mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-24 09:29:21 +03:00
need nearby added fuel pumps now need fuel source
This commit is contained in:
@@ -2,7 +2,7 @@
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DayZ Base Building
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Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
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*/
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private ["_location","_dir","_classname","_item","_hasrequireditem","_missing","_hastoolweapon","_cancel","_reason","_started","_finished","_animState","_isMedic","_dis","_sfx","_hasbuilditem","_tmpbuilt","_onLadder","_isWater","_require","_text","_offset","_IsNearPlot","_isOk","_location1","_location2","_counter","_limit","_proceed","_num_removed","_position","_object","_canBuildOnPlot","_friendlies","_nearestPole","_ownerID","_findNearestPoles","_findNearestPole","_distance","_classnametmp","_ghost","_isPole","_needText","_lockable","_zheightchanged","_rotate","_combination_1","_combination_2","_combination_3","_combination_4","_combination","_combination_1_Display","_combinationDisplay","_zheightdirection","_tick"];
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private ["_location","_dir","_classname","_item","_hasrequireditem","_missing","_hastoolweapon","_cancel","_reason","_started","_finished","_animState","_isMedic","_dis","_sfx","_hasbuilditem","_tmpbuilt","_onLadder","_isWater","_require","_text","_offset","_IsNearPlot","_isOk","_location1","_location2","_counter","_limit","_proceed","_num_removed","_position","_object","_canBuildOnPlot","_friendlies","_nearestPole","_ownerID","_findNearestPoles","_findNearestPole","_distance","_classnametmp","_ghost","_isPole","_needText","_lockable","_zheightchanged","_rotate","_combination_1","_combination_2","_combination_3","_combination_4","_combination","_combination_1_Display","_combinationDisplay","_zheightdirection","_abort","_isNear","_need","_objHupDiff","_objHdwnDiff","_needNear"];
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if(TradeInprogress) exitWith { cutText ["\n\nBuilding already in progress." , "PLAIN DOWN"]; };
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TradeInprogress = true;
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@@ -38,7 +38,51 @@ if(_isWater) exitWith {TradeInprogress = false; cutText [localize "str_player_26
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if(_onLadder) exitWith {TradeInprogress = false; cutText [localize "str_player_21", "PLAIN DOWN"];};
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if(player getVariable["combattimeout", 0] >= time) exitWith {TradeInprogress = false; cutText ["Cannot build while in combat.", "PLAIN DOWN"];};
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_item = _this;
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_item = _this;
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// Need Near Requirements
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_abort = false;
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_distance = 3;
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_reason = "";
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_needNear = getArray (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "neednearby");
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{
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_need = _x select 0;
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_distance = _x select 1;
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if("fire" in _need) then {
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_isNear = {inflamed _x} count (position player nearObjects _distance);
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if(_isNear == 0) then {
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_abort = true;
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_reason = "fire";
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};
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};
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if("workshop" in _need) then {
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_isNear = count (nearestObjects [player, ["Wooden_shed_DZ","WoodShack_DZ","WorkBench_DZ"], _distance]);
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if(_isNear == 0) then {
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_abort = true;
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_reason = "workshop";
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};
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};
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if("fueltank" in _need) then {
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_isNear = count (nearestObjects [player, dayz_fuelsources, _distance]);
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if(_isNear == 0) then {
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_abort = true;
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_reason = "fuel tank";
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};
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};
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} forEach _needNear;
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if(_abort) exitWith {
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cutText [format["\n\nThis building needs a %1 within %2 meters",_reason,_distance], "PLAIN DOWN"];
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TradeInprogress = false;
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};
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_classname = getText (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "create");
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_classnametmp = _classname;
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_require = getArray (configFile >> "cfgMagazines" >> _this >> "ItemActions" >> "Build" >> "require");
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