mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-22 16:10:49 +03:00
CfgVehicles and Scope issues done
This commit is contained in:
@@ -1,74 +1,363 @@
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class WeaponFireGun; // External class reference
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class WeaponCloudsGun; // External class reference
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class WeaponFireMGun; // External class reference
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class WeaponCloudsMGun;
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class CfgVehicles {
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class ALL;
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class AllVehicles : ALL
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{
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class NewTurret;
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};
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class Air : AllVehicles
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{
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class Land; // External class reference
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class LandVehicle : Land {
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class NewTurret;
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class Sounds;
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class ViewOptics;
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class ViewPilot;
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class AnimationSources;
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class EventHandlers;
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class Reflectors {
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class Left {
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color[] = {0.9,0.8,0.8,1};
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ambient[] = {0.1,0.1,0.1,1};
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position = "L svetlo";
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direction = "konec L svetla";
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hitpoint = "L svetlo";
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selection = "L svetlo";
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size = 0.5;
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brightness = 0.5;
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};
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class Right {
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color[] = {0.9,0.8,0.8,1};
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ambient[] = {0.1,0.1,0.1,1};
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position = "P svetlo";
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direction = "konec P svetla";
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hitpoint = "P svetlo";
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selection = "P svetlo";
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size = 0.5;
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brightness = 0.5;
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};
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};
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};
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class Helicopter : Air
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{
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class HitPoints;
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class Turrets
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{
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class MainTurret: NewTurret
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{
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class Turrets;
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class car: landvehicle {
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class Turrets {
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class MainTurret: NewTurret {
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class Turrets;
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class ViewOptics;
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};
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};
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};
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class Land: AllVehicles
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{
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//class NewTurret;
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};
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class LandVehicle : Land
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{
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class HitPoints;
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//class Turrets
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//{
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// class MainTurret: NewTurret
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// {
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// class Turrets;
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// class ViewOptics;
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// };
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//};
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};
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class Car : LandVehicle {
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class HitPoints
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{
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};
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};
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class HitPoints {
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class HitEngine;
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class HitRGlass;
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class HitLGlass;
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class HitBody;
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class HitFuel;
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class HitLFWheel;
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class HitLBWheel;
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class HitLMWheel;
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class HitLF2Wheel;
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class HitRFWheel;
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class HitRBWheel;
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class HitRMWheel;
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class HitLF2Wheel;
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class HitRF2Wheel;
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class HitLMWheel;
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class HitRMWheel;
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class HitLBWheel;
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class HitRBWheel;
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class HitGlass1;
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class HitGlass2;
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class HitGlass3;
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class HitGlass4;
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};
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class Turrets
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{
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class MainTurret: NewTurret
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{
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class Turrets;
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class ViewOptics;
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};
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};
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class Sounds : Sounds {
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class Engine;
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class Movement;
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};
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};
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class Air : AllVehicles {
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class NewTurret;
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class ViewPilot;
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class AnimationSources;
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};
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class Helicopter : Air {
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class HitPoints {
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class HitHull {
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armor = 1;
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material = 51;
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name = "NEtrup";
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visual = "trup";
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passThrough = 1;
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};
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class HitEngine {
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armor = 0.25;
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material = 51;
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name = "motor";
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visual = "motor";
