Remove DB traders

This commit is contained in:
A Man
2019-11-16 19:06:32 +01:00
parent 37f623701e
commit 49378f62b3
12 changed files with 2393 additions and 2349 deletions

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@@ -42,4 +42,6 @@
[UPDATED] "PVCDZ_OpenTarget_Reset" moved to client only - publicEH.sqf. (58a98b7) @worldwidesorrow
[UPDATED] Many unused trader cites got moved into a new folder called 'Archive'. Those files will no longer be updated. @AirwavesMan
[REMOVED] Epoch 1.0.7 does not support Database Traders any longer. All server admins with DB Traders have to switch to the config traders now. @AirwavesMan
[INFO] Synced with DayZMod upstream up to commit fe063a8

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@@ -953,14 +953,8 @@ if (!isNull _cursorTarget && {!_inVehicle} && {!_isPZombie} && {player distance
_buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true];
s_player_parts set [count s_player_parts,_buy];
} count (_traderMenu select 1);
if (DZE_ConfigTrader) then {
_buyV = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\AdvancedTrading\init.sqf",(_traderMenu select 0), 999, true, false];
s_player_parts set [count s_player_parts,_buyV];
} else {
// Database menu
_buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 999, true, false];
s_player_parts set [count s_player_parts,_buy];
};
_buyV = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\AdvancedTrading\init.sqf",(_traderMenu select 0), 999, true, false];
s_player_parts set [count s_player_parts,_buyV];
};
s_player_parts_crtl = 1;
};

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@@ -63,7 +63,6 @@ DZE_HaloSpawnHeight = 2000; // This is the altitude fresh spawn players start at
DZE_HaloJump = true; // Enable halo jumping out of air vehicles above 400m
// Trader Menu
DZE_ConfigTrader = true; // Use config files for traders instead of database. Loads faster and uses less network traffic. False enables database traders with legacy trader menu.
DZE_serverLogTrades = true; // Log trades to server RPT (sent with publicVariableServer on every trade)
DZE_GemOccurance = [["ItemTopaz",10], ["ItemObsidian",8], ["ItemSapphire",6], ["ItemAmethyst",4], ["ItemEmerald",3], ["ItemCitrine",2], ["ItemRuby",1]]; //Sets how rare each gem is in the order shown when mining (whole numbers only)
DZE_GemWorthArray = [["ItemTopaz",15000], ["ItemObsidian",20000], ["ItemSapphire",25000], ["ItemAmethyst",30000], ["ItemEmerald",35000], ["ItemCitrine",40000], ["ItemRuby",45000]]; // Array of gem prices, only works with config traders. Set DZE_GemWorthArray=[]; to disable return change in gems.

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@@ -608,8 +608,6 @@ if (!isDedicated) then {
dayz_originalPlayer = player;
// database trader menu
if (!DZE_ConfigTrader) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_hiveTrading.sqf";};
// recent murders menu
call compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_murderBoard.sqf";

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@@ -96,9 +96,6 @@ if (isServer) then {
"PVDZE_veh_Publish2" addPublicVariableEventHandler {(_this select 1) call server_publishVeh2}; //Used to purchase vehicles at traders
"PVDZE_veh_Upgrade" addPublicVariableEventHandler {(_this select 1) call server_publishVeh3}; //Used for car upgrades
"PVDZE_obj_Trade" addPublicVariableEventHandler {(_this select 1) spawn server_tradeObj};
if (!DZE_ConfigTrader) then {
"PVDZE_plr_TradeMenu" addPublicVariableEventHandler {(_this select 1) spawn server_traders};
};
"PVDZE_plr_DeathB" addPublicVariableEventHandler {(_this select 1) spawn server_deaths};
"PVDZE_handleSafeGear" addPublicVariableEventHandler {(_this select 1) call server_handleSafeGear};
if (dayz_groupSystem) then {

