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https://github.com/EpochModTeam/DayZ-Epoch.git
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Add configurable loot refresh timer
Vanilla commits:2eb963dc3f657aaba83a
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@@ -407,6 +407,37 @@ class Land_AII_upper_part: Military
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lootPos[] = {{-0.616211, -3.80762, -2.31434}, {-2.62158, -1.05127, -2.32196}, {-2.30322, 2.0415, -2.32196}};
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};
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class Land_Mil_Guardhouse_EP1: Military //Not enterable, Takistan version
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{
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zombieClass[] =
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{
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"z_soldier",
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"z_soldier",
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"z_policeman"
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};
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lootPos[] = {{-3.05859,1.76514,-1.59003},{-3.16895,3.45361,-1.59003},{-3.19922,-0.323242,-1.59003}};
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};
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class Land_Mil_Guardhouse: Military //Enterable zero_building
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{
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zombieClass[] =
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{
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"z_soldier",
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"z_soldier",
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"z_policeman"
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};
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lootChance = 0.5;
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maxRoaming = 3;
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zedPos[] = {{-2.44727,0.250977,-1.70563},{-2.44873,3.00293,-1.70285}};
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lootPos[] = {
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//{-2.44727,0.250977,-1.70563},{-2.44873,3.00293,-1.70285}
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{4.65381,-3.61914,-1.46277},{2.99756,3.54102,-0.712769}
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};
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lootPosSmall[] = {
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{-0.798828,-3.51758,-1.46277},{3.73047,-3.95996,-1.32278},{-0.283203,-3.15723,-1.32278},{-0.996582,3.81445,-1.14279},{-1.33008,2.26563,-0.762787},{0.289063,3.66211,-0.0827942},{-1.17383,-0.112305,-1.48279}
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};
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};
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//DZE ADDED BELOW
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class land_vstup: Military {
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lootPos[] = {{-11.51,-2.64844,-1.53312},{-6.24463,-2.85059,-1.53312},{-1.16992,-2.84961,-1.53312},{2.70898,-2.85059,-1.53312}};
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@@ -483,16 +514,6 @@ class Land_vez: Military
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lootPos[] = {{-0.0585938,1.51367,1.36331}};
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zedPos[] = {{-0.116699,-0.801758,-2.81857}};
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};
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class Land_Mil_Guardhouse_EP1: Military
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{
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zombieClass[] =
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{
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"z_soldier",
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"z_soldier",
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"z_policeman"
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};
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lootPos[] = {{-3.05859,1.76514,-1.59003},{-3.16895,3.45361,-1.59003},{-3.19922,-0.323242,-1.59003}};
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};
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class Land_fortified_nest_big_EP1: Military
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{
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lootPos[] = {
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@@ -519,27 +540,6 @@ class HMMWVWreck: Military
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maxRoaming = 2;
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lootPos[] = {};
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};
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class Land_Mil_Guardhouse: Military //MOVED FROM RESIDENTIAL
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{
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zombieClass[] =
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{
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"z_soldier",
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"z_soldier",
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"z_policeman"
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};
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lootChance = 0.5;
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maxRoaming = 3;
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zedPos[] = {{-2.44727,0.250977,-1.70563},{-2.44873,3.00293,-1.70285}};
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lootPos[] = {
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//{-2.44727,0.250977,-1.70563},{-2.44873,3.00293,-1.70285}
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{4.65381,-3.61914,-1.46277},{2.99756,3.54102,-0.712769}
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};
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lootPosSmall[] = {
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{-0.798828,-3.51758,-1.46277},{3.73047,-3.95996,-1.32278},{-0.283203,-3.15723,-1.32278},{-0.996582,3.81445,-1.14279},{-1.33008,2.26563,-0.762787},{0.289063,3.66211,-0.0827942},{-1.17383,-0.112305,-1.48279}
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};
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};
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class UH60_NAVY_Wreck_DZ: Military {
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zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
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zombieChance = 0.3;
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