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@@ -1,81 +1,56 @@
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//Medical Event Handlers
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"norrnRaLW" addPublicVariableEventHandler {(_this select 1) execVM "\z\addons\dayz_code\medical\publicEH\load_wounded.sqf"};
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"norrnRLact" addPublicVariableEventHandler {(_this select 1) execVM "\z\addons\dayz_code\medical\load\load_wounded.sqf"};
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"norrnRDead" addPublicVariableEventHandler {[_this select 1] execVM "\z\addons\dayz_code\medical\publicEH\deadState.sqf"};
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//"usecBleed" addPublicVariableEventHandler {_id = (_this select 1) spawn fnc_usec_damageBleed};
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//"usecBandage" addPublicVariableEventHandler {(_this select 1) call player_medBandage};
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"usecInject" addPublicVariableEventHandler {(_this select 1) call player_medInject};
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//"usecEpi" addPublicVariableEventHandler {(_this select 1) call player_medEpi};
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//"usecTransfuse" addPublicVariableEventHandler {(_this select 1) call player_medTransfuse};
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//"usecMorphine" addPublicVariableEventHandler {(_this select 1) call player_medMorphine};
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//"usecPainK" addPublicVariableEventHandler {(_this select 1) call player_medPainkiller};
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"PVDZE_plr_Hit" addPublicVariableEventHandler {(_this select 1) call fnc_usec_damageHandler};
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//"usecBreakLegs" addPublicVariableEventHandler {(_this select 1) call player_breaklegs};
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// Both client and server
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"PVDZ_drg_RaLW" addPublicVariableEventHandler {[_this select 1] execVM "\z\addons\dayz_code\medical\publicEH\load_wounded.sqf"};
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"PVDZ_drg_RLact" addPublicVariableEventHandler {[_this select 1] execVM "\z\addons\dayz_code\medical\load\load_wounded.sqf"};
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"PVDZ_hlt_Bleed" addPublicVariableEventHandler {(_this select 1) spawn fnc_usec_damageBleed};
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"PVCDZ_veh_SH" addPublicVariableEventHandler {(_this select 1) call fnc_veh_handleDam}; // set damage to vehicle part
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"PVDZ_veh_SF" addPublicVariableEventHandler {(_this select 1) call fnc_veh_handleRepair}; // repair a part from a vehicle
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"PVCDZ_obj_HideBody" addPublicVariableEventHandler {hideBody (_this select 1)};
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"PVCDZ_obj_GutBody" addPublicVariableEventHandler {(_this select 1) spawn local_gutObject};
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"PVCDZ_veh_SetFuel" addPublicVariableEventHandler {(_this select 1) spawn local_setFuel};
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"PVCDZ_veh_engineSwitch" addPublicVariableEventHandler {(_this select 1) spawn dayz_engineSwitch};
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"PVCDZ_OpenTarget_Reset" addPublicVariableEventHandler { OpenTarget_Time = diag_tickTime; }; //reset OpenTarget timer
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//"dayzInfectedCamps" addPublicVariableEventHandler {(_this select 1) call infectedcamps};
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//Both
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"PVCDZE_veh_SetFuel" addPublicVariableEventHandler {(_this select 1) spawn local_setFuel};
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"PVDZE_veh_SFix" addPublicVariableEventHandler {(_this select 1) call object_setFixServer};
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"PVCDZE_plr_HideBody" addPublicVariableEventHandler {hideBody (_this select 1)};
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"PVDZE_obj_Hide" addPublicVariableEventHandler {hideObject (_this select 1)};
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// EPOCH ADDITIONS
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"PVDZE_veh_Lock" addPublicVariableEventHandler {(_this select 1) spawn local_lockUnlock};
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"PVCDZE_obj_GutBody" addPublicVariableEventHandler {(_this select 1) spawn local_gutObject};
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"PVDZE_plr_GutBodyZ" addPublicVariableEventHandler {(_this select 1) spawn local_gutObjectZ};
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"PVDZE_veh_Init" addPublicVariableEventHandler {(_this select 1) call fnc_veh_ResetEH};
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//"PVDZE_plr_HumanityChange" addPublicVariableEventHandler {(_this select 1) spawn player_humanityChange};
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"PVDZE_serverObjectMonitor" addPublicVariableEventHandler {PVDZE_serverObjectMonitor = dayz_safety};
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/* PVS/PVC - Skaronator */
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"PVCDZE_veh_SH" addPublicVariableEventHandler {(_this select 1) call fnc_veh_handleDam}; // set damage to vehicle part
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//reset OpenTarget timer
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"PVCDZE_OpenTarget_Reset" addPublicVariableEventHandler { OpenTarget_Time = diag_tickTime; };
