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0.69 + 1.7.5.M1D15
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@@ -4,10 +4,13 @@ private["_character","_magazines","_force","_characterID","_charPos","_isInVehic
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//waituntil {(typeName(_this) == "ARRAY");sleep 0.01;}; //seems to cause often infinite waits (but not for first n players)
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if ( typeName(_this) == "OBJECT" ) then {
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//this only happens when we don't follow the correct parameter format...
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//(like supplying just the player object instead of the array in player_eat.sqf)
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//i've fixed this in player_eat so i can comment this part out
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/*if ( typeName(_this) == "OBJECT" ) then {
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_this = [_this,[],true];
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//diag_log ("DW_DEBUG: #manual fix _this: " + str(_this));
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};
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};*/
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//correct
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//"UPDATE: [B 1-1-B:1 (THE BEAST) REMOTE,[],true]"
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