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@@ -31,17 +31,7 @@ if (_buyorsell == 0) then { // Buy
};
diag_log _message;
if (DZE_ConfigTrader) then {
_outcome = "PASS";
} else {
//Send request
_key = format["CHILD:398:%1:%2:",_traderID,_buyorsell];
_data = "HiveEXT" callExtension _key;
_result = call compile format ["%1",_data];
// diag_log ("TRADE: RES: "+ str(_result));
_outcome = _result select 0;
};
_outcome = "PASS";
if (_return) then {
dayzTradeResult = _outcome;

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@@ -1,45 +0,0 @@
private ["_clientID","_character","_traderid","_retrader","_data","_result","_status","_val","_key"];
//[dayz_characterID,_tent,[_dir,_location],"TentStorage"]
_character = _this select 0;
_traderid = _this select 1;
_clientID = owner _character;
//diag_log ("HIVE: Menu Request by ClientID: "+ str(_clientID));
// add cacheing
_retrader = call compile format["ServerTcache_%1;",_traderid];
if(isNil "_retrader") then {
_retrader = [];
_key = format["CHILD:399:%1:",_traderid];
_data = "HiveEXT" callExtension _key;
//diag_log "HIVE: Request sent";
//Process result
_result = call compile format ["%1",_data];
_status = _result select 0;
if (_status == "ObjectStreamStart") then {
_val = _result select 1;
//Stream Objects
//diag_log ("HIVE: Commence Menu Streaming...");
call compile format["ServerTcache_%1 = [];",_traderid];
for "_i" from 1 to _val do {
_data = "HiveEXT" callExtension _key;
_result = call compile format ["%1",_data];
call compile format["ServerTcache_%1 set [count ServerTcache_%1,%2]",_traderid,_result];
_retrader set [count _retrader,_result];
};
//diag_log ("HIVE: Streamed " + str(_val) + " objects");
};
};
// diag_log(_retrader);
PVDZE_plr_TradeMenuResult = _retrader;
if(!isNull _character) then {
_clientID publicVariableClient "PVDZE_plr_TradeMenuResult";
};

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@@ -42,7 +42,6 @@ server_publishVeh = compile preprocessFileLineNumbers "\z\addons\dayz_server\com
server_publishVeh2 = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle2.sqf"; //Used to purchase vehicles at traders
server_publishVeh3 = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle3.sqf"; //Used for car upgrades
server_tradeObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_tradeObject.sqf";
server_traders = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_traders.sqf";
server_spawnEvents = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_spawnEvent.sqf";
server_deaths = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDeaths.sqf";
server_maintainArea = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_maintainArea.sqf";

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@@ -463,36 +463,6 @@ execVM "\z\addons\dayz_server\system\lit_fireplaces.sqf";
};
};
// preload server traders menu data into cache
if !(DZE_ConfigTrader) then {
{
// get tids
_traderData = call compile format["menu_%1;",_x];
if (!isNil "_traderData") then {
{
_traderid = _x select 1;
_retrader = [];
_key = format["CHILD:399:%1:",_traderid];
_data = "HiveEXT" callExtension _key;
_result = call compile format["%1",_data];
_status = _result select 0;
if (_status == "ObjectStreamStart") then {
_val = _result select 1;
call compile format["ServerTcache_%1 = [];",_traderid];
for "_i" from 1 to _val do {
_data = "HiveEXT" callExtension _key;
_result = call compile format ["%1",_data];
call compile format["ServerTcache_%1 set [count ServerTcache_%1,%2]",_traderid,_result];
_retrader set [count _retrader,_result];
};
};
} forEach (_traderData select 0);
};
} forEach serverTraders;
};
if (_hiveLoaded) then {
_serverVehicleCounter spawn {
// spawn_vehicles
@@ -541,9 +511,3 @@ if (_hiveLoaded) then {
};
[] spawn server_spawnEvents;
/* //Causes issues with changing clothes
_debugMarkerPosition = [(respawn_west_original select 0),(respawn_west_original select 1),1];
_vehicle_0 = createVehicle ["DebugBox_DZ", _debugMarkerPosition, [], 0, "CAN_COLLIDE"];
_vehicle_0 setPos _debugMarkerPosition;
_vehicle_0 setVariable ["ObjectID","1",true];
*/

