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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-17 05:32:57 +03:00
0.69 + 1.7.5.M1D15
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@@ -3,6 +3,7 @@ _location = player modeltoworld [0,1,0];
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_location set [2,0];
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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_isWater = (surfaceIsWater _location) or dayz_isSwimming;
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_bypass = false;
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call gear_ui_init;
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@@ -11,33 +12,36 @@ if(_onLadder) exitWith {cutText [localize "str_player_21", "PLAIN DOWN"];};
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_item = _this;
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_classname = getText (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "create");
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_require = getText (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "require");
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_text = getText (configFile >> "CfgVehicles" >> _classname >> "displayName");
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_hasbuilditem = _this in magazines player;
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_hasrequireditem = _require in items player;
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if (!_hasbuilditem) exitWith {cutText [format[(localize "str_player_31"),_text,"build"] , "PLAIN DOWN"]};
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if (_text == "TrapBear") then { _bypass = true; };
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_dir = getDir player;
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player removeMagazine _item;
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if (_hasrequireditem or _bypass) then {
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_dir = getDir player;
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player removeMagazine _item;
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player playActionNow "Medic";
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sleep 1;
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[player,"repair",0,false] call dayz_zombieSpeak;
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_id = [player,50,true,(getPosATL player)] spawn player_alertZombies;
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sleep 5;
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player allowDamage false;
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_object = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
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_object setDir _dir;
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player reveal _object;
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player playActionNow "Medic";
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sleep 1;
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[player,"repair",0,false] call dayz_zombieSpeak;
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_id = [player,50,true,(getPosATL player)] spawn player_alertZombies;
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sleep 5;
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player allowDamage false;
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_object = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
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_object setDir _dir;
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player reveal _object;
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cutText [format[localize "str_build_01",_text], "PLAIN DOWN"];
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cutText [format[localize "str_build_01",_text], "PLAIN DOWN"];
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dayzPublishObj = [dayz_characterID,_object,[_dir,_location],_classname];
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publicVariableServer "dayzPublishObj";
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if (isServer) then {
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dayzPublishObj call server_publishObj;
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};
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["dayzPublishObj",[dayz_characterID,_object,[_dir,_location],_classname]] call callRpcProcedure;
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sleep 2;
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player allowDamage true;
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sleep 2;
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player allowDamage true;
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} else {
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cutText [format[localize "str_build_failed_01",_text], "PLAIN DOWN"];
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};
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