"ts [_new, [], 100];\n{\nif (((typeOf(_x) == \"\")\nAND {((((_x worldToModel _new) select 2) < 0))\nAND {([_x, _new] call _checkPerimete" !"t = _this select 1;\n_inside = false;\n\n_relPos = _building worldToModel _point;\n_boundingBox = boundingBox _building;\n\n_min = _bou" !"fascl,getDir _x,\"\",1];if(_fash==_forEachIndex)then{_fapos2D=worldtoscreen _fapos;if(count _fapos2D>=2)then{_fasp ctrlsetposition" !"_pondPos = (_x worldToModel _playerPos) select 2;\nif (_pondPos < 0) then {\n_canFill" !"_w2m = _x worldToModel (getPosATL player);\n_bb = (boundingbox _x) select 1;" !"_bn == 1) then { \n_bb = boundingBox _o;\n_h = _offset + ((_o worldToModel (getPosATL _o)) select 2);\n_p = [ (_bb select 0) select" !"if (_distance > 1 && _distance < 2500) then {\n_pos set [2,(_pos select 2) + 1.5];\n_screen = worldToScreen _pos;\n_text = composeText [image"
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Reference in New Issue
Block a user