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"PVCDZE_veh_engineSwitch" addPublicVariableEventHandler {(_this select 1) spawn dayz_engineSwitch};
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"PVDZE_Server_Simulation" addPublicVariableEventHandler {
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_agent = ((_this select 1) select 0);
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_control = ((_this select 1) select 1);
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_agent enableSimulation _control;
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};
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{
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private ["_building", "_fckingcode"];
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private ["_building","_fckingcode"];
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_fckingcode = {
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private [ "_building", "_part", "_dmgLvl", "_who", "_ammo", "_dist" ];
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private ["_building","_part","_dmgLvl","_who","_ammo","_dist"];
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_building = _this select 0;
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_part = _this select 1;
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_dmgLvl = 1 min (_this select 2);
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_who = _this select 3;
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_ammo = _this select 4;
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if (_part != 'glass' AND _dmgLvl > 0.01) then {
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if (_part != 'glass' && _dmgLvl > 0.01) then {
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if (isServer) then {
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diag_log ['Log building damage', _this];
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}
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else {
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} else {
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if (isNull _who) then {
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if (_ammo != "" and _ammo isKindOf "HelicopterExploSmall") then {
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if (_ammo != "" && _ammo isKindOf "HelicopterExploSmall") then {
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_who = player;
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_dist = round (_who distance _building);
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PVDZ_sec_atp = format [ "UID#%1 d4maged %2 %5 to %3pct with ammo %4 at dist4nce %6m.",
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getPlayerUID _who, typeOf _building, round (100 * _dmgLvl), _ammo, _part, _dist ];
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PVDZ_sec_atp = format ["UID#%1 d4maged %2 %5 to %3pct with ammo %4 at dist4nce %6m.",
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getPlayerUID _who, typeOf _building, round (100 * _dmgLvl), _ammo, _part, _dist];
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publicVariableServer "PVDZ_sec_atp";
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};
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}
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else {
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} else {
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if (_who == player) then {
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_dist = round (_who distance _building);
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PVDZ_sec_atp = format [ "UID#%1 d4maged %2 %5 to %3pct with ammo %4 at dist4nce %6m.",
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getPlayerUID _who, typeOf _building, round (100 * _dmgLvl), _ammo, _part, _dist ];
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PVDZ_sec_atp = format ["UID#%1 d4maged %2 %5 to %3pct with ammo %4 at dist4nce %6m.",
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getPlayerUID _who, typeOf _building, round (100 * _dmgLvl), _ammo, _part, _dist];
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publicVariableServer "PVDZ_sec_atp";
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};
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};
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};
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};
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if ((!isNull _who) and {(_who distance _building < 150)}) then {_dmgLvl} else {0}
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if ((!isNull _who) && {(_who distance _building < 150)}) then {_dmgLvl} else {0}
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};
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_building = [_x select 0,_x select 1,0] nearestObject (_x select 2);
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_building removeAllEventHandlers "handleDamage";
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@@ -95,48 +70,47 @@
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[10174,1810,366820], [3589,2175,328944]
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];
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//Server only
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// Server only
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if (isServer) then {
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/* PVS/PVC - Skaronator */
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"PVDZE_send" addPublicVariableEventHandler {(_this select 1) call server_sendToClient};
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"PVDZE_maintainArea" addPublicVariableEventHandler {(_this select 1) spawn server_maintainArea};
