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https://github.com/EpochModTeam/DayZ-Epoch.git
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Add configurable loot refresh timer
Vanilla commits:2eb963dc3f657aaba83a
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@@ -1,7 +1,7 @@
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private ["_isWreck","_maxControlledZombies","_looted","_zombied","_doNothing","_spawnZedRadius","_serverTime","_age","_nearbyBuildings","_position","_speed","_radius","_maxlocalspawned","_maxWeaponHolders","_currentWeaponHolders","_maxtoCreate","_inVehicle","_isAir","_isLand","_isSea","_Controlledzeddivided","_totalcrew","_nearby","_type","_config","_canSpawn","_dis","_checkLoot","_islocal","_bPos","_zombiesNum"];
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_age = -1;
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//_nearbyBuildings = [];
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_position = [player] call FNC_GetPos;
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_position = [player] call fnc_getPos;
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_speed = speed (vehicle player);
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_radius = 200; //150*0.707; Pointless Processing (106.5)
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_spawnZedRadius = 20;
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@@ -122,12 +122,13 @@ if (_maxlocalspawned > 0) then { _spawnZedRadius = _spawnZedRadius * 3; };
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//Loot
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if (getNumber(_config >> "lootChance") > 0) then {
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if (_currentWeaponHolders < _maxWeaponHolders) then {
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//Baisc loot check
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//Basic loot check
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if ((_dis < 125) and (_dis > 30) and !_inVehicle and _checkLoot) then {
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_serverTime = serverTime;
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_looted = (_x getVariable ["looted",_serverTime]);
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_age = _serverTime - _looted;
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if ((_age == 0) or (_age > 900)) then {
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//Building refresh rate
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if (_age == 0 or (_age > getNumber(_config >> "lootRefreshTimer"))) then {
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_x setVariable ["looted",_serverTime,!_islocal];
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_x call building_spawnLoot;
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if (!(_x in dayz_buildingBubbleMonitor)) then {
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@@ -152,7 +153,7 @@ if (_maxlocalspawned > 0) then { _spawnZedRadius = _spawnZedRadius * 3; };
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if (!_isWreck) then {
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if ((dayz_spawnZombies < _maxControlledZombies) and (dayz_CurrentNearByZombies < dayz_maxNearByZombies) and (dayz_currentGlobalZombies < dayz_maxGlobalZeds)) then {
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_bPos = getPosATL _x;
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_zombiesNum = {alive _x} count (_bPos nearEntities ["zZombie_Base",(((sizeOf _type) * 2) + 10)]);
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_zombiesNum = count (_bPos nearEntities ["zZombie_Base",(((sizeOf _type) * 2) + 10)]);
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if (_zombiesNum == 0) then {
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_x setVariable ["zombieSpawn",_serverTime,!_islocal];
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@@ -169,7 +170,7 @@ if (_maxlocalspawned > 0) then { _spawnZedRadius = _spawnZedRadius * 3; };
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};
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} else {
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_bPos = getPosATL _x;
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_zombiesNum = {alive _x} count (_bPos nearEntities ["zZombie_Base",(((sizeOf _type) * 2) + 30)]);
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_zombiesNum = count (_bPos nearEntities ["zZombie_Base",(((sizeOf _type) * 2) + 30)]);
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//Should be a wreck
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if (_zombiesNum == 0) then { [_x,_isWreck] call building_spawnZombies; };
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};
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