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Part 2 of salvage change
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@@ -47,10 +47,10 @@ if (_hasToolbox) then {
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//Remove melee magazines (BIS_fnc_invAdd fix)
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{player removeMagazines _x} count MeleeMagazines;
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_damage = [_vehicle,_hitpoint] call object_getHit;
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if (_damage < 0.10) then {
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if (_damage < 1) then {
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_BreakableParts = ["HitGlass1","HitGlass2","HitGlass3","HitGlass4","HitGlass5","HitGlass6","HitLGlass","HitRGlass","HitEngine","HitFuel","HitHRotor"];
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if (_hitpoint in _BreakableParts) then {
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if ((random 1) < 0.3) then {
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if ((random 1) < (_damage * 0.9)) then { //max 90% change to break
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_isOK = true;
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_brokenPart = true;
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} else {
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