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https://github.com/EpochModTeam/DayZ-Epoch.git
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0.69 + 1.7.5.M1D15
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@@ -46,9 +46,7 @@ if (count _medical > 0) then {
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//Add Wounds
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{
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player setVariable[_x,true,true];
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[player,_x,_hit] spawn fnc_usec_damageBleed;
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usecBleed = [player,_x,0];
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publicVariable "usecBleed";
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["usecBleed",[player,_x,_hit]] call broadcastRpcCallAll;
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} forEach (_medical select 8);
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//Add fractures
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@@ -77,11 +75,8 @@ player setVariable["worldspace",_worldspace,true];
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player setVariable["friendlies",_friendlies,true];
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player setVariable["tagList",_tagList,true];
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dayzPlayerMorph = [_charID,player,_playerUID,[_zombieKills,_headShots,_humanKills,_banditKills],_humanity];
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publicVariable "dayzPlayerMorph";
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if (isServer) then {
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dayzPlayerMorph call server_playerMorph;
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};
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//code for this on the server is missing
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//["dayzPlayerMorph",[_charID,player,_playerUID,[_zombieKills,_headShots,_humanKills,_banditKills],_humanity]] call callRpcProcedure;
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call dayz_resetSelfActions;
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