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"PVDZE_atp" addPublicVariableEventHandler {
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_x = _this select 1;
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if (typeName _x == "STRING") then {
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diag_log _x;
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};
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};
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"PVDZE_plr_Died" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerDied};
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"PVDZE_plr_Save" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerSync;};
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"PVDZE_obj_Publish" addPublicVariableEventHandler {(_this select 1) call server_publishObj};
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"PVDZE_veh_Update" addPublicVariableEventHandler {_id = (_this select 1) spawn server_updateObject};
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"PVDZE_plr_Login" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerLogin};
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"PVDZE_plr_Login2" addPublicVariableEventHandler {(_this select 1) call server_playerSetup};
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"PVDZE_plr_Morph" addPublicVariableEventHandler {(_this select 1) call server_playerMorph};
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"PVDZE_plr_LoginRecord" addPublicVariableEventHandler {_id = (_this select 1) spawn dayz_recordLogin};
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//Checking
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"PVDZE_obj_Delete" addPublicVariableEventHandler {(_this select 1) spawn server_deleteObj};
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"PVDZ_plr_Death" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerDied};
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"PVDZ_plr_Save" addPublicVariableEventHandler {_id = (_this select 1) call server_playerSync;};
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"PVDZ_obj_Publish" addPublicVariableEventHandler {(_this select 1) call server_publishObj};
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"PVDZ_plr_Login1" addPublicVariableEventHandler {_id = (_this select 1) call server_playerLogin};
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"PVDZ_plr_Login2" addPublicVariableEventHandler {(_this select 1) call server_playerSetup};
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"PVDZ_plr_LoginRecord" addPublicVariableEventHandler {_id = (_this select 1) spawn dayz_recordLogin};
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"PVDZ_obj_Destroy" addPublicVariableEventHandler {(_this select 1) call server_deleteObj};
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"PVDZ_obj_Save" addPublicVariableEventHandler {(_this select 1) call server_updateObject; diag_log ("PublicEH");};
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// upgrade && maintain
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"PVDZE_obj_Swap" addPublicVariableEventHandler {(_this select 1) spawn server_swapObject};
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// disable zombies server side
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"PVDZE_zed_Spawn" addPublicVariableEventHandler {(_this select 1) spawn server_handleZedSpawn};
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"PVDZ_send" addPublicVariableEventHandler {(_this select 1) call server_sendToClient};
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"PVDZ_dayzCarBomb" addPublicVariableEventHandler {[_this select 1] execVM "\z\addons\dayz_code\actions\detonate_bomb.sqf";};
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//[player,[medical Array]];
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"PVDZ_playerMedicalSync" addPublicVariableEventHandler { (_this select 1) call server_medicalSync; ((_this select 1) select 0) setVariable["Medical",((_this select 1) select 1),false]; }; //diag_log format["%1 - %2",((_this select 1) select 0),((_this select 1) select 1)]; };
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"PVDZ_object_replace" addPublicVariableEventHandler {
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// EPOCH ADDITIONS
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"PVDZE_maintainArea" addPublicVariableEventHandler {(_this select 1) spawn server_maintainArea};
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"PVDZE_obj_Swap" addPublicVariableEventHandler {(_this select 1) spawn server_swapObject};
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"PVDZE_veh_Publish" addPublicVariableEventHandler {(_this select 1) spawn server_publishVeh};
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"PVDZE_veh_Publish2" addPublicVariableEventHandler {(_this select 1) spawn server_publishVeh2};
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"PVDZE_veh_Upgrade" addPublicVariableEventHandler {(_this select 1) spawn server_publishVeh3};
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"PVDZE_obj_Trade" addPublicVariableEventHandler {(_this select 1) spawn server_tradeObj};
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"PVDZE_plr_TradeMenu" addPublicVariableEventHandler {(_this select 1) spawn server_traders};
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"PVDZE_plr_DeathB" addPublicVariableEventHandler {(_this select 1) spawn server_deaths};
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"PVDZE_log_lockUnlock" addPublicVariableEventHandler {(_this select 1) spawn server_logUnlockLockEvent};
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//Added as part of the maintenance system to allow the server to replace the damaged model with a normal model.
