Update public variables

It makes no sense to rename the identical DayZ PVs to have an E in their
name. I don't see any good reason it was done in the first place. All it
accomplishes is breaking script compatibility between the two mods and
requiring different publicvariable.txt filters. The only time it makes
sense is for custom Epoch variables that aren't used in vanilla.

All admins have to do to update custom scripts is swap the names
according to the change log.

Note I've submitted a pull request to replace PVDZ_veh_Save with
PVDZ_obj_Save in official too because they are duplicates.
This commit is contained in:
ebaydayz
2016-03-18 21:39:22 -04:00
parent 6a6db58291
commit 4bd9a9aa0b
95 changed files with 420 additions and 491 deletions

View File

@@ -22,28 +22,13 @@ REMOVE TOOL BREAKING, IT'S STUPID
player_craftItem_DZV = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_craftItem.sqf";
dayz_serverObjectMonitor = []; IS REPLACED WITH PVDZE_serverObjectMonitor = [];
PVDZ_obj_Publish IS PVDZE_obj_Publish
******REPLACE ALL PVCDZ_ AND PVDZ_ with PVCDZE/PVDZE_
trap_monitor.fsm is no more!
dayzPlayerLogin VARIABLE IS NO MORE!
dayzPlayerLogin2 = []; VARIABLE IS NO MORE! USE PVCDZ_plr_Login2
dayz_authed VARIABLE IS NO MORE???
dayz_gui = [] spawn { IS NO MORE????
PVDZ_drg_RaLW IS norrnRaLW
PVDZ_drg_RLact IS norrnRLact
NEW FNC PVDZE_hlt_Bleed -- THATS AN L change it to an I
PVCDZE_vehSH needs to be changed to PVCDZE_veh_SH
PVDZE_plr_HideBody BECOMES PVCDZE_plr_HideBody
PVDZE_obj_GutBody BECOMES PVCDZE_obj_GutBody
PVDZE_veh_SFuel BECOMES PVCDZE_veh_SetFuel
PVDZ_plr_Death BECOMES PVDZE_plr_Died
PVDZ_plr_Login1 BECOMES PVDZE_plr_Login
PVDZ_obj_Destroy BECOMES PVDZE_obj_Delete //WHO RENAMED THESE VARIABLES IN DAYZ VANILLA, THE COMPILE IT CALLS IS STILL NAMED server_deleteObj WHY CHANGE IT TO DESTROY!!!!???
dayzSetDate BECOMES PVDZE_plr_SetDate
PVDZ_serverStoreVar BECOMES PVDZE_serverStoreVar
player getVariable ["OpenTarget",false]; CHANGE TO
player getVariable ["freeTarget",false];
@@ -54,7 +39,6 @@ SELF ACTIONS VARIABLES
////////////////////////////////////////
s_player_boil = -1; is now a_player_boil = true;
a_player_cooking = true; -- NEW, old -1 var is still used???
PVCDZ_obj_GutBody IS NOW PVDZE_plr_GutBody
MAKE SURE "ItemFuelBarrel" is in refuel can list
////////SERVER STUFF///////