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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-25 01:49:19 +03:00
Update and fix fill quiver in relattion to combine magazines
Made by @Victor-the-Cleaner
This commit is contained in:
@@ -1,24 +1,48 @@
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private ["_qty_arrows","_qty_quivers","_control","_qty_quiverarrows","_qty_quiverfreeslots","_qty_arrows2add"];
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disableSerialization;
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call gear_ui_init;
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_qty_arrows = {_x == "1Rnd_Arrow_Wood"} count magazines player;
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_qty_quivers = {_x == "12Rnd_Quiver_Wood"} count magazines player;
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local _quiver = "12Rnd_Quiver_Wood"; // quiver class
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local _arrow = "1Rnd_Arrow_Wood"; // arrow class
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local _arrows = {_x == _arrow} count magazines player; // qty of single arrows
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local _control = uiNamespace getVariable 'uiControl'; // get item slot
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local _qtyArrows = gearSlotAmmoCount _control; // ammo count of selected quiver
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local _qtyFreeSlots = 12 - _qtyArrows; // ammo count remaining
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_control = uiNamespace getVariable 'uiControl';
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_qty_quiverarrows = gearSlotAmmoCount _control;
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_qty_quiverfreeslots = 12-_qty_quiverarrows;
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//if (_qty_quivers > 1) exitWith { localize "str_quiver_reachlimit" call dayz_rollingMessages;};
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if (_qty_quiverfreeslots > 0) then {
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_qty_arrows2add = _qty_quiverfreeslots min _qty_arrows;
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player removeMagazine "12Rnd_Quiver_Wood";
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for "_x" from 1 to _qty_arrows2add do {
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player removeMagazine "1Rnd_Arrow_Wood";
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if (_qtyFreeSlots > 0) then { // quiver is not full
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if (_arrows == 0) exitWith { // player has no single arrows
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localize "str_quiver_notenougharrows" call dayz_rollingMessages; // You do not have enough arrows.
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};
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player addMagazine ["12Rnd_Quiver_Wood",_qty_quiverarrows+_qty_arrows2add];
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format[localize "str_quiver_addarrows",_qty_arrows2add] call dayz_rollingMessages;
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local _qty_arrows2add = _qtyFreeSlots min _arrows; // max qty of arrows that can be added
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local _dialog = findDisplay 106; // gear panel
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local _qArray = []; // quiver ammo count array
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for "_i" from 109 to 120 do { // loop through all primary magazine slots
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local _control = _dialog displayCtrl _i; // get magazine slot
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local _mag = gearSlotData _control; // get magazine name
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if (_mag == _quiver) then {
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_qArray set [count _qArray, gearSlotAmmoCount _control]; // record ammo count of all quivers
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};
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};
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{
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if (_x == _qtyArrows) exitWith {
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_qArray set [_forEachIndex, _qtyArrows + _qty_arrows2add]; // top up ammo count for the appropriate quiver
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};
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} forEach _qArray;
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player removeMagazines _quiver; // remove all quivers
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for "_x" from 1 to _qty_arrows2add do {
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player removeMagazine _arrow; // clear out single arrows
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};
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{
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player addMagazine [_quiver, _x]; // recreate all quivers
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} forEach _qArray;
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reload player;
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format [localize "str_quiver_addarrows", _qty_arrows2add] call dayz_rollingMessages; // You have added %1 arrows to the quiver.
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} else {
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localize "str_quiver_full" call dayz_rollingMessages;
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localize "str_quiver_full" call dayz_rollingMessages; // The quiver is full.
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};
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