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passThrough = 1;
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};
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class HitAvionics {
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armor = 0.15;
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material = 51;
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name = "elektronika";
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visual = "elektronika";
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passThrough = 1;
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};
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class HitVRotor {
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armor = 0.3;
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material = 51;
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name = "mala vrtule";
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visual = "mala vrtule staticka";
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passThrough = 0.3;
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};
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class HitHRotor {
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armor = 0.2;
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material = 51;
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name = "velka vrtule";
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visual = "velka vrtule staticka";
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passThrough = 0.1;
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};
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class HitMissiles {
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armor = 0.1;
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material = 51;
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name = "munice";
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visual = "munice";
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passThrough = 0.5;
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};
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class HitRGlass {
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convexComponent = "sklo predni P";
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armor = 0.1;
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material = 51;
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name = "sklo predni P";
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visual = "sklo predni P";
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passThrough = 0;
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};
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class HitLGlass {
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convexComponent = "sklo predni L";
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armor = 0.1;
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material = 51;
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name = "sklo predni L";
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visual = "sklo predni L";
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passThrough = 0;
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};
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class HitGlass1 {
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armor = 2;
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material = -1;
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name = "glass1";
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visual = "glass1";
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passThrough = 0;
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};
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class HitGlass2 {
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armor = 2;
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material = -1;
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name = "glass2";
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visual = "glass2";
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passThrough = 0;
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};
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class HitGlass3 {
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armor = 2;
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material = -1;
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name = "glass3";
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visual = "glass3";
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passThrough = 0;
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};
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class HitGlass4 {
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armor = 2;
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material = -1;
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name = "glass4";
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visual = "glass4";
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passThrough = 0;
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};
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class HitGlass5 {
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armor = 2;
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material = -1;
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name = "glass5";
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visual = "glass5";
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passThrough = 0;
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};
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class HitGlass6 {
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armor = 2;
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material = -1;
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name = "glass6";
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visual = "glass6";
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passThrough = 0;
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};
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};
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class Turrets {
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class MainTurret: NewTurret {
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class Turrets;
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class ViewOptics;
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};
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};
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};
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class Tank: landvehicle {
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class Sounds: Sounds {
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class Engine;
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class Movement;
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};
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driverOpticsModel = "\ca\Tracked\optika_tank_driver";
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commanderCanSee = 31;
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gunnerCanSee = 30;
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getInAction = "GetInMedium";
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getOutAction = "GetOutMedium";
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cargoGetInAction[] = {"GetInLow"};
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cargoGetOutAction[] = {"GetOutLow"};
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audible = 18;
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sensitivityEar = "0.0075 /3";
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armorStructural = 2;
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class AnimationSources;
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class HitPoints {
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class HitHull {
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armor = 1;
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material = -1;
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name = "NEtelo";
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visual = "telo";
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passThrough = 1;
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};
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class HitLTrack {
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armor = 0.15;
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material = -1;
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name = "pas_L";
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visual = "pas_L";
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passThrough = 0.3;
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};
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class HitRTrack {
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armor = 0.15;
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material = -1;
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name = "pas_P";
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visual = "pas_P";
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passThrough = 0.3;
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};
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class HitEngine {
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armor = 0.35;
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material = -1;
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name = "motor";
