CfgVehicles and Scope issues done

This commit is contained in:
icomrade
2016-02-19 10:52:34 -05:00
parent 1702b297bb
commit 4a1699865e
206 changed files with 5270 additions and 5703 deletions

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@@ -1,6 +1,6 @@
class TrapBear : CA_Magazine
{
scope = public;
scope = 2;
count = 1;
type = WeaponSlotItem;

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@@ -1,6 +1,6 @@
class ItemCamoNet : CA_Magazine
{
scope = public;
scope = 2;
count = 1;
type = WeaponSlotItem * 3;

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@@ -1,6 +1,6 @@
class ItemCanteenEmpty : CA_Magazine
{
scope = public;
scope = 2;
count = 1;
type = WeaponSlotItem;

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@@ -1,6 +1,6 @@
class ItemJerrycanEmpty : CA_Magazine
{
scope = public;
scope = 2;
count = 1;
type = WeaponSlotItem * 2;

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@@ -1,6 +1,6 @@
class ItemGenerator : CA_Magazine
{
scope = public;
scope = 2;
count = 1;
type = WeaponSlotItem * 6;

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@@ -1,6 +1,6 @@
class ItemSandbag : CA_Magazine
{
scope = public;
scope = 2;
count = 1;
type = WeaponSlotItem;

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@@ -1,6 +1,6 @@
class ItemTankTrap : CA_Magazine
{
scope = public;
scope = 2;
count = 1;
type = WeaponSlotItem;

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@@ -1,6 +1,6 @@
class ItemTent : CA_Magazine
{
scope = public;
scope = 2;
count = 1;
type = WeaponSlotItem * 3;
@@ -24,7 +24,7 @@ class ItemTent : CA_Magazine
class ItemDomeTent : CA_Magazine
{
scope = public;
scope = 2;
count = 1;
type = WeaponSlotItem * 3;

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@@ -1,6 +1,6 @@
class ItemTrapTripwireCans : CA_Magazine
{
scope = public;
scope = 2;
count = 1;
type = WeaponSlotItem;

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@@ -1,6 +1,6 @@
class ItemWaterBottleUnfilled : CA_Magazine
{
scope = public;
scope = 2;
count = 1;
type = WeaponSlotItem;
@@ -25,7 +25,7 @@ class ItemWaterBottleUnfilled : CA_Magazine
class ItemWaterBottleDmg : CA_Magazine
{
scope = public;
scope = 2;
count = 1;
type = WeaponSlotItem;

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@@ -1,6 +1,6 @@
class ItemWire : CA_Magazine
{
scope = public;
scope = 2;
count = 1;
type = WeaponSlotItem;

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@@ -48,7 +48,7 @@ class ItemPlank : CA_Magazine
class PartWoodPile : CA_Magazine
{
scope = public;
scope = 2;
count = 1;
type = WeaponSlotItem;

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@@ -1,6 +1,6 @@
class equip_brick : CA_Magazine
{
scope = public;
scope = 2;
count = 1;
type = WeaponSlotItem;

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@@ -1,6 +1,6 @@
class equip_lever : CA_Magazine
{
scope = public;
scope = 2;
count = 1;
type = WeaponSlotItem;