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@@ -39,7 +39,7 @@
5 lbCurSel !"_selectedUserIndex = lbCurSel _lbUsersControl;" !="profileNamespace setVariable ['statusUI',(lbCurSel (_this select 0))];" !="profileNamespace setVariable ['streamerMode',(lbCurSel (_this select 0))];" !"_index = lbCurSel _lbcontrol;\n_selectedItem" !"_selected = lbCurSel _list;\n_classname = _list lnbData [_selected, 2];" !="_friendName = _userList lbText (lbCurSel _userList);" !")] call Z_" !"(lbCurSel 7421) call Z_fillCategoryList" !"] call Door" !"] call Plot" !"[(lbCurSel 12001)] " !="[(lbCurSel 21000), ((ctrlParent (_this select 0)) displayCtrl 21001)] spawn EpochDeathBoardClick;" !"((ctrlParent (_this select 0)) closeDisplay 2);" !="_uid = _playerList lbData (lbCurSel _playerList);" !"_myGroup lbData (lbCurSel _myGroup);"
5 lbSet !"_lbUsersControl lbSetColor [_x, [1,0,0,1]];" !"\n_control lbSetColor [_x, _color];\n};" !"_weaponsLBSetFocus" !="(_this select 0) displayCtrl _idc lbSetCurSel (profileNamespace getVariable [_var,_default]);" !="(_display displayCtrl 105) lbSetColor [_i, [0.06, 0.05, 0.03, 1]];" !" [7421," !"lbSetPicture [7422, _index" !"lbSetPicture [7402, _index" !"lbSetPicture [7401, _index" !="_userList lbSetData [(lbSize _userList) -1,_friendUID];" !" [TraderDialogItemList, _index, " !"_myGroup lbSetData [_index,getPlayerUID _x];"
5 loadFile
5 menu !",\"MenuSelected\",\"Draw\",\"VideoStop" !"_menu = _parent displayCtrl (1600 + _i);\n_menu ctrlShow " !="createDialog 'RscDisplayCraftingMenu';" !"BIS_fnc_commsMenu" !"BIS_fnc_kbMenu" !"call gear_ui_offMenu;" !"dayz_inflame_showMenu" !"\"showCommandingMenu\", " !"rshowCommandingMenu" !"menu_" !"use action menu to " !"\"_menu\",\"_menu1\"" !"PVDZE_plr_TradeMenu" !"fn_gearMenuChecks" !"fn_pauseMenuChecks"
5 menu !",\"MenuSelected\",\"Draw\",\"VideoStop" !"_menu = _parent displayCtrl (1600 + _i);\n_menu ctrlShow " !="createDialog 'RscDisplayCraftingMenu';" !"BIS_fnc_commsMenu" !"BIS_fnc_kbMenu" !"call gear_ui_offMenu;" !"dayz_inflame_showMenu" !"\"showCommandingMenu\", " !"rshowCommandingMenu" !"menu_" !"use action menu to " !"\"_menu\",\"_menu1\"" !"fn_gearMenuChecks" !"fn_pauseMenuChecks"
5 onMapSingleClick
5 player_humanityMorph !"fn_surfaceNoise.sqf\";\nplayer_humanityMorph = compile preprocessFileLineNumbers \"\\z" !"addMagazine _itemNew;\n_morphHandle = [dayz_playerUID,dayz_characterID,_model] spawn player_humanityMorph;\n}" !"<= -2000) then {\nif (_isMen || _isMenH) then {\n[dayz_playerUID,dayz_characterID,\"Bandit1_DZ\"] spawn player_humanityMorph" !"#line 1 \"z\\addons\\dayz_code\\compile\\player_humanityMorph.sqf"
5 playableUnits !"for [{_y=0},{_y < count(playableUnits)},{_y=_y+1}] do {" !"typeName player == \"OBJECT\" && {(player in playableUnits" !"AND {((alive _x) AND {((vehicle _x) distance _obj < 150)})}} count playableUnits)}) then {" !="_local = { _unit distance _x < _dis; } count playableUnits <= 1;" !"if (!_isOk) exitWith {false};\nuiSleep 0.001;\n} forEach playableUnits;" !"ManagementMustBeClose) then { player nearEntities [\"CAManBase\", 10] } else { playableUnits };"

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