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visual = "motor";
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passThrough = 0.2;
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minimalHit = 0.02;
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};
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};
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weapons[] = {};
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magazines[] = {};
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class Turrets {
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class MainTurret: NewTurret {
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gunnerAction = "ManActTestDriverOut";
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gunnerOpticsModel = "\ca\Tracked\optika_tank_gunner";
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gunnerOutOpticsModel = "\ca\Weapons\optika_empty";
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gunBeg = "usti hlavne";
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gunEnd = "konec hlavne";
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memoryPointsGetInGunner = "pos gunner";
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memoryPointsGetInGunnerDir = "pos gunner dir";
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gunnerGetInAction = "GetInHigh";
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gunnerGetOutAction = "GetOutHigh";
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viewGunnerInExternal = 0;
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primaryGunner = 1;
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gunnerOpticsEffect[] = {"TankGunnerOptics2","OpticsBlur1","OpticsCHAbera1"};
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gunnerOutOpticsEffect[] = {};
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class HitPoints {
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class HitTurret {
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armor = 1;
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material = -1;
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name = "vez";
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visual = "vez";
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passThrough = 1;
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};
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class HitGun {
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armor = 0.3;
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material = -1;
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name = "zbran";
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visual = "zbran";
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passThrough = 0;
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};
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};
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class Turrets {
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class CommanderOptics: NewTurret {
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proxyType = "CPCommander";
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proxyIndex = 1;
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gunnerName = "$STR_POSITION_COMMANDER";
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primaryGunner = 0;
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primaryObserver = 1;
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stabilizedInAxes = "StabilizedInAxesNone";
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body = "obsTurret";
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gun = "obsGun";
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animationSourceBody = "obsTurret";
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animationSourceGun = "obsGun";
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animationSourceHatch = "hatchCommander";
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soundServo[] = {"\ca\sounds\vehicles\servos\turret-1",0.01,1,10};
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gunBeg = "";
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gunEnd = "";
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minElev = -4;
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maxElev = 20;
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initElev = 0;
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minTurn = -360;
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maxTurn = 360;
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initTurn = 0;
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commanding = 2;
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outGunnerMayFire = 1;
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inGunnerMayFire = 1;
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viewGunnerInExternal = 0;
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gunnerOpticsModel = "\ca\Tracked\optika_tank_driver";
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gunnerOutOpticsModel = "\ca\Weapons\optika_empty";
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gunnerOutOpticsColor[] = {0,0,0,1};
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gunnerOutForceOptics = 0;
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gunnerOutOpticsShowCursor = 0;
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gunnerOpticsEffect[] = {};
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gunnerOutOpticsEffect[] = {};
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memoryPointGunnerOutOptics = "commander_weapon_view";
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memoryPointGunnerOptics = "commanderview";
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memoryPointsGetInGunner = "pos commander";
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memoryPointsGetInGunnerDir = "pos commander dir";
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gunnerGetInAction = "GetInHigh";
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gunnerGetOutAction = "GetOutHigh";
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memoryPointGun = "gun_muzzle";
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selectionFireAnim = "zasleh_1";
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class ViewOptics {
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initAngleX = 0;
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minAngleX = -30;
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maxAngleX = 30;
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initAngleY = 0;
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minAngleY = -100;
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maxAngleY = 100;
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initFov = 0.155;
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minFov = 0.0625;
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maxFov = 0.466;
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};
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class ViewGunner {
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initAngleX = 5;
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minAngleX = -65;
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maxAngleX = 85;
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initAngleY = 0;
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minAngleY = -150;
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maxAngleY = 150;
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initFov = 0.7;
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minFov = 0.25;
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maxFov = 1.1;
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};
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};
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};
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};
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};
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soundDammage[] = {"\ca\Tracked\Data\Sound\alarm_loop1",0.000316228,1};
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supplyRadius = 1.5;
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class ViewOptics: ViewOptics {
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initAngleX = 0;
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minAngleX = -30;
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maxAngleX = 30;
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initAngleY = 0;
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minAngleY = -100;
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maxAngleY = 100;
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initFov = 0.466;
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minFov = 0.466;
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maxFov = 0.466;
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};
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class DefaultEventhandlers;
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class Eventhandlers: DefaultEventhandlers{};
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smokeLauncherGrenadeCount = 6;
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smokeLauncherVelocity = 15;
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smokeLauncherOnTurret = 1;
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smokeLauncherAngle = 120;
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};
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//External Class
