Add configurable loot refresh timer

Vanilla commits:

2eb963dc3f

657aaba83a
This commit is contained in:
ebayShopper
2017-11-17 17:47:28 -05:00
parent 01292cb036
commit 4953f33fdb
5 changed files with 41 additions and 38 deletions

View File

@@ -407,6 +407,37 @@ class Land_AII_upper_part: Military
lootPos[] = {{-0.616211, -3.80762, -2.31434}, {-2.62158, -1.05127, -2.32196}, {-2.30322, 2.0415, -2.32196}};
};
class Land_Mil_Guardhouse_EP1: Military //Not enterable, Takistan version
{
zombieClass[] =
{
"z_soldier",
"z_soldier",
"z_policeman"
};
lootPos[] = {{-3.05859,1.76514,-1.59003},{-3.16895,3.45361,-1.59003},{-3.19922,-0.323242,-1.59003}};
};
class Land_Mil_Guardhouse: Military //Enterable zero_building
{
zombieClass[] =
{
"z_soldier",
"z_soldier",
"z_policeman"
};
lootChance = 0.5;
maxRoaming = 3;
zedPos[] = {{-2.44727,0.250977,-1.70563},{-2.44873,3.00293,-1.70285}};
lootPos[] = {
//{-2.44727,0.250977,-1.70563},{-2.44873,3.00293,-1.70285}
{4.65381,-3.61914,-1.46277},{2.99756,3.54102,-0.712769}
};
lootPosSmall[] = {
{-0.798828,-3.51758,-1.46277},{3.73047,-3.95996,-1.32278},{-0.283203,-3.15723,-1.32278},{-0.996582,3.81445,-1.14279},{-1.33008,2.26563,-0.762787},{0.289063,3.66211,-0.0827942},{-1.17383,-0.112305,-1.48279}
};
};
//DZE ADDED BELOW
class land_vstup: Military {
lootPos[] = {{-11.51,-2.64844,-1.53312},{-6.24463,-2.85059,-1.53312},{-1.16992,-2.84961,-1.53312},{2.70898,-2.85059,-1.53312}};
@@ -483,16 +514,6 @@ class Land_vez: Military
lootPos[] = {{-0.0585938,1.51367,1.36331}};
zedPos[] = {{-0.116699,-0.801758,-2.81857}};
};
class Land_Mil_Guardhouse_EP1: Military
{
zombieClass[] =
{
"z_soldier",
"z_soldier",
"z_policeman"
};
lootPos[] = {{-3.05859,1.76514,-1.59003},{-3.16895,3.45361,-1.59003},{-3.19922,-0.323242,-1.59003}};
};
class Land_fortified_nest_big_EP1: Military
{
lootPos[] = {
@@ -519,27 +540,6 @@ class HMMWVWreck: Military
maxRoaming = 2;
lootPos[] = {};
};
class Land_Mil_Guardhouse: Military //MOVED FROM RESIDENTIAL
{
zombieClass[] =
{
"z_soldier",
"z_soldier",
"z_policeman"
};
lootChance = 0.5;
maxRoaming = 3;
zedPos[] = {{-2.44727,0.250977,-1.70563},{-2.44873,3.00293,-1.70285}};
lootPos[] = {
//{-2.44727,0.250977,-1.70563},{-2.44873,3.00293,-1.70285}
{4.65381,-3.61914,-1.46277},{2.99756,3.54102,-0.712769}
};
lootPosSmall[] = {
{-0.798828,-3.51758,-1.46277},{3.73047,-3.95996,-1.32278},{-0.283203,-3.15723,-1.32278},{-0.996582,3.81445,-1.14279},{-1.33008,2.26563,-0.762787},{0.289063,3.66211,-0.0827942},{-1.17383,-0.112305,-1.48279}
};
};
class UH60_NAVY_Wreck_DZ: Military {
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
zombieChance = 0.3;