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"PVDZ_object_replace" addPublicVariableEventHandler {
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_cursorTarget = _this select 1;
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_vars = ((_this select 1)select 0) getVariable "MaintenanceVars";
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_vars = ((_this select 1) select 0) getVariable "MaintenanceVars";
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if (!isnil "_vars" and _cursorTarget isKindOf "DZ_buildables") then {
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deleteVehicle ((_this select 1)select 0);
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if (!isNil "_vars" && _cursorTarget isKindOf "DZ_buildables") then {
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deleteVehicle ((_this select 1) select 0);
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_object = createVehicle [(_vars select 0), (_vars select 1), [], 0, if (_type in DayZ_nonCollide) then {"NONE"} else {"CAN_COLLIDE"}];
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_object setVariable["Maintenance",false,true];
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};
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};
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"PVDZ_sendUnconscious" addPublicVariableEventHandler {
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_owner = ((_this select 1) select 0);
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_duration = ((_this select 1) select 1);
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_owner = (_this select 1) select 0;
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_duration = (_this select 1) select 1;
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diag_log format["%1,%2",_owner,_duration];
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@@ -145,10 +119,10 @@ if (isServer) then {
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};
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"PVDZ_gridsActive" addPublicVariableEventHandler {
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_gridref = ((_this select 1) select 0);
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_gridloc = ((_this select 1) select 1);
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_gridref = (_this select 1) select 0;
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_gridloc = (_this select 1) select 1;
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if (!(_gridref in dayz_gridsActive)) then {
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if !(_gridref in dayz_gridsActive) then {
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dayz_gridsActive set [count dayz_gridsActive,_gridref];
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dayz_seedloot set [count dayz_seedloot,[_gridloc,_gridref]];
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};
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@@ -156,8 +130,8 @@ if (isServer) then {
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};
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"PVDZ_gridsRemove" addPublicVariableEventHandler {
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_gridref = ((_this select 1) select 0);
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_gridloc = ((_this select 1) select 1);
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_gridref = (_this select 1) select 0;
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_gridloc = (_this select 1) select 1;
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if (_gridref in dayz_gridsActive) then {
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dayz_gridsActive = dayz_gridsActive - [_gridref];
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@@ -168,15 +142,15 @@ if (isServer) then {
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"PVDZ_Server_Simulation" addPublicVariableEventHandler {
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_agent = ((_this select 1) select 0);
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_control = ((_this select 1) select 1);
