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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-17 09:10:27 +03:00
Update public variables
It makes no sense to rename the identical DayZ PVs to have an E in their name. I don't see any good reason it was done in the first place. All it accomplishes is breaking script compatibility between the two mods and requiring different publicvariable.txt filters. The only time it makes sense is for custom Epoch variables that aren't used in vanilla. All admins have to do to update custom scripts is swap the names according to the change log. Note I've submitted a pull request to replace PVDZ_veh_Save with PVDZ_obj_Save in official too because they are duplicates.
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@@ -186,7 +186,6 @@ if (worldName == "chernarus") then {
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([4654,9595,0] nearestObject 145260) setDamage 1;
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};
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//dayzPlayerLogin = [_charID,_inventory,_backpack,_survival,_isNew,dayz_versionNo,_model,_isHiveOk,_newPlayer,_isInfected];
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PVCDZ_plr_Login = [_charID,_inventory,_backpack,_survival,_isNew,dayz_versionNo,_model,_isHiveOk,_newPlayer,_isInfected];
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#ifdef DZE_SERVER_DEBUG
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diag_log format["%1, %2, %3, %4, %5, %6, %7, %8, %9, %10",_charID,_inventory,_backpack,_survival,_isNew,dayz_versionNo,_model,_isHiveOk,_newPlayer,_isInfected];
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@@ -289,5 +289,5 @@ _playerObj setVariable ["lastTime",time];
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//diag_log ("LOGIN PUBLISHING: " + str(_playerObj) + " Type: " + (typeOf _playerObj));
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PVDZE_plr_Login = null;
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PVDZ_plr_Login1 = null;
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PVDZ_plr_Login2 = null;
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@@ -192,7 +192,7 @@ if (_characterID != "0") then {
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_currentState = [[_currentWpn,_currentAnim,_temp],_Achievements];
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if(DZE_FriendlySaving) then {
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// save only last/most recent 5 entrys as we only have 200 chars in db field && weapon + animation names are sometimes really long 60-70 chars.
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// save only last/most recent 5 entrys as we only have 200 chars in db field and weapon + animation names are sometimes really long 60-70 chars.
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_friendlies = [(_character getVariable ["friendlies",[]]),5] call array_reduceSizeReverse;
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_currentState set [(count _currentState),_friendlies];
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};
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@@ -103,7 +103,7 @@ PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_object];
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_selection = _x select 0;
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_dam = _x select 1;
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if (_selection in dayZ_explosiveParts && _dam > 0.8) then {_dam = 0.8};
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[_object,_selection,_dam] call object_setFixServer;
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[_object,_selection,_dam] call fnc_veh_handleRepair;
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} count _array;
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_object setFuel _fuel;
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@@ -88,9 +88,9 @@ while {1 == 1} do {
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};
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if (_spawnFire) then {
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//["PVDZE_obj_Fire",[_crash,2,time,false,_fadeFire]] call broadcastRpcCallAll;
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PVDZE_obj_Fire = [_crash,2,time,false,_fadeFire];
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publicVariable "PVDZE_obj_Fire";
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//["PVDZ_obj_Fire",[_crash,2,time,false,_fadeFire]] call broadcastRpcCallAll;
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PVDZ_obj_Fire = [_crash,2,time,false,_fadeFire];
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publicVariable "PVDZ_obj_Fire";
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_crash setvariable ["fadeFire",_fadeFire,true];
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};
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