Update public variables

It makes no sense to rename the identical DayZ PVs to have an E in their
name. I don't see any good reason it was done in the first place. All it
accomplishes is breaking script compatibility between the two mods and
requiring different publicvariable.txt filters. The only time it makes
sense is for custom Epoch variables that aren't used in vanilla.

All admins have to do to update custom scripts is swap the names
according to the change log.

Note I've submitted a pull request to replace PVDZ_veh_Save with
PVDZ_obj_Save in official too because they are duplicates.
This commit is contained in:
ebaydayz
2016-03-18 21:39:22 -04:00
parent 6a6db58291
commit 4bd9a9aa0b
95 changed files with 420 additions and 491 deletions

View File

@@ -6,7 +6,7 @@
/***********************************************************
ASSIGN DAMAGE TO A UNIT.
Called by "HandleDamage" vehicle Event Handler
or by "PVCDZE_veh_SH" PV
or by "PVCDZ_veh_SH" PV
or by zombie_attack
- Function fnc_veh_handleDam
@@ -37,8 +37,8 @@ if (local _unit) then {
_unit setHit [_selection, _total];
if (!isServer) then {
PVDZE_veh_Update = [_unit,"damage"];
publicVariableServer "PVDZE_veh_Update";
PVDZ_obj_Save = [_unit,"damage"];
publicVariableServer "PVDZ_obj_Save";
} else {
[_unit, "damage"] call server_updateObject;
};
@@ -47,8 +47,8 @@ if (local _unit) then {
//if ( (count _this > 5) AND {(_this select 5)}) then {
// vehicle is not local to this client, ask the client which vehicle is local to set damage
//_this resize 5; // delete "broadcast" boolean
PVDZE_send = [_unit,"VehHandleDam",_this];
publicVariableServer "PVDZE_send";
PVDZ_send = [_unit,"VehHandleDam",_this];
publicVariableServer "PVDZ_send";
//};
};