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_agent = (_this select 1) select 0;
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_control = (_this select 1) select 1;
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_agent enableSimulation _control;
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};
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"PVDZ_obj_Delete" addPublicVariableEventHandler {
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_obj = ((_this select 1) select 0);
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_player = ((_this select 1) select 1);
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_obj = (_this select 1) select 0;
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_player = (_this select 1) select 1;
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_type = typeOf _obj;
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_dis = _player distance _obj;
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@@ -199,8 +173,8 @@ if (isServer) then {
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};
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"PVDZ_objgather_Knockdown" addPublicVariableEventHandler {
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_tree = ((_this select 1) select 0);
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_player = ((_this select 1) select 1);
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_tree = (_this select 1) select 0;
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_player = (_this select 1) select 1;
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_dis = _player distance _tree;
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if (_dis < 30) then {
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@@ -209,20 +183,46 @@ if (isServer) then {
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};
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};
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"PVDZE_serverStoreVar" addPublicVariableEventHandler {
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_obj = ((_this select 1) select 0);
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_name = ((_this select 1) select 1);
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_value = ((_this select 1) select 2);
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"PVDZ_serverStoreVar" addPublicVariableEventHandler {
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_obj = (_this select 1) select 0;
|
|
|
|
|
_name = (_this select 1) select 1;
|
|
|
|
|
_value = (_this select 1) select 2;
|
|
|
|
|
|
|
|
|
|
_obj setVariable [_name, _value];
|
|
|
|
|
/*
|
|
|
|
|
switch (_name) do {
|
|
|
|
|
case "looted": {
|
|
|
|
|
_obj = ((_this select 1) select 0);
|
|
|
|
|
_name = "looted";
|
|
|
|
|
_value = ((_this select 1) select 2);
|
|
|
|
|
|
|
|
|
|
_obj setVariable [_name, _value];
|
|
|
|
|
};
|
|
|
|
|
case "zombieSpawn": {
|
|
|
|
|
_obj = ((_this select 1) select 0);
|
|
|
|
|
_name = "zombieSpawn";
|
|
|
|
|
_value = ((_this select 1) select 2);
|
|
|
|
|
|
|
|
|
|
_obj setVariable [_name, _value];
|
|
|
|
|
};
|
|
|
|
|
case "USEC_BloodQty": {
|
|
|
|
|
_obj = ((_this select 1) select 0);
|
|
|
|
|
_name = ((_this select 1) select 1);
|
|
|
|
|
_value = ((_this select 1) select 2);
|
|
|
|
|
//diag_log format ["%1, %2, %3", _obj, _name, _value];
|
|
|
|
|
if (isPlayer _obj) then {
|
|
|
|
|
_obj setVariable [_name, _value];
|
|
|
|
|
};
|
|
|
|
|
};
|
|
|
|
|
};
|
|
|
|
|
*/
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
"PVDZ_receiveVar" addPublicVariableEventHandler {
|
|
|
|
|
_owner = ((_this select 1) select 0);
|
|
|
|
|
_object = ((_this select 1) select 1);
|
|
|
|
|
_name = ((_this select 1) select 2);
|
|
|
|
|
_value = ((_this select 1) select 3);
|
|
|
|
|
_owner = (_this select 1) select 0;
|
|
|
|
|
_object = (_this select 1) select 1;
|
|
|
|
|
_name = (_this select 1) select 2;
|
|
|
|
|
_value = (_this select 1) select 3;
|
|
|
|
|
|
|
|
|
|
switch (_name) do {
|
|
|
|
|
case "looted": {
|
|
|
|
|
@@ -243,15 +243,15 @@ if (isServer) then {
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
