From 49cd2f5cfc4a40d59a95de8f9e51cc53a411cc31 Mon Sep 17 00:00:00 2001 From: "[VB]AWOL" Date: Tue, 10 Sep 2013 16:35:32 -0500 Subject: [PATCH] fixes to text positions --- SQF/dayz_code/actions/player_build.sqf | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/SQF/dayz_code/actions/player_build.sqf b/SQF/dayz_code/actions/player_build.sqf index 393903d2c..2361ead55 100644 --- a/SQF/dayz_code/actions/player_build.sqf +++ b/SQF/dayz_code/actions/player_build.sqf @@ -4,11 +4,11 @@ */ private ["_location","_dir","_classname","_item","_hasrequireditem","_missing","_hastoolweapon","_cancel","_reason","_started","_finished","_animState","_isMedic","_dis","_sfx","_hasbuilditem","_tmpbuilt","_onLadder","_isWater","_require","_text","_offset","_IsNearPlot","_isOk","_location1","_location2","_counter","_limit","_proceed","_num_removed","_position","_object","_canBuildOnPlot","_friendlies","_nearestPole","_ownerID","_findNearestPoles","_findNearestPole","_distance","_classnametmp","_ghost","_isPole","_needText","_lockable","_zheightchanged","_rotate","_combination_1","_combination_2","_combination_3","_combination_4","_combination","_combination_1_Display","_combinationDisplay"]; -if(TradeInprogress) exitWith { cutText ["Building already in progress." , "PLAIN DOWN"]; }; +if(TradeInprogress) exitWith { cutText ["\n\nBuilding already in progress." , "PLAIN DOWN"]; }; TradeInprogress = true; // disallow building if too many objects are found within 30m -if((count ((position player) nearObjects ["All",30])) >= DZE_BuildingLimit) exitWith {TradeInprogress = false; cutText ["Cannot build, too many objects witin 30m.", "PLAIN DOWN"];}; +if((count ((position player) nearObjects ["All",30])) >= DZE_BuildingLimit) exitWith {TradeInprogress = false; cutText ["\n\nCannot build, too many objects witin 30m.", "PLAIN DOWN"];}; _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1; _isWater = (surfaceIsWater (getPosATL player)) or dayz_isSwimming; @@ -25,7 +25,7 @@ call gear_ui_init; if(_isWater) exitWith {TradeInprogress = false; cutText [localize "str_player_26", "PLAIN DOWN"];}; if(_onLadder) exitWith {TradeInprogress = false; cutText [localize "str_player_21", "PLAIN DOWN"];}; -if(player getVariable["combattimeout", 0] >= time) exitWith {TradeInprogress = false; cutText ["Cannot build while in combat.", "PLAIN DOWN"];}; +if(player getVariable["combattimeout", 0] >= time) exitWith {TradeInprogress = false; cutText ["\n\nCannot build while in combat.", "PLAIN DOWN"];}; _item = _this; _classname = getText (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "create"); @@ -63,7 +63,7 @@ _findNearestPole = []; _IsNearPlot = count (_findNearestPole); // If item is plot pole and another one exists within 45m -if(_isPole and _IsNearPlot > 0) exitWith { TradeInprogress = false; cutText ["Cannot build plot pole within 45m of an existing plot." , "PLAIN DOWN"]; }; +if(_isPole and _IsNearPlot > 0) exitWith { TradeInprogress = false; cutText ["\n\nCannot build plot pole within 45m of an existing plot." , "PLAIN DOWN"]; }; if(_IsNearPlot == 0) then { _canBuildOnPlot = true; @@ -90,7 +90,7 @@ if(_IsNearPlot == 0) then { }; // _message -if(!_canBuildOnPlot) exitWith { TradeInprogress = false; cutText [format["Unable to build %1 nearby.",_needText,_distance] , "PLAIN DOWN"]; }; +if(!_canBuildOnPlot) exitWith { TradeInprogress = false; cutText [format["\n\nUnable to build %1 nearby.",_needText,_distance] , "PLAIN DOWN"]; }; _missing = ""; _hasrequireditem = true; @@ -102,7 +102,7 @@ _hasrequireditem = true; _hasbuilditem = _this in magazines player; if (!_hasbuilditem) exitWith {TradeInprogress = false; cutText [format[(localize "str_player_31"),_text,"build"] , "PLAIN DOWN"]; }; -if (!_hasrequireditem) exitWith {TradeInprogress = false; cutText [format["Missing tool %1",_missing] , "PLAIN DOWN"]; }; +if (!_hasrequireditem) exitWith {TradeInprogress = false; cutText [format["\n\nMissing tool %1",_missing] , "PLAIN DOWN"]; }; if (_hasrequireditem) then { _location = [0,0,0]; @@ -177,7 +177,7 @@ if (_hasrequireditem) then { _object attachTo [player]; }; - cutText ["Planning construction: PgUp = raise, PgDn = lower, Q or E = flip 180, and Space-Bar to start building.", "PLAIN DOWN"]; + cutText ["\n\nPlanning construction: PgUp = raise, PgDn = lower, Q or E = flip 180, and Space-Bar to start building.", "PLAIN DOWN"]; sleep 1; @@ -252,7 +252,7 @@ if (_hasrequireditem) then { if(!_cancel) then { - cutText [format["Placing %1, move to cancel.",_text], "PLAIN DOWN"]; + cutText [format["\n\nPlacing %1, move to cancel.",_text], "PLAIN DOWN"]; _limit = 3; @@ -309,7 +309,7 @@ if (_hasrequireditem) then { _counter = _counter + 1; }; - cutText [format["Constructing %1 stage %2 of %3, move to cancel.",_text, _counter,_limit], "PLAIN DOWN"]; + cutText [format["\n\nConstructing %1 stage %2 of %3, move to cancel.",_text, _counter,_limit], "PLAIN DOWN"]; if(_counter == _limit) exitWith { _isOk = false; @@ -375,7 +375,7 @@ if (_hasrequireditem) then { dayzPublishObj = [_combination,_tmpbuilt,[_dir,_location],_classname]; publicVariableServer "dayzPublishObj"; - cutText [format["You have setup your %2. Combination is %1",_combinationDisplay,_text], "PLAIN DOWN", 5]; + cutText [format["\n\nYou have setup your %2. Combination is %1",_combinationDisplay,_text], "PLAIN DOWN", 5]; } else { @@ -388,7 +388,7 @@ if (_hasrequireditem) then { } else { deleteVehicle _tmpbuilt; - cutText ["Canceled building." , "PLAIN DOWN"]; + cutText ["\n\nCanceled building." , "PLAIN DOWN"]; }; } else { @@ -400,12 +400,12 @@ if (_hasrequireditem) then { deleteVehicle _tmpbuilt; - cutText ["Canceled building." , "PLAIN DOWN"]; + cutText ["\n\nCanceled building." , "PLAIN DOWN"]; }; } else { deleteVehicle _tmpbuilt; - cutText [format["Canceled construction of %1 %2.",_text,_reason], "PLAIN DOWN"]; + cutText [format["\n\nCanceled construction of %1 %2.",_text,_reason], "PLAIN DOWN"]; }; };