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0.69 + 1.7.5.M1D15
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@@ -31,7 +31,6 @@ _multiplier = 1;
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_delta = _pHeight - _entHeight;
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if ( ((time - _last) > 1) and ((_delta < 1.5) and (_delta > -1.5)) ) then {
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zedattack = [_x, _type] spawn player_zombieAttack;
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waitUntil {scriptDone zedattack};
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_x setVariable["lastAttack",time];
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};
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_attacked = true;
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