Update public variables

It makes no sense to rename the identical DayZ PVs to have an E in their
name. I don't see any good reason it was done in the first place. All it
accomplishes is breaking script compatibility between the two mods and
requiring different publicvariable.txt filters. The only time it makes
sense is for custom Epoch variables that aren't used in vanilla.

All admins have to do to update custom scripts is swap the names
according to the change log.

Note I've submitted a pull request to replace PVDZ_veh_Save with
PVDZ_obj_Save in official too because they are duplicates.
This commit is contained in:
ebaydayz
2016-03-18 21:39:22 -04:00
parent 6a6db58291
commit 4bd9a9aa0b
95 changed files with 420 additions and 491 deletions

View File

@@ -5,9 +5,6 @@ NEW VARS IN SENDTOCLIENT:
OpenTarget
PVCDZ_OpenTarget_Reset
GutBody
PVCDZ_obj_GutBody
SetEngineState
PVCDZ_veh_engineSwitch
@@ -17,23 +14,5 @@ PVCDZ_plr_Legs
Antibiotics
PVCDZ_hlt_AntiB
dayzSetDate
dayzSetDate
Transfuse_completed
PVCDZ_hlt_Transfuse_completed
CHANGE NEW VAR/PV NAMES --> OLD
PVCDZ_veh_SH --> PVCDZE_vehSH
SetFuel --> SFuel
PVCDZ_veh_SetFuel --> PVDZE_veh_SFuel
PVCDZ_obj_HideBody --> PVDZE_plr_HideBody
PVCDZ_plr_Humanity --> PVDZE_plr_HumanityChange
PVCDZ_hlt_Transfuse --> usecTransfuse
PVCDZ_hlt_PainK--> usecPainK
PVCDZ_hlt_Morphine --> usecMorphine
PVCDZ_hlt_Epi --> usecEpi
PVCDZ_hlt_Bandage --> usecBandage
dayzPlayerLogin --> PVCDZ_plr_PlayerAccepted
PVCDZ_plr_PlayerAccepted --> PVCDZE_plr_PlayerAccepted
PVCDZ_hlt_Transfuse_completed