"PVDZ_Server_changeOwner" addPublicVariableEventHandler {
|
|
|
|
|
_agent = ((_this select 1) select 0);
|
|
|
|
|
_reciever = ((_this select 1) select 1);
|
|
|
|
|
_agent = (_this select 1) select 0;
|
|
|
|
|
_reciever = (_this select 1) select 1;
|
|
|
|
|
_ownerID = owner _agent;
|
|
|
|
|
_newownerID = 1; //1 = server
|
|
|
|
|
|
|
|
|
|
if (typeName _reciever == "OBJECT") then {
|
|
|
|
|
_newownerID = owner _reciever;
|
|
|
|
|
};
|
|
|
|
|
if (isnil ("Owner")) then {
|
|
|
|
|
if (isNil ("Owner")) then {
|
|
|
|
|
_agent setVariable ["Owner",_ownerID];
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
@@ -260,8 +260,8 @@ if (isServer) then {
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
"PVDZ_Server_LogIt" addPublicVariableEventHandler {
|
|
|
|
|
_unitSending = (_this select 0);
|
|
|
|
|
_info = (_this select 1);
|
|
|
|
|
_unitSending = _this select 0;
|
|
|
|
|
_info = _this select 1;
|
|
|
|
|
|
|
|
|
|
diag_log format["WARNING: %1",_info];
|
|
|
|
|
};
|
|
|
|
|
@@ -270,9 +270,9 @@ if (isServer) then {
|
|
|
|
|
|
|
|
|
|
"PVDZ_Server_processSetAccessCode" addPublicVariableEventHandler {
|
|
|
|
|
private ["_unitSending","_object","_object","_code"];
|
|
|
|
|
_unitSending = ((_this select 1) select 0);
|
|
|
|
|
_object = ((_this select 1) select 1);
|
|
|
|
|
_code = ((_this select 1) select 2);
|
|
|
|
|
_unitSending = (_this select 1) select 0;
|
|
|
|
|
_object = (_this select 1) select 1;
|
|
|
|
|
_code = (_this select 1) select 2;
|
|
|
|
|
|
|
|
|
|
//diag_log format["%1, %2-%3",_unitSending,_object,_code];
|
|
|
|
|
|
|
|
|
|
@@ -301,25 +301,14 @@ if (isServer) then {
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
"PVDZ_Server_buildLock" addPublicVariableEventHandler {
|
|
|
|
|
_object = ((_this select 1) select 0);
|
|
|
|
|
|
|
|
|
|
_object = (_this select 1) select 0;
|
|
|
|
|
[_object,"buildLock"] call server_updateObject;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Dayz epoch custom
|
|
|
|
|
"PVDZE_veh_Publish" addPublicVariableEventHandler {(_this select 1) spawn server_publishVeh};
|
|
|
|
|
"PVDZE_veh_Publish2" addPublicVariableEventHandler {(_this select 1) spawn server_publishVeh2};
|
|
|
|
|
"PVDZE_veh_Upgrade" addPublicVariableEventHandler {(_this select 1) spawn server_publishVeh3};
|
|
|
|
|
"PVDZE_obj_Trade" addPublicVariableEventHandler {(_this select 1) spawn server_tradeObj};
|
|
|
|
|
"PVDZE_plr_TradeMenu" addPublicVariableEventHandler {(_this select 1) spawn server_traders};
|
|
|
|
|
"PVDZE_plr_DeathB" addPublicVariableEventHandler {(_this select 1) spawn server_deaths};
|
|
|
|
|
|
|
|
|
|
"PVDZE_log_lockUnlock" addPublicVariableEventHandler {(_this select 1) spawn server_logUnlockLockEvent};
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
//Client only
|
|
|
|
|
if (!isDedicated) then {
|
|
|
|
|
"PVDZE_plr_SetDate" addPublicVariableEventHandler {
|
|
|
|
|
"dayzSetDate" addPublicVariableEventHandler {
|
|
|
|
|
_newdate = _this select 1;
|
|
|
|
|
_date = +(date); // [year, month, day, hour, minute].
|
|
|
|
|
//diag_log ['Date & time received:', _newdate, 'Local date on this client:', _date];
|
|
|
|
|
@@ -330,13 +319,13 @@ if (!isDedicated) then {
|
|
|
|
|
};
|
|
|
|
|
} forEach _date;
|
|
|
|
|
};
|
|
|
|
|
"PVDZE_plr_SetSaveTime" addPublicVariableEventHandler {DZE_SaveTime = (_this select 1)};
|
|
|
|
|
"PVDZE_obj_RoadFlare" addPublicVariableEventHandler {(_this select 1) spawn object_roadFlare};
|
|
|
|
|
"PVDZE_plr_Morph" addPublicVariableEventHandler {(_this select 1) call server_switchPlayer};
|
|
|
|
|
"PVDZE_obj_Fire" addPublicVariableEventHandler {nulexp=(_this select 1) spawn BIS_Effects_Burn};
|
|
|
|
|
"PVDZE_plr_FriendRQ" addPublicVariableEventHandler {if (player == ((_this select 1) select 0)) then {cutText[localize "str_epoch_player_2","PLAIN DOWN"];};};
|
|
|
|
|
"PVDZ_obj_RoadFlare" addPublicVariableEventHandler {(_this select 1) spawn object_roadFlare};
|
|
|
|
|
"PVDZ_drg_RaDrag" addPublicVariableEventHandler {(_this select 1) execVM "\z\addons\dayz_code\medical\publicEH\animDrag.sqf"};
|
|
|
|
|
