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https://github.com/EpochModTeam/DayZ-Epoch.git
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@@ -386,6 +386,42 @@ class UH60Wreck_DZ: Military {
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lootPos[] = {};
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};
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class UH60_NAVY_Wreck_DZ: Military {
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zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
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zombieChance = 0.3;
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lootChance = 0.6;
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minRoaming = 4;
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maxRoaming = 8;
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lootPos[] = {};
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};
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class UH60_ARMY_Wreck_DZ: Military {
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zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
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zombieChance = 0.3;
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lootChance = 0.6;
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minRoaming = 4;
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maxRoaming = 8;
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lootPos[] = {};
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};
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class UH60_NAVY_Wreck_burned_DZ: Military {
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zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
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zombieChance = 0.3;
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lootChance = 0.6;
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minRoaming = 4;
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maxRoaming = 8;
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lootPos[] = {};
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};
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class UH60_ARMY_Wreck_burned_DZ: Military {
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zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
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zombieChance = 0.3;
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lootChance = 0.6;
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minRoaming = 4;
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maxRoaming = 8;
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lootPos[] = {};
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};
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class USMC_WarfareBFieldhHospital: MASH {
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minRoaming = 1;
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maxRoaming = 3;
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31
SQF/dayz_code/Configs/CfgVehicles/DZE/Wrecks.hpp
Normal file
31
SQF/dayz_code/Configs/CfgVehicles/DZE/Wrecks.hpp
Normal file
@@ -0,0 +1,31 @@
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class UH60_NAVY_Wreck_DZ: SpawnableWreck {
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scope = public;
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class Armory {
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disabled = 1;
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};
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model = "\glt_bh_wreck\UH60_Crashed.p3d";
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displayName = "UH60 Wreck (NAVY)";
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vehicleClass = "Wrecks";
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destrType = "DestructNo";
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hiddenSelections[] = {"camo1", "camo2", "camo3", "camo4"};
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hiddenSelectionsTextures[] = {"\glt_bh_wreck\uh60_1_navy_co.paa", "\glt_bh_wreck\uh60_2_navy_co.paa", "\glt_bh_wreck\uh60_3_navy_co.paa", "\glt_bh_wreck\uh60_4_navy_co.paa"};
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typicalCargo[] = {};
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irTarget = "false";
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transportAmmo = 0;
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transportRepair = 0;
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transportFuel = 0;
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transportSoldier = 0;
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class Eventhandlers {};
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};
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class UH60_ARMY_Wreck_DZ: UH60_NAVY_Wreck_DZ {
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displayName = "UH60 Wreck (ARMY)";
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hiddenSelectionsTextures[] = {"\glt_bh_wreck\uh60_1_co.paa", "\glt_bh_wreck\uh60_2_co.paa", "\glt_bh_wreck\uh60_3_co.paa", "\glt_bh_wreck\uh60_4_co.paa"};
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};
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class UH60_NAVY_Wreck_burned_DZ: UH60_NAVY_Wreck_DZ {
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displayName = "UH60 Wreck burned (NAVY)";
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hiddenSelectionsTextures[] = {"\glt_bh_wreck_burned\uh60_1_navy_destr_co.paa", "\glt_bh_wreck_burned\uh60_2_navy_destr_co.paa", "\glt_bh_wreck_burned\uh60_3_navy_destr_co.paa", "\glt_bh_wreck_burned\uh60_4_navy_destr_co.paa"};
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};
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class UH60_ARMY_Wreck_burned_DZ: UH60_NAVY_Wreck_DZ {
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displayName = "UH60 Wreck burned (ARMY)";
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hiddenSelectionsTextures[] = {"\glt_bh_wreck_burned\uh60_1_destr_co.paa", "\glt_bh_wreck_burned\uh60_2_destr_co.paa", "\glt_bh_wreck_burned\uh60_3_destr_co.paa", "\glt_bh_wreck_burned\uh60_4_destr_co.paa"};
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};
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@@ -323,6 +323,7 @@ class CfgVehicles {
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class DestructionEffects;
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};
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#include "CfgVehicles\Wrecks.hpp"
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#include "CfgVehicles\DZE\Wrecks.hpp"
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class Mass_grave;
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class Mass_grave_DZ: Mass_grave
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@@ -22,7 +22,7 @@ while {true} do {
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_timeToSpawn = time + _frequency + _timeAdjust;
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//Adding some Random systems
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_crashModel = ["UH60Wreck_DZ","UH1Wreck_DZ","Mass_grave_DZ"] call BIS_fnc_selectRandom;
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_crashModel = ["UH60Wreck_DZ","UH1Wreck_DZ","UH60_NAVY_Wreck_DZ","UH60_ARMY_Wreck_DZ","UH60_NAVY_Wreck_burned_DZ","UH60_ARMY_Wreck_burned_DZ","Mass_grave_DZ"] call BIS_fnc_selectRandom;
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if(_crashModel == "Mass_grave_DZ") then {
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@@ -12,7 +12,7 @@ _fadeFire = false;
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_spawnRoll = random 1;
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if (_spawnRoll <= _spawnChance) then {
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_crashModel = ["UH60Wreck_DZ","UH1Wreck_DZ","Mass_grave_DZ"] call BIS_fnc_selectRandom;
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_crashModel = ["UH60Wreck_DZ","UH1Wreck_DZ","UH60_NAVY_Wreck_DZ","UH60_ARMY_Wreck_DZ","UH60_NAVY_Wreck_burned_DZ","UH60_ARMY_Wreck_burned_DZ","Mass_grave_DZ"] call BIS_fnc_selectRandom;
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if(_crashModel == "Mass_grave_DZ") then {
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_lootTable = "MassGrave";
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