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class SkodaBase;
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//class SkodaBase;
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class ATV_Base_EP1 : Car
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{
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class HitPoints : HitPoints
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@@ -85,9 +374,9 @@ class CfgVehicles {
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};
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class Motorcycle;
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class RubberBoat;
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class UAZ_Unarmed_Base;
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class HMMWV_Base;
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class AH6_Base_EP1;
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//class UAZ_Unarmed_Base;
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//class HMMWV_Base;
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//class AH6_Base_EP1;
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class An2_Base_EP1;
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class TT650_Base;
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class V3S_Base;
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@@ -111,10 +400,11 @@ class CfgVehicles {
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};
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};
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class UralCivil;
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class Ship;
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//class Ship;
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//class Bag_Base_EP1;
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//class Bag_Base_BAF;
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class HouseBase;
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class Ruins: HouseBase {};
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class House : HouseBase
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{
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class DestructionEffects;
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@@ -125,6 +415,7 @@ class CfgVehicles {
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// class Land_Fire;
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class Animal;
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class Pastor;
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class Fin;
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class BuiltItems;
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class Building;
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class ReammoBox;
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@@ -135,6 +426,9 @@ class CfgVehicles {
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#include "Zeds\ViralZeds.hpp" //Viral type zeds
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#include "Zeds\WildZeds.hpp" //Viral type zeds
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#include "Zeds\SwarmZeds.hpp" //Swarm
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#include "Zeds\PlayerZeds.hpp"
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//#include "Zeds\NewZeds.hpp"
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#include "Females\females.hpp"
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//Survivor Skins
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#include "Skins.hpp"
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//Bags
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@@ -145,11 +439,26 @@ class CfgVehicles {
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//Includes all DayZ Vehilces
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||||
//Car's
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#include "Car\HMMWV.hpp"
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#include "Car\CAR_HATCHBACK.hpp"
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#include "Car\UAZ_CDF.hpp"
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#include "Car\ArmoredSUV.hpp"
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#include "Car\BTR90.hpp"
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#include "Car\datsun.hpp"
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#include "Car\Gaz_Vodnik.hpp"
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#include "Car\hilux.hpp"
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#include "Car\Kamaz.hpp"
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#include "Car\Lada.hpp"
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#include "Car\LandRover.hpp"
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#include "Car\LAV25.hpp"
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||||
#include "Car\M113.hpp"
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||||
#include "Car\Mtvr.hpp"
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||||
//#include "Car\TT650.hpp" //BIKES FOLDER
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#include "Car\UAZ_MG.hpp"
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#include "Car\Volha.hpp"
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||||
#include "Car\VWGolf.hpp"
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//#include "Car\CAR_HATCHBACK.hpp" //contained in CAR_SEDAN
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#include "Car\UAZ.hpp"
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#include "Car\CAR_SEDAN.hpp"
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||||
#include "Car\V3S_Civ.hpp"
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||||
#include "Car\SUV_DZ.hpp"
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#include "Car\SUV.hpp"
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||||
#include "Car\Pickup_PK_INS.hpp"
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#include "Car\Offroad_DSHKM_INS.hpp"
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||||
#include "Car\UralCivil_DZ.hpp"
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@@ -157,8 +466,13 @@ class CfgVehicles {
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||||
#include "Helicopter\MI17.hpp"
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#include "Helicopter\UH1H.hpp"
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#include "Helicopter\UH1H2.hpp"
|
||||
#include "Helicopter\AH6X.hpp"
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||||
#include "Helicopter\UH1Y.hpp"
|
||||
#include "Helicopter\AH6.hpp"
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||||
#include "Helicopter\MH6J_DZ.hpp"
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||||
#include "Helicopter\CH53.hpp"
|
||||
#include "Helicopter\UH60.hpp"
|
||||
#include "Helicopter\CH47.hpp"
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||||
#include "Helicopter\BAF_Merlin.hpp"
|
||||
//Wreck's
|
||||
//#include "Helicopter\MI8Wreck.hpp"
|
||||
//#include "Helicopter\UH1Wreck.hpp"
|
||||
@@ -166,6 +480,8 @@ class CfgVehicles {
|
||||
#include "CrashSite.hpp"
|
||||
//Plane's
|
||||
#include "Plane\AN2_DZ.hpp"
|
||||
#include "Plane\MV22.hpp"
|
||||
#include "Plane\C130.hpp"
|
||||
//Bikes
|
||||
#include "Bikes\ATV_US_EP1.hpp"
|
||||
#include "Bikes\ATV_CZ_EP1.hpp"
|
||||
@@ -173,6 +489,7 @@ class CfgVehicles {
|
||||
#include "Bikes\TT650_Civ.hpp"
|
||||
#include "Bikes\M1030.hpp"
|
||||
//Boat
|
||||
#include "Boat\RHIB.hpp"
|
||||
#include "Boat\PBX.hpp"
|
||||
#include "Boat\Fishing_Boat.hpp"
|
||||
#include "Boat\smallboat.hpp"
|
||||
@@ -225,6 +542,21 @@ class CfgVehicles {
|
||||
#include "antihack_plants.hpp"
|
||||
#include "antihack_weaponholders.hpp"
|
||||
|
||||
//EPOCH
|
||||
#include "DZE\Wrecks.hpp"
|
||||
#include "DZE\Doors.hpp"
|
||||
#include "DZE\Prop_Defs.hpp"
|
||||
#include "DZE\Veins.hpp"
|
||||
#include "DZE\ModularBuilding.hpp"
|
||||
#include "DZE\WeaponHolder.hpp"
|
||||
class Land_A_tent; // External class reference
|
||||
#include "DZE\Grave.hpp"
|
||||
class WeaponHolder; // External class reference
|
||||
#include "DZE\LockboxStorage.hpp"
|
||||
#include "DZE\VaultStorage.hpp"
|
||||
#include "DZE\TentStorage.hpp"
|
||||
|
||||
|
||||
//Blood Trail
|
||||
#include "Buildings\Blood_Trail_DZ.hpp"
|
||||
|
||||
@@ -235,7 +567,7 @@ class CfgVehicles {
|
||||
//Camps
|
||||
#include "InfectedCamps\IC_Fireplace1.hpp"
|
||||
|
||||
class WeaponHolder;
|
||||
//class WeaponHolder;
|
||||
class Plant_Base: WeaponHolder {
|
||||
scope = 2;
|
||||
icon = "";
|
||||
@@ -259,11 +591,23 @@ class CfgVehicles {
|
||||
};
|
||||
class Generator_DZ: Generator_Base
|
||||
{
|
||||
scope = 1;
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model = "\dayz_equip\models\generator.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 400;
|
||||
displayName = "Generator";
|
||||
vehicleClass = "Fortifications";
|
||||
constructioncount = 1;
|
||||
removeoutput[] = {{"ItemGenerator",1}};
|
||||
requireplot = 0;
|
||||
nounderground = 0;
|
||||
transportMaxWeapons=0;
|
||||
transportmaxbackpacks = 0;
|
||||
transportMaxMagazines=10;
|
||||
displayName="Generator";
|
||||
weapons[] = {};
|
||||
magazines[] = {};
|
||||
class TransportBackpacks{};
|
||||
@@ -305,4 +649,8 @@ class CfgVehicles {
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
/*
|
||||
class CfgNonAIVehicles { //IN CfgNonAIVehicles.hpp
|
||||
#include "StreetLamps.hpp"
|
||||
};*/
|
||||
Reference in New Issue
Block a user