"PVDZ_obj_Fire" addPublicVariableEventHandler {(_this select 1) spawn BIS_Effects_Burn};
|
|
|
|
|
"PVDZ_dayzFlies" addPublicVariableEventHandler {(_this select 1) call spawn_flies};
|
|
|
|
|
"PVCDZ_plr_Humanity" addPublicVariableEventHandler {(_this select 1) spawn player_humanityChange};
|
|
|
|
|
"PVDZE_plr_FriendRQ" addPublicVariableEventHandler {if (player == ((_this select 1) select 0)) then {cutText[localize "str_epoch_player_2","PLAIN DOWN"];};};
|
|
|
|
|
|
|
|
|
|
//Medical
|
|
|
|
|
"PVCDZ_hlt_Morphine" addPublicVariableEventHandler {(_this select 1) call player_medMorphine};
|
|
|
|
|
"PVCDZ_hlt_Bandage" addPublicVariableEventHandler {(_this select 1) call player_medBandage};
|
|
|
|
|
@@ -345,11 +334,8 @@ if (!isDedicated) then {
|
|
|
|
|
"PVCDZ_hlt_Transfuse_completed" addPublicVariableEventHandler {player setVariable["TransfusionCompleted",true]; };
|
|
|
|
|
"PVCDZ_hlt_PainK" addPublicVariableEventHandler {(_this select 1) call player_medPainkiller};
|
|
|
|
|
"PVCDZ_hlt_AntiB" addPublicVariableEventHandler {(_this select 1) call player_medAntiBiotics};
|
|
|
|
|
|
|
|
|
|
"norrnRaDrag" addPublicVariableEventHandler {(_this select 1) execVM "\z\addons\dayz_code\medical\publicEH\animDrag.sqf"};
|
|
|
|
|
"norrnRnoAnim" addPublicVariableEventHandler {(_this select 1) execVM "\z\addons\dayz_code\medical\publicEH\noAnim.sqf"};
|
|
|
|
|
"PVCDZ_plr_Humanity" addPublicVariableEventHandler {(_this select 1) spawn player_humanityChange};
|
|
|
|
|
"PVCDZ_plr_Legs" addPublicVariableEventHandler {
|
|
|
|
|
|
|
|
|
|
"PVCDZ_plr_Legs" addPublicVariableEventHandler {
|
|
|
|
|
_entity = (_this select 1) select 0;
|
|
|
|
|
_entity setHit ["legs", 1];
|
|
|
|
|
|
|
|
|
|
@@ -359,46 +345,41 @@ if (!isDedicated) then {
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
"PVCDZ_SetVar" addPublicVariableEventHandler {
|
|
|
|
|
_object = ((_this select 1) select 0);
|
|
|
|
|
_name = ((_this select 1) select 1);
|
|
|
|
|
_value = ((_this select 1) select 2);
|
|
|
|
|
_object = (_this select 1) select 0;
|
|
|
|
|
_name = (_this select 1) select 1;
|
|
|
|
|
_value = (_this select 1) select 2;
|
|
|
|
|
|
|
|
|
|
_object setVariable [_name,_value];
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
"PVDZ_receiveUnconscious" addPublicVariableEventHandler {
|
|
|
|
|
_unit = ((_this select 1) select 0);
|
|
|
|
|
_duration = ((_this select 1) select 1);
|
|
|
|
|
|
|
|
|
|
diag_log format["%1,%2",_unit,_duration];
|
|
|
|
|
_unit = (_this select 1) select 0;
|
|
|
|
|
_duration = (_this select 1) select 1;
|
|
|
|
|
|
|
|
|
|
diag_log format["%1,%2",_unit,_duration];
|
|
|
|
|
[_unit,_duration] call fnc_usec_damageUnconscious;
|
|
|
|
|
_unit setVariable ["NORRN_unconscious", true, true];
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
"PVCDZ_Client_processCode" addPublicVariableEventHandler {
|
|
|
|
|
// [_object,_result]
|
|
|
|
|
_object = ((_this select 1) select 0);
|
|
|
|
|
_result = ((_this select 1) select 1);
|
|
|
|
|
_codeGuess = ((_this select 1) select 2);
|
|
|
|
|
_object = (_this select 1) select 0;
|
|
|
|
|
_result = (_this select 1) select 1;
|
|
|
|
|
_codeGuess = (_this select 1) select 2;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (_result) then {
|
|
|
|
|
_object setVariable ["dayz_padlockLockStatus", false,true];
|
|
|
|
|
_object setVariable ["isOpen", "1", true];
|
|
|
|
|
_object setVariable ["dayz_padlockHistory", [], true];
|
|
|
|
|
titleText [format["%1 unlocked", (typeof _object)],"PLAIN DOWN"];
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
titleText [format["%1 unlocked", typeOf _object],"PLAIN DOWN"];
|
|
|
|
|
} else {
|
|
|
|
|
titleText ["Incorrect combination", "PLAIN DOWN"];
|
|
|
|
|
_object setVariable ["dayz_padlockHistory", _codeGuess, true];
|
|
|
|
|
};
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
"PVCDZ_Client_processAccessCode" addPublicVariableEventHandler {
|
|
|
|
|
_codeGuess = ((_this select 1) select 0);
|
|
|
|
|
|
|
|
|
|
_codeGuess = (_this select 1) select 0;
|
|
|
|
|
titleText [format["You have set the combination to %1", _codeGuess],"PLAIN DOWN"];
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|