From acaaa29f398cfaf97e01d494346900cc346d7970 Mon Sep 17 00:00:00 2001 From: Mikeeeyy Date: Sun, 8 Feb 2015 00:38:06 +0000 Subject: [PATCH] Persistent Name Tag Setting When changing skins you'd have to select whether or not you want to display your name again, this fixed that. Unless it was intentional ofc. --- SQF/dayz_code/compile/player_switchModel.sqf | 2 ++ 1 file changed, 2 insertions(+) diff --git a/SQF/dayz_code/compile/player_switchModel.sqf b/SQF/dayz_code/compile/player_switchModel.sqf index bfd3f155b..b0ae4d3b6 100644 --- a/SQF/dayz_code/compile/player_switchModel.sqf +++ b/SQF/dayz_code/compile/player_switchModel.sqf @@ -56,6 +56,8 @@ _newUnit = _group createUnit [_class,dayz_spawnPos,[],0,"NONE"]; _newUnit setPosATL _position; _newUnit setDir _dir; +_newUnit setVariable ["DZE_display_name", _tagSetting, true]; + //Clear New Character {_newUnit removeMagazine _x;} count magazines _newUnit; removeAllWeapons _newUnit;